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A little early... feedback on Hellscape
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TOPIC: A little early... feedback on Hellscape
#36220
A little early... feedback on Hellscape 4 Years, 9 Months ago  
Thanks for the feedback everyone, I'm sure there's still much more to come, but some definite inclusions in the follow up set will include "fixed" wall pieces, as Lawrence described, and alternate floors...and also some more radical "conversion" pieces...

I personally have 3 sets now, so I will work hard to make sure the follow up set includes pieces that will fully fill out these current pieces...we had lots of problems with keeping the cost of this set down and finally had to go with a single layer boxed version rather than double like the original cavern set. If we had gone to a double level the Set would have been over $200!! and I feel that would have been prohibitive for many of our customers who can only afford a single set.

I promise that the next Set will be totally kick Ass and will include some small surprises...

Please remember that this is a pretty limited edition...much less than the DOE sets before it which I beleive were 2500...these are going to go much quicker I feel.

Thanks, and looking forward to more suggestions.
Stefan
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Stefan Pokorny

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#36221
A little early... feedback on Hellscape 4 Years, 9 Months ago  
Oops, my mistake...

Two sets using all pieces come up 9 floor tiles short.

Add the corner conversions with three sets, and you'll come up 38 floor tiles short.

Really not trying to be a jerk, it just kind of works out that way...

I think what your talking about is making a large open chamber without any twists and turns... If you build it with some twists and turns it owrks out better...nevertheless, we have made available individual floor tiles for purchase, and as I've said, the next set will straighten this out as explained above.

ps
Your not a jerk, and yes, I agree the ratio is not optimal for multiple sets just yet, we will correct that.
Stefan
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#36222
A little early... feedback on Hellscape 4 Years, 9 Months ago  
Something I think would be visually striking, but might be impractical for actual production, is a big caldera piece, a large volcanic floor measuring 8"x8".

It should not be more than standard height, and may actually need to be shorter (perhaps 1"). There might or might not be a path or "stairs" going up or around the side(s), with or without landings.

Depending on the height and slope of the sides, the caldera might have a crater with a 6" or 4" diameter (6" is much better!). If sculpted carefully, the crater might feature a reversible lid (like the DoE Raised Platform, only circular(ish) instead of square). The lid itself might have light lava crackling on one side, and heavy lava crackling on the other -- the surface hidden under the lid should be a lake of lava. Edit: Or, the piece might be hollow below, and GMs can put down printed images, game mats, or textured paper beneath the piece. GMs can leave one surface out for an entire adventure, or they can change the surfaces during play to reflect changing conditions, the passage of time, or other factors.

The caldera can represent many things in the HS environment. It might be a natural volcanic feature building up to a massive eruption that can only be stopped by heavy use of mud-to-stone and cold-based spells. It might be a spawning pit or incubation pool for anything from elementals to demons to salamanders to red dragons. It might be a portal in/out of the HellScape. It might be the garbage disposal. Or it might be an arena where captives fight not only for their lives, but for their souls...

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Lava tubes were brought up again. While I don't think lava tubes work as actual passages, I do think that an alternative Straight Wall with a round opening (actual or painted) to represent the end of a lava tube has possibilities.

From a game-mechanics standpoint, the lava tube might be a spawn point where creatures appear. It might be a shortcut through (or path around) the caverns of the HellScape -- characters and/or monsters enter at one point, are "off the board" for d6 turns/phases/rounds, then reappear at another point. It might be a sort of trap or environmental hazard, where scalding gases or watery lava might suddenly pour over a hapless adventurer. Lava tubes can also be placed where wizards cast passwall and stone-to-mud type spells.

A reversible (my favorite concept today, it seems) cover (probably shaped vaguely like a tombstone) might have cool rock on one side, and hot glowing rock on the other. When the Horta (or any other heat-burrowing creature) is approaching, the stone gets hot, then disappears when it arrives. (Of course, the new "tunnel" is the only way to go further into the adventure.) If the creature "swims" through stone, then the stone cools and resolidifies behind it.

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The caldera would make a terrific bonus piece. I realize that it's pretty big, so it might not be possible, but I thought I'd put it out there.

The lava tube opening makes a nice Straight Wall alternative, and ought to be packaged two in a set.
jackattack
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#36223
A little early... feedback on Hellscape 4 Years, 9 Months ago  
Personally, I ordered one set and a handful of floor and wall pieces, because looking at the contents in advance, I anticipated this "multiple sets" ratio problem. I'm VERY glad the set size was kept small and more affordable, since this is a niche set and wouldn't be as useful in very large quantities. This way, you can buy 2 or 3 sets instead of the equivalent of 4-6 (if you get my meaning -- a twice-as-large set would be harder to fine-tune).

I've noticed, as I've taken pictures of the set, how amazing the paint really is. This is the first time, really, that we've seen paint that is designed to create an "effect" - the glowing lava. The bright, bright yellow under the darker orange "crust" really gives the impression of glowing pools. I've got some new pics I'll post later today to show off what I'm talking about. Looking at these up close, you almost feel the heat coming off them. It's remarkable.

