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Dungeon Entrances
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TOPIC: Dungeon Entrances
#60512
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
LordDust - You're right, Team DF does rock! I initially hesitated to post this here until I saw all the other guys posting stuff for sale, etc. and realized they were cool with it. Certainly my goal is to complement DF, not compete with it! And really, tangential products, dungeon dressings etc. that add to the utility of DF sets will probably only increase their sales. But still, it's awesome that they recognize that and are so welcoming to everyone.

AnimeSensei - Hmm, a broken door is a good idea. I already had plans afoot for doing some broken down walls / busted up floor tiles, as if from say an anhkheg or giant worm emerging from underground. A broken door would have similar value. The only concern is that on the Giant's Gate (as on most smaller operable doors) the pieces are normally fixed permanently in place-- the wall is attached to the base, and together they hold the doors in and align them properly so they swing right-- so it's not really possible to swap out doors from one session to the next. So, if you had a broken door unit, it would remain a broken door unit. It definitely would be possible to come up with a mod where the wall stood firmly in place without being glued-- by adding some bastions or something to make it more stable-- but that might look kind of odd on a typical wall. Certainly an individual collector could do that though if they were so inclined. I'll give it some more thought.

(I should mention that the Monster Gate, because it has a nice wide base and the drawbridge operates from the bottom, works just fine without being glued down. In fact I've used just the "face" without the base or gate as an arched opening over a watercourse, it works great for that too.)

Jimibones83 - Another good idea. An operable door within an operable door would be pretty tricksy to engineer though. The big door would need to be initially in two pieces which were then glued together to hold the smaller one. Certainly could be done, but a lot of work. (Sculpting a fixed smaller door onto the big door would be relatively easy though.)

I'm getting the sense that folks would have a lot of interest in multiple versions of the big double doors. What do y'all think... would you want multiple whole units, or just multiples of the doors themselves?

(Thanks for the suggestions everyone! Please keep 'em coming! I may not be able to create all this stuff right away, but if there seems to be enough interest for any particular sort of piece, I'll definitely make an effort to make it happen down the line.)
GriffinTamer
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#60515
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
Do you mean interchangeable doors that you could swap out on the same unit, or do you mean the ability to order the one unit with a variety of doors? To me the stone bricks are fine for any door. I have little use of interchangeable doors though cuz I'd often be using them all at once so id need multiple units anyway. I'd like to see a stone one and an iron one that's for sure. Maybe even an iron one with magical protection at well, such as runes carved in and painted as if they were glowing. Question though, how tall is this doorway? I seen the fire giant fit through but it looked like he didn't have a lot of room left. I'm wondering if minis like d&d's tundra scout, storm giant, and huge Balor (not the large one) will fit through. The first 2 of those are quite tall while the Balor is very wide.
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#60517
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
These all look great and I'm looking forward to your KS!

If possible, I would be interested in interchangeable doors - that increases the utility for me by allowing me to use just as an archway, or to swap out for other door types, such as broken versions, or reinforced ones, or whatever as the need arises.

In particular, broken ones that I could use with the ruins sets, and normal ones for the other sets.
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Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#60525
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
Jimibones83 - Yeah, I guess my question wasn't entirely clear, but the two options you mention are what I was asking about: that is, would people prefer multiple interchangeable doors with a single wall unit, or just the option for ordering wall units with their choice of one of a few different doors. As far as the size: the opening is about 3-1/4" tall, and wide enough to accommodate a 3" base. Most "huge" creatures can fit through-- probably all of them, if we assumed they can move from their fixed pose-- though some of the tallest ones would need to duck. I don't happen to have the storm giant, balor, or tundra scout you mention, but my guess is the balor would be fine, but the tall guys would need to watch their head. (My fiendish T-Rex goes through comfortably, but my fire titan would need to hunch down a bit. My fomorian, who's really massive but naturally hunched, looks like he'd use the door without difficulty.)

