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Thundercock Miniatures Modular Dugeon Terrain
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TOPIC: Thundercock Miniatures Modular Dugeon Terrain
#60772
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
The Cock has lost his Thunder. For some reason he just canceled the kickstarter just now.
Alarian
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#60775
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
That did not last long ....
blinky
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#60776
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
Alarian wrote:
The Cock has lost his Thunder. For some reason he just canceled the kickstarter just now.

Yeah, just got the message in my email about that.

That's a first for me as a backer.
jchunick
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Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
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#60779
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
I'd bet money he was watching our reaction to everything and will be making the necessary adjustments if he wants to relaunch. Especially the name.
AnimeSensei
MBS and Catacombs in Dwarvenite, please!
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#60780
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
I don't know what yuz guys problem is, I love the name lol. Most miniature terrain falls short compared to DF though so I'm not usually interested unless its something they don't offer themselves
jimibones83
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#60801
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
Seriously, I don't get why folks keep trying to break in to this part of the market; it's an easily saturated niche. How many types of incompatible, generic 3d dungeon tiles does a person need? They would do far better to supplement what's already available in some form. Maybe, like, set dressing of some kind, given that the major sources are, for some reason, all from the EU?
Null
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#60812
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
I wrote a song to the tune of the theme from a Sean Connery James Bond movie... But then I worried that I was being mean.
jackattack
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#60827
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
I think there's plenty of room for terrain. Like miniatures, terrain can be divided up into "staple" tiles and "boutique" tiles. Analogous to goblins and orc, staple tiles are the usual corridors and floors. Analogous to demons, dragons, etc, boutique tiles would be special rooms. Additionally, terrain "genres", like outdoor terrain, sf terrain, towns, and accessories have room to expand. Reaper seems to be dabbling with Bones terrain pieces, and Itar's Workshop had some demand for ruins.

Hirst Arts licences its mold-making to third parties. Thanks to the internet and now KS, we're seeing more HA-related KS, including original HA-compatible pieces by the creators of these KS. If anything, HA pieces are cheaper, more parties sell HA pieces (thus, increasing competition and lowering prices), many sellers offer painted options, etc. It's DF who's in the minority here.

DF has appealed to gamers who didn't want to cast their own pieces, but the internet and KS is gradually eroding that advantage. Of course, it's this very same KS that's allowed DF to product affordable dungeon tiles, and now caverns. I'm hoping someone puts out some above-ground terrain for my Song of Blades and Heroes games.
ced1106
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#60829
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
ced1106 wrote:
I think there's plenty of room for terrain. Like miniatures, terrain can be divided up into "staple" tiles and "boutique" tiles.That just reinforces the point, I think. There are already enough sources of cheap "staple" tiles, including those HA licenses which I have no problem with. If the product is compatible with other 1" grid tiles or offers something unique, that's fantastic. But Thundercock? What's the hook?
Null
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#60834
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
Null wrote:
But Thundercock? What's the hook?



In the KS it said

•This set is definitely NOT made with Hirst Arts blocks.
•Your miniatures are NOT taller than the walls. This set is made to scale with heroic 28mm miniatures. My walls are 2 1/2" high.


While I was not interested in his KS because I only really want Dwarvenite tiles from now on.

I posted above I would love if DF added to their Game Tiles a taller Straight Wall and Diagonal wall I would buy a set or two or three so that bigger rooms with higher ceilings could stand out. It would be nice to have some Game Tiles that say high ceiling room or castle wall or I could use them to hold up things in multi level dungeons without them looking out of place.
kodiakbear
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#60835
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
The things that limit the appeal of this KS for me include:

1 - no option for prepainted pieces -- I like being able to get a couple of sets to paint myself when I have an idea for a "must have" paint scheme,, but I don't want to paint every piece I buy

2 - pegs -- lots of modular terrain (including DF and precast HA) can simply be placed on the table, but TCM actually has to be assembled

3 - nowhere near enough variety among pieces available

4 - already invested in DF products

For a new entrant in the market to succeed, they need to surpass the quality of existing modular terrain by a considerable margin, undercut the prices of existing modular terrain by a considerable margin, or feature some unique theme or advantage not already represented in the market. Basically it needs to be a game-changer.
jackattack
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#60838
Re:Thundercock Miniatures Modular Dugeon Terrain 8 Months, 3 Weeks ago  
The terrain looks quite decent, but I'll still take Master Maze over that every time.
Kradlo
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