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TOPIC: Dwarven Forge Adventures...
#4574
Dwarven Forge Adventures... 9 Years ago  
not too sure if anyone cares about this thread anymore, but we've got a running joke in my game about the knowledge "dungeoneering" skill. i use the same technique of covering the dungeon that is yet to be explored with box lids or blankets. whenever their characters are making decisions about which way to go they always joke about using their dungeoneering skill to decide not to go towards the edge of the table when there's a full table of DF ahead of them. pretty funny. i hadn't thought about XP penalties for this, but i might just end up implementing something like that. especially when the friggin know-it-all cleric pipes up about the troll having regeneration, or the gargoyles damage resistance.
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#4575
Dwarven Forge Adventures... 9 Years ago  
Never overestimate the players - sometimes you can still surprise them - even the power gamers - as they get it wrong occasionally.

Just recently my party walked into a pretty high powered ghost. There was a simple solution - talk. Well - as expected they rather wanted to hack.

But a few bits didn't work as they assumed. It started when the ghost took possession of the (already wounded) dwarfen fighter. As the first hit dealing subdual damage didn't down her. The second attempt missed (by that time I had read up the actual rule - -4 on attack - otherwise damage as normal). The gamer - knowing the AC of the warf felt - heck - I should have hit. I will fight normal again - and did normal damage with his next hit. Bad judgement ...


They surpised as well when they presented a dagger of ghost touch (I had completely forgotten about that) as well as when the same player finally remembered that he was in possession of 3 arrows of Undead Slaying - a gift from a God himself for some services.

So with the third arrow (even a slaying arrow needs to connect - and only 50% chance for a ghost) they managed to slay the ghost.

Unfortunately they hadn't been aware that slaying the ghost doesn't prevent it from coming back. So what did the group do:

Rogue - I find the holy symbol of the ghost on a nearby evil altar. So here he has the key to get finally rid of the ghost (which actually wasn't the main goal). But he assumes the ghost gone for ever already. I'm soooo pissed off by the ghost because of stat losses, that I deliberately lose the holy symbol.

Dwarfen Fighter (who was left dying, assumed dead but actually just managed to be stabilized before he really died). I take pity with the ghost as she has pocessed me. I take her bones and put them into my bag of holding to give her a proper burial.

2d4 days later - oopss - suddenly a ghost comes out of the bag of holding. Where did we leave the holy symbol again - is this a few days travel back ...

Thod
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#4576
Dwarven Forge Adventures... 9 Years ago  
rofl... oh man these posts are bringing back memories of some of the gaming sessions I've run for my old group back in Michigan. Three or four of us had been gaming for about 15 years when we took on a "new guy" to fill in for a buddy of ours that moved out of state. The new guy worked out but we still needed another player. Every player we seated was a walking Encylopedia Demonica â„¢. Just thought they knew it all...

New Player:"That looks like a such-and-such creature. We should be able to use our Level 3 spells and silvered weap--"
DM: "Oh look at that--he just cast a silence spell on you."
Old school PCs: ::chuckling and giggles::
New Player: "But--"
DM: "Wow, he just cleaved you in half! Holy !@#$!"
New Player: "Now wait a minute! That kind of creature could never have enough strength to--"
Old school players: ::now rolling on the floor with laughter::
DM: "Wow... I guess your Rastafarian half-orc Scottish bagpipe-playing monk assassin should have been a little more stealthy instead of stepping in basilisk droppings and attracting (insert creature name here)."

Granted, it was a challenge to "surprise" the veterans. After gaming with the same guys for 15 years it really puts a DM to the test to keep them interested in the game. I tried "build as you go" dungeons and found that they got bored 'cause it took too long to refer to my maps & manifests. I tried building complete dungeons ahead of time and covering everything up. Too awkward/unwieldy for me. Paper or cloth kept getting in the way of everything and it was pissing me off. I finally decided on building my setups the night before the game and just storing room contents in little plastic drawers with numbered stickers to represent which room the contents went into.

Players would explore the dungeons/caverns and act in character to pretend their characters couldn't see around corners and into rooms and such. Whenever they explored a room or had an encounter I setup the room contents. It turned out that they liked this the best and we kept using the method up till I moved.


