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Please Post Your Realm of the Ancients Set Feedback HERE
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TOPIC: Please Post Your Realm of the Ancients Set Feedback HERE
#32823
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
I really really like the dog head motif in the RotA 2 set better than the sun head.
Oh, really? Wow, I feel totally the opposite. For one thing, I feel that jackals are in general more ominous and freaky -- it's not really the "vibe" I personally want for ROTA. I also feel that with DoE we already have a creepy locale. The sun stuff really makes ROTA stand out for me as different and unexpected, and I would love to see more of it. To be honest, the jackals in the floor and on the doors in ROTA2 are probably my least favorite aspects of that set. I'd much prefer alternatives there. But ah well, you get what you get.

L

I like the dog head(jackal head). I don't think the dog head gives off a more creepy feel.
I think the Jackals have a more warrior/tribal feel about them. Where as the Sun motif has a more haughty feel about them.
The RotA feels like a ruined society that may have been destroyed by its own caste system.
One side is very decadent and self serving Elitists caste. The other side is unappreciated or exploited slave-warrior caste (dogs) that went to war with its Overlords of (sunny) gluttony.

Anyways, I guess my point is the the sun/sun burst motif is over done in the first set. I really like the balancing with the dog motif coming in the second, and would push for more dog heads even. I don't think it detracts from the RotA2 but enhances the possibilities of the set. Instead of railroading it to one theme of making it just a long lost ruined sun worshiping palace.
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#32824
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
I disagree. The canines are as omnipresent in the first set as the sun-face, they just don't photograph as well.

And I certainly don't feel railroaded. The sun-face doesn't necessarily represent sun worship, it could also be the face of a king superimposed on a symbol of the realm, or a high priest radiating holy light. It could be a lighting fixture that magically shines in the depths, or a network of "charm person" spells constantly radiating peace to everyone who strides those halls. The sun-face might even represent an evil fire-god, grinning madly from within the flames.

The mixing of the two motifs (sun-face and canines) has lots of possibilities. It could represent castes within a single society, or it could be the result of two societies coming together to build this particular palace/labyrinth/city. It could refer to a partnership or struggle between two deities (Ra and Anubis?) or religions. The motifs might also mark magical "systems" -- the sun-face is light and/or communication, the canines are security. Or perhaps they are ley lines and nodes for mystical power, coming from two different deities or arcane sources.

YOU determine the meaning and the symbolism, according to your gaming needs on any particular occasion.
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#32825
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
I disagree. The canines are as omnipresent in the first set as the sun-face, they just don't photograph as well.

And I certainly don't feel railroaded. The sun-face doesn't necessarily represent sun worship, it could also be the face of a king superimposed on a symbol of the realm, or a high priest radiating holy light. It could be a lighting fixture that magically shines in the depths, or a network of "charm person" spells constantly radiating peace to everyone who strides those halls. The sun-face might even represent an evil fire-god, grinning madly from within the flames.

The mixing of the two motifs (sun-face and canines) has lots of possibilities. It could represent castes within a single society, or it could be the result of two societies coming together to build this particular palace/labyrinth/city. It could refer to a partnership or struggle between two deities (Ra and Anubis?) or religions. The motifs might also mark magical "systems" -- the sun-face is light and/or communication, the canines are security. Or perhaps they are ley lines and nodes for mystical power, coming from two different deities or arcane sources.

YOU determine the meaning and the symbolism, according to your gaming needs on any particular occasion.

Well I am glad you disagree. Although I really don't wish to make this an augment, which your response appears to be implying. I would still beg to differ on three points.
1) I am just saying that the sun heads in my opinion stands-out more clearly than the dogs.
2) And you seem to be agreeing with me in your third paragraph The mixing of the two motifs (sun-face and canines) has lot of possibilities.
-Which I completely agree. I even said that in my post how they do well together if proportioned equally. I will welcome even more prominent dogs to balance the initial release.(much like what I have seen in the preview RotA2 pictures). My opinion is such that I like the Dog head motif better and would love to see more, otherwise the sun face in my opinion becomes stale if not properly proportioned. Where as a good mix between the two motifs might allow more dynamic scenery. I feel the initial release so far portrays the sun head more prominently which is okay, but I can't wait for the RotA2 to get the dog heads some love.
3) YOU determine the meaning and the symbolism, according to your gaming needs on any particular occasion.
-Why are you yelling at me? And thank you for reminding me how to role play my Dwarven Forge products.
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#32826
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Wow.

First, I don't think one capitalized word counts as yelling, only emphasis. If I'd capitalized the entire sentence, then it would be yelling, but not a single word. However, in the future I will try to use italics or bold.

