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TOPIC: D&D 5E
#44254
D&D 5E 2 Years, 3 Months ago  
Its official- WotC is developing D&D 5E. Not sure how I feel about that. On the one hand, it feels like a REALLY short amount of time from the launch of 4E. On the other hand, I have great old memories of playing D&D as a teen and in the 2+ years I've gotten back into the hobby its made for some great NEW memories and new friends. Playing any other fantasy game just wouldn't feel right.

If I decide to stay current when 5E launches, my guess is I'll buy FAR fewer books and keep a DDI subscription for monsters, rules updates, adventures, etc.

I'd love to hear thoughts from other D&D players that have grown with the hobby, as opposed to my AD&D to 4E lapse.

www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20120109
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#44255
Re:D&D 5E 2 Years, 3 Months ago  
I played AD&D for years but totally skipped 3E. I came back to it with 4E but stopped after a year and picked up Pathfinder and I have never looked back.

I am not sure how I feel about 5E. I can't really afford to invest in two games and I do not want to give up on Pathfinder - a company who has worked really hard to keep a great game going. In your link they put a lot of emphasis on play testing...I wonder if they will take a feather out of Paizo's hat and do an open play test.

I hope that 5E takes a step in a different direction that 4E though.
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#44256
Re:D&D 5E 2 Years, 3 Months ago  
They're saying they plan on doing a LOT of playtesting with everyday players. Right now you can sign up to be notified when playtesting is available.

For how much money I've put into their books (ESPECIALLY considering 4E is barely 4 years old), I would like to see quite a bit of compatability between 4E sourcebooks and 5E.
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#44257
Re:D&D 5E 2 Years, 3 Months ago  
From the NY Times Article:

On Monday, Wizards of the Coast, the Hasbro subsidiary that owns the game, announced that a new edition is under development, the first overhaul of the rules since the contentious fourth edition was released in 2008

The choice of the words overhaul seem to me like it won't be backwards compatible - which does suck for people who have invested lots of money considering the game has only been out since 2008.
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#44267
Re:D&D 5E 2 Years, 3 Months ago  
True, does suck for those people who have invested in 4e...however:

1 - they can still play 4e for as long as their hearts content if they liked it

2 - 4e was D&D in name only; it was full of icky *button mashing* like abilities and just did not feel *right* IMHO...so I say - GOOD RIDDANCE!
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#44269
Re:D&D 5E 2 Years, 3 Months ago  
I agree. Anyway, apparently WoTC plans on continuing support for 4E after 5E comes out. For how long I am not sure. Be warned these were rumors I heard on the Pathfinder forum.
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#44278
Re:D&D 5E 2 Years, 3 Months ago  
I welcome this. I think WOTC realizes their error in 4e and the role that had in creating Pathfinder and their biggest competitor.
If 5e can somehow be a modular system, one that allows as much or as little rules complexity as the DM wants, then I will happily take a look at it. I like Pathfinder but compared to a game like Castles and Crusades, it has a very different feel and plays slower. There has definitely been a power creep since 3.0 came out and Pathfinder just adds to that. Just compare a first level PC in 3.5 vs Pathfinder. Hopefully WOTC builds a system that can feel like the simpler rules of DnD but give the players and DM the option to power up if that's what they enjoy playing. Then, maybe, they can make it possibly compatible/convertable to all of the older product that WOTC owns.
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#44280
Re:D&D 5E 2 Years, 3 Months ago  
I've played every edition and I will buy the core rulebooks and keep an open mind....

4E is more of a tactical miniatures game than old school D&D in my opinion, saying that, it's great and I'm still playing it. I would welcome something that felt more like AD&D but allowed for the use of figures more.

And I don't want fights to last as long as 4E - more % of the game needs to be spent on non combat e.g. when a fight does kick off in 4E it takes an hour or more to bring it to conclusion which is far too long.

I look forward to seeing what they come up with.

David
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#44283
Re:D&D 5E 2 Years, 3 Months ago  
A big problem I had with 4E was the power system. I played for a year but it didn't make much sense to me why my fighter or rogue could only use a certain type of attack a limited number of times per day - especially when it was something mundane. It really interfered with my immersion. I have heard it explained that the opportunity to use those attacks were rare but the rules allowed you to choose when they happened. That didn't set well with me. It reminded me of CD abilities in video games.

Oh and I abhor healing surges and Eladrin.
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#44286
Re:D&D 5E 2 Years, 3 Months ago  
4e killed the game, and the miniature game too. We are still playing 3.5 and won't change to 5e unless it is VERY interesting.
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#44288
Re:D&D 5E 2 Years, 3 Months ago  
I got a D&D group together about 3 years ago and we learned 4E because we were all either lapsed players or had never played before at all. We've been having a great time but I think its way more about playing the game itself than it being about what edition we use. Not to mention, we have so little frame of reference about what we like or dont like about different versions anyway.

I'll take a wait and see attitude on 5E. My players and I rely quite a bit on the character builder & D&D compendium so it would be annoying if they didn't support 4E after awhile. As more and more of their content goes online, I'll likely end up buying far fewer books anyway...leaving me with more cash for DF!

D&D has always been about cooperative storytelling and gaming- so even if WotC were to fold (may we never see that day), you'd likely still find me rolling dice and trying to kill my closest friends.
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Last Edit: 2012/01/10 13:06 By granpappy77.
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Make something idiot-proof and someone will just turn around and make a better idiot.
 
#44289
Re:D&D 5E 2 Years, 3 Months ago  
I've played every edition of D&D since 1977. When 4E came out, I gave it a try. I liked that a first level wizard didn't say, "Hold Portal... now I'm useless!" I also liked that character classes felt more balanced.

What didn't I like about it? "Pythagorus was wrong." Yep, movement along the diagonal is the same, even though it's really farther. This originates in the 4E philosophy, "Thinking is hard! Make it easy!" So, in the old days you had to be careful about where you fired your crossbow to avoid shooting your friend in the buttocks. In 4E, your crossbow bolt acts like a guided missile, magically evading your buddy's backside even if he's directly in front of your target. The "Pythagorus is wrong" part also resulted in fireballs turning into fire cubes.

Unquestionably, 4E is a far more tactical game than previous editions. Many powers involve moving your opponent into position. Though I've not played World of Warcraft, I'm told that 4E feels more like that than old school D&D.

Don't get me wrong. I actually enjoy playing 4E, but it doesn't feel like D&D to me.

What would I like 5E to be? I'd like the best elements of D&D 3.5 and Pathfinder, with some of the elements of 4E. I like the idea of spellcasters and other magic wielders to have abilities that they can use at will. As mentioned previously, wizards used to start the game with the ability to cast a single spell per day. After that, all they had was a staff or a dagger. In 2nd edition they got darts. In 3rd edition, they got crossbows. What does it say about the confidence you have in your magic if you're carrying a crossbow? "Screw casting spells - I waste him with my crossbow!"

But I'd avoid the power cards schtick. Though a workable mechanic, it didn't feel like D&D. Moreover, it felt more like a video game in that your character had to unlock some hitherto unknown power in order to use a weapon or maneuver. You want to grab your opponent and use him as a human shield? Roll me a d20 and we'll go from there.

Wizards has a rare opportunity to recapture the game market by bringing back D&D to the players that love the game. I hope that they succeed in making 5E a game that feels like D&D to me.
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