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Movement and Dwarven Forge
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TOPIC: Movement and Dwarven Forge
#57892
Movement and Dwarven Forge 1 Year ago  
Hello all with game tiles here for alot of people I wanted to ask how do you handle movement in your games with DF? I okay D&D and players can move so many feet in a round and what not do you let everyone take turns or what? Also how do you handle traps do you just go OK STOP you stepped right there? I'd be interested in peoples input have a great evening everyone!
Crimson_King_of_the_Tower
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#57894
Re:Movement and Dwarven Forge 1 Year ago  
I don't have a live game yet with tiles but I intend on using the half squares as difficult terrain (pathfinder) and require a player showing where they step.
GL!
TexasStu
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Last Edit: 2013/10/26 01:58 By TexasStu.
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#57898
Re:Movement and Dwarven Forge 1 Year ago  
Its not really much different mechanically than using a battlemat. You just get better visuals. I would not use the 1/2 squares as difficult terrain as it is more of a function of the need to make the pieces than what they represent. It is a lot easier to say whether you have line of sight when using Dwarven Forge. You know if something is really in the way, you just need to get down to eye level and look!
brvheart
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#58182
Re:Movement and Dwarven Forge 12 Months ago  
Depending on the game, I either use the squares on the tiles to regulate movement, or I use inches.

I do say "Stop!" when someone's movement is interrupted by a trap or something else. ("Okay, you continue down the hall when suddenly...roll your Agility!")

I also cover up sections with black cloth, etc., and reveal areas as the characters gain line of sight to it.

The main thing is to let the terrain support what you want to happen in the game, not dictate it.
CraftyShafty
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#58190
Re:Movement and Dwarven Forge 12 Months ago  
I think I'm just gonna count half squares as part of the closest full square
jimibones83
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#58192
Re:Movement and Dwarven Forge 12 Months ago  
Probably the best idea. Otherwise you'll find yourself fretting too much something that doesn't really affect the outcome of the game.
CraftyShafty
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#58208
Re:Movement and Dwarven Forge 12 Months ago  
Oh, black cloth draped over blocked/fog of war sections. Nice.

It allows you to build the set in advance without exposing everything. Nice.
dragonlady
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#58243
Re:Movement and Dwarven Forge 11 Months, 4 Weeks ago  
Yeah, it works for me as a good spot between maintaining surprise/suspense for the players and keeping the game moving.

I will also build small rooms (hidden chambers, for example) on a piece of foamcore, then add it to the main layout if/when it gets discovered. That way players won't see its location before their characters find it, and I don't have to stop the game to set it all up.
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