Second, there is a lot of very loaded language in the post I responded to. In particular, "railroading it to one theme of making it just a long lost ruined sun worshiping palace" implies that the artwork inevitably leads to one interpretation of the sun motif. I was trying to point out that there are many interpretations, limited not by the decoration on the pieces but only by our imaginations. I'm sorry you took offense, but I stand by my point.
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#32827
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Y'know, here's where we get into DEEP discussions, especially when we get opposing points of view on SO many different subjects. SO, just to make it worse (!), I'm going to throw another rabid dog over the fence!
I see RotA and DoE as surface and underground levels of the SAME society! Realm of the Ancients is the enlightened, progressive, bold, "to-the-future" side of the society; Den of Evil is the regressive, dark, secretive, hidden, twisted "Human Sacrifice to the Evil Gods" side.
I mean, c'mon, guys, LOOK at the two patterns and designs; they are complementary renditions of the Light and Dark sides of the Force! (to borrow from George & Co.) Can't you picture some ancient, robed predecessors of Jedi and Sith pacing through the corridors of the two designs (IF you can get that many sets together to build a city of each), one brilliantly lit by sunlight, the other deep underground and poorly torch-lit? One with all the 'magic' of The Force at work, extending knowledge and understanding, bringing hope to the world, while the other crouches in Darkness while Evil works its sorcerous wiles upon the unsuspecting?

S H I N E ! ! !

S N A R L ! ! !

Damn I'm good; gave myself a shiver there.

And that's just ONE example of how this stuff can work together. Picture Mike the Invincible Overlord putting them together on his multilevel Lexan (I'd say mine, but he does it SO MUCH BETTER than I do). Now THERE is some freaky gaming!

See YA!
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#32828
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
I agree, I think these work very well -- in fact, I think ROTA expands the utility of DoE for me. Warring factions, yin and yang, it all seems to make DoE more than simply an extra-planar demonrealm.

I love the idea of using these settings for SW minis, too. Either works for the Sith, as far as I'm concerned, but DoE probably works less well for Jedi.

I'm actually painting up a small group of GW Space Marines, just for practice, and I love the idea of them patrolling the ruins of ROTA and stumbling across some angry Tyranids... I think that photo session may have to happen soon....

L
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#32829
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Another thing I'd like to see in a ROTA expansion would be a bridge for use with stacked settings. Sort of like the Cavernous Chasm bridge. The straight lines of ROTA make it very easy to stack, especially with the intersection pieces. We know we're getting columns, which would make great support either for stacking higher levels or for a bridge or elevated walkway of some kind. I think it would be great to build a ruined city with this stuff, have walkways connecting higher levels. That, railings, and the stairs we also know we're getting, could all work together for phenomenal effect....

L
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"In every real man a child is hidden that wants to play."

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#32830
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Since we're going to have those cool steps, perhaps a rounded corner made up of pillars would be cool.
pfworks
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#32831
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Another thing I'd like to see in a ROTA expansion would be a bridge for use with stacked settings. Sort of like the Cavernous Chasm bridge. The straight lines of ROTA make it very easy to stack, especially with the intersection pieces. We know we're getting columns, which would make great support either for stacking higher levels or for a bridge or elevated walkway of some kind. I think it would be great to build a ruined city with this stuff, have walkways connecting higher levels. That, railings, and the stairs we also know we're getting, could all work together for phenomenal effect....

L

<...snicker...>
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#32832
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
!!!!!!

:D

L
Law
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"In every real man a child is hidden that wants to play."

-- F. Nietzsche
 
#32833
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
I see RotA and DoE as surface and underground levels of the SAME society! Realm of the Ancients is the enlightened, progressive, bold, "to-the-future" side of the society; Den of Evil is the regressive, dark, secretive, hidden, twisted "Human Sacrifice to the Evil Gods" side.
You and I are on the same page on this one. I'm planning a game (for sometime in late April/early May) where I want to use both - and I'm thinking of having them as part of the same temple structure - perhaps with the DOE being under or behind the ROTA facade...
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startr(x2)/fanflr/cv(x2)/cvpas(x2+)/cvriv(x3)/cvlk(x3)/delrm/rm&pas/octrm/advbld(x2)/wka/wkaII/curvw&pass/nrpass/trps(x2)/trpsII(x2)/Ogden/DoE(x2)/DoEWE(x2)/shp/MBS(x3)
 
#32834
Please Post Your Realm of the Ancients Set Feedback HERE 5 Years, 4 Months ago  
Not sure if this should go here, but it occurs to me that if you have multiple lines (RotA, DoE, MBS, Classic, and Caverns) you could set out one as a "baseline", then replace pieces when illusions are cast/dispelled, or when areas are transformed by magic or divine will, or whatever.

When a wizard casts the various spells that create shelters and/or tesseracts, the GM or the player should decide what motif those spells will create -- that's another good excuse to bring out your DF and mix styles, especially if the GM allows (extradimensional?) creatures to gain unauthorized entry.
jackattack
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