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Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ?
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TOPIC: Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ?
#19964
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 8 Months ago  
L,

In light of your comments and after due consideration I have done a complete 180 in regards to a DF "city scape" set. -(reasoning to follow...)

In fact, I will now add reasons supporting the viability of this set!

1) By indicating a willingness to purchase such a large quantity you have identified a real need for these items in urban setups.

2) Urban environments can be easily transitioned to any other type or style of terrain build through the use of straight city walls - with no unsightly drop-offs!

3) Shortened buildings can be overcome -(if desired) by placing unused MM floor tiles underneath the MBS floorings and, as a result not increasing the number of city scape tiles required.

4) As mentioned previously such city encounters would have considerable (70%) building coverage, so the urban terrain requirements would be the most affordable.

5) And finally, being an urban set, I will assume that one main type of roads (cobblestone?) would suffice -perhaps with only the odd variation.


I actually want 5 or 6 sets myself now, so I hope this set does become a reality in the not-so-distant future also.


So, on this set I'm now totally convinced, but on the others I remain totally against - based upon the huge number and variety of pieces required.

Can you tell I'm still in "sticker shock" over the individual Lake pieces? That being said, they're still worth every penny and glad I got them while they're still available.
Wereweasel
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#19965
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 8 Months ago  
I have always been 'up' for the great outdoors and the cityscape is probably the most practical (and probably going to be the most appealing) for DF to (eventually) do. It is compatible with their existing ranges and would clearly be very useful in expanding MBS range and flexibility. Just to throw another idea out - The Village set: with shacks/shanty town type buildings (with or without rooves?) rutted, water logged tracks with accompanying hedges (Boccage style would effectively enable "wall" sections to exist for this set, field sections (plain and hedged for the edges of fields) - different crops with tracks, scarecrow piece, village well, stocks, cobblestoned area to make town square, water troughs for horses, cows etc, village stone cross, milestone. Could be compatible to butt up to the MBS ranges.

What do you guys think?
Not suggesting this as anything but a long term expansion project if it takes Stefan's fancy and the MBS range grows and grows.

Dave :)
David Wasilewski
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#19966
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 8 Months ago  
Oh, and a hanging tree, a copse of trees, a village pond, ditches, a small stone bridge, a grass lined stream etc etc.

I think that the core of this could be done in two sets and people would have the option of buying 1 or 2 to put out front of their MBS ranges or (as I would) go crazy and buy about 6 sets to do a 'proper' full village.

Dave
David Wasilewski
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#19967
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 8 Months ago  
Dungeoneer,

Over a year ago, in one of the other forums, I posted a suggestion on how to dirty-up, recolor, and otherwise temporarily "Destroy" DF stuff. I suggested using gloss or semi-gloss acrylic or enamel paints, such as Testors Model Master Acryl clear gloss, to put an even coat on various DF pieces. When that dries, you can use water-based paints such as poster or 'Tempera' paints to put some pretty NASTY-looking dirt, crud, and bloody gunk on your DF pieces, and still scrub them clean with warm water and a little Dawn dish detergent! I did it for a test, using GREEN tempera. I let the clear gloss dry-cure for over 24 hours, then slathered on the green. After it dried, it looked truly horrible, but when I was finished with the test, I scrubbed it off with Dawn, warm water, and a scrub brush I use for cleaning resin castings after demolding them, before painting. The green came right off, except one tiny spot that I didn't get a full coat of gloss on it. That took a bit more scrubbing, so it might be that the tempera doesn't NEED the clear gloss coating - but I'M not going to skip it!

Now, you DON'T have to paint up your MBS, your Master Maze stonework, or your Caverns. BUT, if you want extra flexibility in how you can use the different versions of Dwarven Forge, so that you can buy more of what you regularly use, and not have to invest in single-purpose stuff, then this WILL forward your plans.

Give it a try; you might even enjoy 'kitbashing' your DF!

See ya!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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#19968
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 8 Months ago  
Jim,

Thanks for the great suggestions, However I don't think I will ever "have the stomach" to modify DF parts. I think if I ever had the nerve to do something like that, my hand would be shaking, and I would hear voices in head screaming "No No No!!!" . I have no problems to modify armorcast or GW stuff though. DF is just too sacred and too perfect to modify in such a way. Even if I bought a corner piece just for modifying, I still don't think I could take out a Dremel and start cutting. *shudder* :)
Dungeoneer
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DofE/R&P(x1)Cave(x1),R&P(x1),DlxRoom(x1),OgrDen(x1),WAII(x1),OctRoom(x1),AlphaExp(x1), DungAcc(x1),MediFurn(x1),Treas&MgcItem(x1),Many individual pieces, TOTAL WOTC PLASTI-CRA*K ADDICT!!!!!!!!!
 
#19969
Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ? 7 Years, 7 Months ago  
When I'm done with the roof prototypes I think cityscape will be my next attempt.
Cobblestone streets, well, marketplace, back alley... This is very easy to do. Probably using 4x4 modules.
crioux
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Christian Rioux
Own one of each DF sets except DoE, HS and traps sets
 
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