Encyclopedia Demonica â„¢ is a registered trademark of somebody, somewhere. Unauthorized use of the name or its likeness will result in a sharp slap with a large, cold trout.
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#4577
Dwarven Forge Adventures... 9 Years ago  
The ghost out of the bag of holding wasn't the only surprise. 3 out of 4 characters died later that night (or should I say early next morning). We tend to play on a forthnight basis - 20:00 (or when kids in bed) until 22:30 or longer if it really is a good evening.
The session before we finished 0:45 - this time it was an extra Friday session and dragged on to 2:00 in the morning.

So how did the group die ?? Half a year ago when one of the group died he was pretty, pretty upset. Voiced his opinion to turn over to evil and so on ... He got resurrected - but not actually by the God he thought.

Originally the idea was that this would force the group to work together as a team - one in their middle - tempted by evil (as only I did know it was Cyric in disguise).

But blindly they moved on - yes - they suspected something - but teamwork rather deteriated the session before the final encounter. The ghost also wasn't helpful - as it devided the dwarf and the rogoue even further.

So when they had retrieved the item they where after and handed it over to Cyrics avatar he offered the rogue to join him as an Assasin.

The first assignment - kill off the three other members of the group.

The idea was that Cyric with an evil cleric would teleport away and leave the rogue with a difficult decision.

2 of the group were paralysed by Cyric (apart of their tongue). Too bad that they had excanged (unknowingly) a pendant of Lathander for one of Cyric. Only the Human Fighter was unaffected (paralysis did wear off after a single round).

So did they roleplay there way out ??

Not a chance. I hadn't finished the flavour text when the figther started to charge. Having said at least 10 times before the game - HACK IS NOT THE SOLUTION - wasn't enough. So as Cyric figured out his mistake he paralysed this person as well.

This left the option - the rogue will have second thoughts after Cyric left or the group would manage to talk their way out ...

The dwarf is first to regain his speach. Pouring insult on the Rogue - You bastard, how dare you, etc.

Ooops - wrong ... he is dead before I can teleport away with Cyric.

One down - two to go ... The rogue takes longer for the Human fighter - but having killed one - okay - he kills the next.

This leaves only the Rogue and the Ranger. Well - actually the rogue finally realizes he doesn't want to kill the ranger as he is his friend. But lets recap - he just killed the dwarf, and the human fighter.

So the ranger goes down as well.

Reroll of new characters after 5 years of gaming


Thod
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#4578
Dwarven Forge Adventures... 9 Years ago  
I Love Silly Player Tricks!

And I Think that it Could certainly be a Matter how Experienced the Gamers are when it Comes to things like Pre-Set up... Newer Gamers may Get more out of the "Wow" Factor Seeing Dungeons Set up on the Fly... While More Experienced Gamers may get Cranky, But If Anyone "Needs" the Occasional Unexpected "Surprise" it would Be the Experienced Folks in my Less than Humble opinion... But Once You Have Visited the Same Dwarven Caverns to Speak with the Local Necro, I Guess it Gets Easier to Just Draw it Out on the Battle Mat...
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"To Succeed We Attack!"
 
#4579
Dwarven Forge Adventures... 9 Years ago  
MLV--one of the challenges I faced was my best friend back home. He was always pushing me to come up with more complicated layouts--multi-layer specifically. Most of the original layouts I did were admittedly flat, one-dimensional layouts with a stairway that hinted of a level above or below, but I didn't actually stack or layer the lower or upper level--I just laid it out next to the first level. This goes back several years before I saw Tom's excellent photos of multi-layered setups. Now that I've amassed enough sets to do some really unique things with dungeons, I've gone and moved out of state! ;-}~

One of the "neat" things I did (pre-multi-level design) was to build a series of corridors that encircled a central room. The floor of the corridors "sloped" downward at a pretty decent grade so that at each turn, you were essentially 5' deeper below the surface. As you turned the last corner to reach the door of the room, you had descended 20' below ground and the room was another few feet deeper. There were pressure plates in certain tiles throughout the room that when triggered, slammed a portcullis shut on the doorway to the room while simultaneously opening a series of sluices and floodgates set every so often at floor level of the corridor leading to the room.

I took the nastiness a step further and literally used a "cork stopper" type device hidden in the bottom of a large stone sarcophagus in the center of the room. Naturally the party got curious enough to open the sarcophagus... when they moved the body inside they triggered the stopper which popped up and surprise! A huge rush of water started to rush up and over the sides of the sarcophagus filling the room quickly.