I also want to echo Jack's requests for HSII. A massive caldera piece would be AWESOME. I also think, now that I've had more time to fool around with these, that a larger pool of lava is REQUIRED. The lava is so fantastic, but at the moment it's confined to tiny rivulets and the occasional pool. We really need a focal point for it, and while the volcanic outcroppings are one way to do that, a massive pool is another. I feel like these kinds of things are even MORE necessary and cool than a Cavernous Chasm-type "ledges and stone bridge" series. Something to vary the landscape at "sea level" would really flesh out this environment. I think most importantly, it needs a "Heart of Darkness" - either a rock plateau, a volcano, or a large lava pool, some place to serve as the source of all suffering, home of the chief villain, or destination for our heroes. (Maybe it's the way home? Or, a la LOTR, the place they need to forge and/or destroy a necessary relic? or maybe it's an oracle, or the only place a certain spell can be learned or performed, or the location for a key test or challenge?)

L
Law
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"In every real man a child is hidden that wants to play."

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#39057
Re:A little early... feedback on Hellscape 4 Years, 1 Month ago  
L wrote:
Personally, I ordered one set and a handful of floor and wall pieces, because looking at the contents in advance, I anticipated this "multiple sets" ratio problem. I'm VERY glad the set size was kept small and more affordable, since this is a niche set and wouldn't be as useful in very large quantities. This way, you can buy 2 or 3 sets instead of the equivalent of 4-6 (if you get my meaning -- a twice-as-large set would be harder to fine-tune).

I've noticed, as I've taken pictures of the set, how amazing the paint really is. This is the first time, really, that we've seen paint that is designed to create an "effect" - the glowing lava. The bright, bright yellow under the darker orange "crust" really gives the impression of glowing pools. I've got some new pics I'll post later today to show off what I'm talking about. Looking at these up close, you almost feel the heat coming off them. It's remarkable.

I also want to echo Jack's requests for HSII. A massive caldera piece would be AWESOME. I also think, now that I've had more time to fool around with these, that a larger pool of lava is REQUIRED. The lava is so fantastic, but at the moment it's confined to tiny rivulets and the occasional pool. We really need a focal point for it, and while the volcanic outcroppings are one way to do that, a massive pool is another. I feel like these kinds of things are even MORE necessary and cool than a Cavernous Chasm-type "ledges and stone bridge" series. Something to vary the landscape at "sea level" would really flesh out this environment. I think most importantly, it needs a "Heart of Darkness" - either a rock plateau, a volcano, or a large lava pool, some place to serve as the source of all suffering, home of the chief villain, or destination for our heroes. (Maybe it's the way home? Or, a la LOTR, the place they need to forge and/or destroy a necessary relic? or maybe it's an oracle, or the only place a certain spell can be learned or performed, or the location for a key test or challenge?)

L


Good ideas!
Spiropolous the Minotaur
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Stefan Pokorny
 
#39086
Re:A little early... feedback on Hellscape 4 Years, 1 Month ago  
Hellscape is my sixth set and I continue to be impressed the with the detail, beauty, and overall quality, but on Hellscape, since the lava does not of course, actually glow, it looks like a river of bright yellow paint. Perhaps a different shade or translucent material. Hidden LEDs!
Servant
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#39604
Re:A little early... feedback on Hellscape 3 Years, 10 Months ago  
I really don't like this set as it is delivered.
May be because the colors with the caverns isn't the same and I can't combine it since there are no REAL transition pieces.
(for instance a end of a dunjeon corridor becoming a hellscape hall like the similar cavern piece)
There are too much mini volcano to me and I think this set should have been delayed to be release later at the same time than a second one to give more opportunities to make something better. (Like ROTA 1& 2)
The set itself doesn't satisfy my expectations until may be, the release of HELLSCAPE II.
HeroQuestFrance
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Cavern & Cavernous passages set / Cavernous Lake & River & Wall set / Advanced Builder set 1 &2 / Room & Passage set / Narrow Passage set & Wicked Addition set 1 & 2 / Deluxe Room set & Octagonal Room set / Trap set 1 & 2 / Fantasy Floor & Starter sets / Den Of Evil set & Room & Wicked Additions sets / Medieval Building & Expansion set / ROTA set 1 & 2 & entrance / Hellscape set / All Accessories
 
#39606
Re:A little early... feedback on Hellscape 3 Years, 10 Months ago  
What I'd like top see in a Hellscape 2:

    More variations in basic floor tiles (more lava on some, less others)
    6x6 floor tile
    Cavern transition tile
    More curvy wall pieces

Thraug
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#40146
Re:A little early... feedback on Hellscape 3 Years, 8 Months ago  
Newbie here, just curious but when is this HSII anticipated to release? Not sure whether to pull trigger now on some Hellscape tiles and sets or wait for the new set.

I see the appeal in varying the lava patterns on floor tiles, a big room with 24 of them would look like a mosaic.

Thanks,
robbage
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