Fu-Man Chu - For the broken door, do you think it would be more useful to have one that's got pieces busted out of it, but is still on its hinges, or one that's completely destroyed / lying on the floor?
GriffinTamer
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#60527
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
It looks as though you have fans of both methods, as I would only need the option of ordering bases with the doors I need attached while fu man chu could make use of interchanging them himself. A lil input for the broken door, It kinda depends on the material the door is made of. I think the existing wooden one would look cool if there were maybe still one side on the hinges with maybe a piece or 2 missing and then the other side detached to lay on the ground, also with some pieces missing
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#60528
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
Actually, a broken door need not even function. You could just build it as a non moving piece. One door could be open but leaning due to one of the hinges been broken and the other could be a separate piece to lay on the floor wherever you want
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#60529
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
I would like big versions of the Yan-Solo version: www.ebay.com/itm/Dwarven-forge-Mastermaze-conversion-Broken-door-/250825010085?pt=Games_US&hash=item3a6655eba5#ht_241wt_1153

I think having a KS with 1 door per frame initially would be good, with additional doors unlocked as stretch goals.

I liked the idea the Laybrinths KS had. When you hit X dollars, a stretch goal is met, goodies are unlocked -and- frame/door #2 is now available. When X2 dollars are met, the existing doors get stretch goals, and a new frame/door is now available, etc. It gets people pushing to hit the new stretch goals because not only do they get more "for free" for the base items, but they have the opportunity to purchase additional product as well (which in the Labyrinths KS also got their own stretch goals as everything progressed)

Other things I would like to see would be buttresses, medium sized arched doorways (with no door or maybe an insert), a wall portal in clear/colored resin, a drawbridge, and both large and medium sized doorways with several different interchangable doors.
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#60531
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
All sound great! What about a tomb entrance? As in a necropolis entrance or a tomb? I would especially be interested in a Dwarven mine entrance similar to this one I found randomly on Google images.
Dead_Rabbit
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#60535
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
AnimeSensei wrote:
I would like big versions of the Yan-Solo version: www.ebay.com/itm/Dwarven-forge-Mastermaze-conversion-Broken-door-/250825010085?pt=Games_US&hash=item3a6655eba5#ht_241wt_1153

I think having a KS with 1 door per frame initially would be good, with additional doors unlocked as stretch goals.

I liked the idea the Laybrinths KS had. When you hit X dollars, a stretch goal is met, goodies are unlocked -and- frame/door #2 is now available. When X2 dollars are met, the existing doors get stretch goals, and a new frame/door is now available, etc. It gets people pushing to hit the new stretch goals because not only do they get more "for free" for the base items, but they have the opportunity to purchase additional product as well (which in the Labyrinths KS also got their own stretch goals as everything progressed)

Other things I would like to see would be buttresses, medium sized arched doorways (with no door or maybe an insert), a wall portal in clear/colored resin, a drawbridge, and both large and medium sized doorways with several different interchangable doors.
that link nailed it
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#60542
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
@deadrabbit
That Dwarven Mine entrance was very nice!
JasonYoung
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#60548
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
Lots of great ideas, guys!

AnimeSensei - I am thinking of something roughly along those lines for the KS. And I'm giving some more thought to the best way of doing broken doors. There are so many different possibilities, depending on what force destroyed it (titanic beast? battering ram? earthquake? fireball? etc.), but probably the best choice is something where the destroying agent isn't too obvious (that would be more widely useful, and would make the players wonder). I do like the look of the twisted / bashed in one. For the clear / tinted portal... what do you mean, exactly? Like a magic portal, or a glass door, or a window of amber / crystal, or...?

For the medium / arched doors... behold! That's one of the things I've already been working on. Attached is a photo of the first ones I just cast! (More pics on my FB page.)

DeadRabbit - Nice necropolis / mine entrance. I like it because it could fulfill several functions-- a tomb as you say, a mine, a dwarven empire's doorway... As far as a dwarven gate, what does everyone think? Should it resemble the image DeadRabbit posted, or be more fortified (heavy iron doors etc.), more secret (hidden stone doors), or what?
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#60553
Re:Dungeon Entrances 2 Months, 3 Weeks ago  
Conan style 'evil snake temple' big double doors with snake motifs
Natural cave entrance
Large Crypt entrance (to go with Catacombs)

Will you sell options for them to be bought painted so that they are already fully compatible with DF? I also suggest putting felt on the bases, like DF.

Rather than kickstarter, you might contact DF and offer to do some sculpting for them in return for $$$

Just a suggestion

Good luck!


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