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September Newsletter
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TOPIC: September Newsletter
#8844
September Newsletter 8 Years, 11 Months ago  
I know that this is probably just asking for all kinds of trouble here and I should probably post this in a new topic but...

After looking at all of the great pictures our community has posted, I've really been inspired to experiment with multi-level setups. Sure there are some drawbacks to really elaborate 2-tier setups such as accessibility to the lower portions, pieces falling over and ruining the setup or disrupting play, etc.

What if... what if a "pin and hole" system could be developed on future sets so that you could essentially pin pieces in place for a 2 or even 3 level setup?
The tops of walls and bottoms of floors could have a little hole bored into them that you could insert small metal rods into to hold the pieces in place. Maybe too much work for production but I was just thinking about this last night after playing around with some spare pieces.
Dante
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#8845
September Newsletter 8 Years, 11 Months ago  
I think the pin-and-hole idea might be too complex, but I'd LOVE to see some two- or three-level setups.

I know that when I talk to Hirst Arts fans, the "flatness" of DF is somethign that turns them off. I have experimented with a LOT of two-level setups, and what I've found is that the most difficult part is just having enough long walls to make it work. With big floor pieces and long walls, it isn't hard to make a second level with minimal structural support -- you just need enough long walls and big floors to make something useful.

What I'd love to see would be pieces DESIGNED for a second level -- higher walls with balconies, taller staircases, etc. In other words, I can build any setup right now and put it at "floor level" or stack it on something for a second level. What I can't do is have a second level open up to a big room with a balcony, or have a huge staircase, or any other kind of interaction between levels like that. I would LOVE to see something like that.

L
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"In every real man a child is hidden that wants to play."

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#8846
September Newsletter 8 Years, 11 Months ago  
You know what might work well for a 2nd story set up would be a 2 or 3 story building of some sort, with some sort of slight ledges that one could place those 3x3 floors right on, have them on opposite walls not all 4, and it should not limit accessability down...
Robert
Celtchief
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Robert
 
#8847
September Newsletter 8 Years, 11 Months ago  
Catwalks with Hand Rails for Beta! These would rock. So would a retractable "Death Star" Chasm Bridge! But we definitely MUST have 6" long walls and some long straight passage pieces. Furniture is also at the top of my list; I'm buying a bunch of Grendel Resins room decor in the meantime.
Dark Saber
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#8848
September Newsletter 8 Years, 11 Months ago  
Hey Folks I Know it's Been a While... But WOW what great News!

And I'm Guessing the Modular Tavern/Inn Set will be the Mystery Set... (Cause that is the One that I have Been Waitng for...<Grin>...)

And Again Great News!!! Woo-Hooo!!!!!!!!!!!!!!!
MyLordVoid
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"To Succeed We Attack!"
 
#8849
September Newsletter 8 Years, 11 Months ago  
Woohoo! We are getting the Wizard's bar! Where wizards go to study and relax...

Could have a reversible bar/low book shelf, tables, bottles of wine/potions, etc...

OK, maybe not :oops:
WillOH
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