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Fantasy Grounds Discussion
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TOPIC: Fantasy Grounds Discussion
#5191
Fantasy Grounds Discussion 9 Years, 7 Months ago  
Is there a Web site with Info...?
MyLordVoid
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#5192
Fantasy Grounds Discussion 9 Years, 7 Months ago  
ddo.com, the screenies look almost photorealistic. The lighting effects are very nice.
Tdaraa
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#5193
Fantasy Grounds Discussion 9 Years, 7 Months ago  
Ok... Found it... Looks interesting... But it looks like it still lacks that GM/Player interaction... That Could be the advantage to somthing like Fantasy Grounds I think...
MyLordVoid
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#5194
Fantasy Grounds Discussion 9 Years, 6 Months ago  
Played a short one on one session tonight, worked pretty well right up until I got dead.....
Tdaraa
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#5195
Fantasy Grounds Discussion 9 Years, 6 Months ago  
Was it One on One Online? Or Lan? And how was the "Flow"?
MyLordVoid
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#5196
Fantasy Grounds Discussion 9 Years, 6 Months ago  
It was one on one ( the other folks didn't show for the session) I got my level one rogue dead. Worked well enuff for that < grin >. It's been long enuff since I played over the table that it was a refreshing change from MMPOLRPG. I see some definite potential.
Tdaraa
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#5197
Fantasy Grounds Discussion 9 Years, 6 Months ago  
So you got to test it as a Player, How long did the Game Last? (Until you Got Dead I Know, but a 1st Level Thief working alone does not have Long for this World anyway, once any sort of real adventure gets started), So can you describe the "Feel" of the Game? Was it hard to tell what was Happening from Moment to Moment? Would a Slow Typist have a Disadvantage? Did the GM use Local Maps and Icons for Location Descriptions? Just Curious, because I think this thing sounds very interesting, but I would have to do some significant Upgrading to my poor out-dated PC (Currently I Can not even Play NWN), before I could ever Hope to Host something like that, So I Guess I am wanting to Know from a Gamers Perspective rather it was "Fun", AND rather it Felt like An RPG?
MyLordVoid
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#5198
Fantasy Grounds Discussion 9 Years, 6 Months ago  
We were on for about 2 hours, the feel was fairly close to what I remembered sitting at a table. Slow typists might have a disadvantage, but that can be somewhat addressed byusing a voice over ip program or the DM using the designated speaker option during times that it's important that things happen in sequence. I *think* the requiremets of this program are significantly less than NWN. So, yes it was "fun" (I'll be back) and it felt like an RPG. I'll be able to report more completely when I have a chance to play with more players. Also the maps he used were home grown using Dunjinni. He also was using imported files from the WoTC " map of the week " program. Of note, since there are multiple supported file types, a decent camera and you could use photos of DF configurations in game.
Tdaraa
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#5199
Fantasy Grounds Discussion 9 Years, 6 Months ago  
Very Good Info, Thanks!
MyLordVoid
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#5200
Fantasy Grounds Discussion 9 Years, 6 Months ago  
Got in about 2 hours last night in a DM plus 3 session. Takes a bit longer to get things done than tabletop, but that's to be expected. Worked pretty well. Didn't get dead this time.
Tdaraa
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#5201
Fantasy Grounds Discussion 9 Years, 6 Months ago  
Hmmm... Has anyone else Tried this yet? Could this be the Online Game Option we have been causlly Discussing for over a Year now?
MyLordVoid
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#5202
Fantasy Grounds Discussion 9 Years, 6 Months ago  
About 5 hours last night, DM plus 3, worked pretty well, again developed more slowly than pnp, but to be expected by the limits on the communications.
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