The water rushed down the corridor toward the room and poured out of the sarcophagus simultaneously. The portcullis required all four party members to make their strength check to open the gate. The $64,000 question was--would they have time to actually loot the sarcophagus before the room and the corridors completely flooded..?
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"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#4580
Dwarven Forge Adventures... 9 Years ago  
:twisted: :twisted: :twisted:

I Like it... Hopefully the Last Porticullis (Closest to the Door to the Crypt), had a Magical Trap that would Cast dispel? Maybe One for Each Gate? Just in Case any of the Party Had one of those Pesky Rings of Water Breathing...<EFG>...
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"To Succeed We Attack!"
 
#4581
Dwarven Forge Adventures... 9 Years ago  
Ouch! I'm not *that* evil! ::grin::
Dante
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"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#4582
Dwarven Forge Adventures... 9 Years ago  
Player interaction (aka stupidity) is more than a substitute for a GM being evil - at least for my group.

Reminds me when 2 players fell into a pit trap. Oil was coming out of holes - and a torch moments later. As this was a low level adventure and the trap not ment to be deadly (as well as the place just being overrun by evil) the torch was NOT lit.

So what do the Rogue and dwarf do who are in the trap - in darkness as the pit closed above them again.

Dwarf - I take out a torch.

Rogue - I take out my bow which is shooting flaming arrows.

Dwarf - there is some fluid around our feets,

Rogue - probably water - shoots an arrow

I akkowed them to escape with their last HP - provided they dropped their backpacks - for quicker climbing. The dwarf was fuming for weeks having lost all his pocessions.

Thod
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#4583
Dwarven Forge Adventures... 9 Years ago  
Thod,

Nice...<Smirk>... I May Come accross as The Evil GM, but Generally THere IS a way of Dealing with Everything... Depending on the Level of the Party for Instance, (And Using the Above Example of the Flooding Tomb)... I Would Likely have Provided some sort of Clue Early on, Perhaps as Cryptic Writing on the Map Used to Find the Tomb in the First Place, or Maybe an Invisable or Disguised "Solution" of some sort within the Room to Warn the Party... Course if they Just Opened the sarcophagus....
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"To Succeed We Attack!"
 
#4584
Dwarven Forge Adventures... 9 Years ago  
MyLord

In regard to the Ghost. Well - for a starter there was a book - just outside the temple room. It contained dates and names of people. It was an initiation book - containing the name of an evil priest - with Talona next to them - followed by three other names - from three different races and their gods they belonged to.

There were dates - starting some 80 years ago - ending 30 years ago.

Guess what - the name of the Ghost was the last entry ...

And in regard of Cyric and the temptations. Three members (all three with exchanged amulets) got dark prophetic dreams. Off course being dreams they have been obfuscated. Same goes to the 'prophecy' the party got in the temple of Lathander before they met with the non-priest of Latahnder ourside the city handing overt an artefact - which would only be assembeld according the prophecy with help from lies himself.

Yes - I was mean and didn't spelled Lies uppercase or added Princ of ahead - and himself was in there in a way that it could be mistaken with bad English.

But three members of the group has some 20+ dreams 0 every single one starting with / containin a dark sun - aka Dark Sun 0 anther of Cyrics names.

Yes - I was hiding all the clues in my general descritpions - but the party got clues for approx. half a year. Enough is enough ... The rogue actually had datestamped some of his notes. It was exactly half a year (in real time) earlier that he had dreamt he would be in a field, all other three mebers of the party dead, and blood dripping from his rapier. Okay - in the end it wasn't a rapier but a dagger given by Cyric himself.

But it seemed the more I was feeding them information to prevent this - the more they tended to follow exactly what I had plotted.

Thod

Oh - and I frgot about the dreams - player 4 was complaining that he always managed his saving throw and never got any dreams. Indeed - evil GM - I rolled for all 4 players - knowing only three saving throws ever counted - the fourth role being irrelevant
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#4585
Dwarven Forge Adventures... 9 Years ago  
Sounds Like You Did Some Great and VERY Specific Planning Here...<Grin>... Like I Said Silly Player Tricks... :twisted:
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