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Undead minis: suggestions for two armies
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TOPIC: Undead minis: suggestions for two armies
#54981
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
Why do the two armies have to have different monsters in them? Why not make them different in theme rather than type of monster?

To use GW as an example, both the Tomb Kings and the Vampire Counts armies have skeletons. But you would not mix them up because of the themed elements added to the units.

So I am thinking by colors and extras you could define the two. bannors, Flags, Accents, etc.

Just a thought.
dafrca
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#54982
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
I suspect that it's not just about visual recognition, it's also about avoiding repetition.

If both armies are identical, then skirmishes with similar units from either side would also be identical. If the armies are differentiated by type, then skirmishes with similar units from either side will be fought against different undead creatures, making it a different challenge.

And on the visual recognition front, if the armies are distinguished by different types of undead rather than uniforms or banners or other more obvious cues, the DM might be able to keep the players guessing for a while before they figure out that there are two armies. Players might also get to figure out which undead creatures belong on which side each time they encounter an undead creature type for the first time.
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#54984
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
jackattack has it exactly. While there's going to be a lot of undead, I don't want it to get monotonous. Having different types of undead means the encounters will be more interesting and give the PCs more data points to obsess over. Using different types of undead also reveals something about the mentality of the controller/leader of the two sides.

The original plans were
1) More swarmy/miniony versus larger/elite
or
2) Skeletal/ethereal versus corporal

Jackattack's idea for
"un-naturally generated" versus self-perpetuating is very enticing. I think I'm going to return to it and find a way to make it work
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#54990
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
Lich vs Mummy?

Very similar, can totally be flavoured.
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#54993
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
On the "unnaturally generated" vs "self-perpetuating" front, it occurred to me that you could have classic minion zombies on one side, and Romero "plague" zombies on the other.

That gives the self-perpetuating side some mindless troops that can be directed by enthrallment, and should make your players paranoid about the zombies on the other side as well.
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#54999
Re:Undead minis: suggestions for two armies 1 Year, 2 Months ago  
Yes, that was one of the two options I was exploring last night (along with the "mindless/weaker" if not fed recently or newly raised).

I think I can make it work with a mix of the two. At this point I'm going to jump back into the back-story, to flesh out (no pun intended) what the ancient grudge is, who the original instigators were and who the current controllers are, if different.

I know both Kally and Nethy will be in the armies, trying to decide if they are the leaders, the power behind the leaders, or controlled. In a later Act I'm hoping to use CSM's King of Evil Dragon mini (if his KS updates start making it sound like its actually going to happen, there have been so many production woes with that model). And I'll need to tie my version/history of Kally and Nethy back to him. I'm leaning towards the KoED being angry/unhappy that two of his favored creatures became undead and would be predisposed to be less aggressive towards the PCs if they destroyed them. Angier than normal if they allied, and maybe downright helpful if the PCs lifted the undead curse, but left them alive. (Of course with the dragons being evil and the heroes, good, the last is probably extremely unlikely...) Alternatively, if the KoED likes them in their current state, it might depend more on if the heroes "free" them from control of a lich or similar.

Also tempted to have one of them be an undead chromatic, while the other is a cursed metallic -- and of course try to keep the heroes guessing. In this case killing one, saving the other is the ideal situation.
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