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Anyone else think 4th ed runs slow?
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TOPIC: Anyone else think 4th ed runs slow?
#34220
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
Last year when 4th edtion came out, I started to run it for a new group. But it seemed to go slow, we were only gettign through one encounter a night. Seemed like there was alot more to keep track of. Whenever I switched to another system sometimes it started slow but we were able to get up to speed in a few session. But we were never to do that with 4th ed for some reason. Even a differend DM and we had the same problems. It may have been a combo of new system and a totally new group learning how to work together, ect..

Has this happened to anyone else with 4th ed? I'm going to be running it again this weekend and have a few ideas on how I can speed it up. But I'd love to hear more ideas on how to make it run faster.
KenM
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#34221
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
The key thing is to make sure each player is ready with their actions when their turn comes around. One way to help this is to state who is "on deck" in initiative. So, the DM says, "Joe, it's your turn. Mary, you're up next." That way they know to start thinking about what they want to do.

Also, the speed of the encounters depends on the party and monster makeup. The more controllers you have and the more hindering terrain effects, the slower the combat will run.
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#34222
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
Our group thought there was more to keep track of for each monster. Who marked who, ect.
KenM
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#34223
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
I agree, 4th can run a bit slow at first but after about 10 games, we reckon it's about the same as 3.5. What has helped us is to have player aids like coloured disks to mark effects under each miniature and to use a small whiteboard to keep track of initiative. If you use different coloured disks and use hands of cards (I know some people hate this - before I'm flamed!) it should be o.k?

Just our group's experience!!!!

Dave
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#34224
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
The alea magnetic disks helps, making sure you have a balanced party helps (if you only have 1, or 0 strikers, you're in for a long fight), keeping players on their toes helps, dwarven forge helps...

In the end.. what helped the most was cutting every monster's HP in half (except certain bosses). This can mean monsters seem to drop way too quickly- but it also means an encounter takes 30-45 minutes for us, and not 1:30 hours.
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#34225
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
We use little rings made out of pipe cleaners or pony tail rings to mark effects, bloodied combatants, etc.
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#34226
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
I'm a first edition fan...combat is real fast...believe it or not, I'm fine with just, roll a 20...you hit! and then a colorful description made up by the DM of what body part you just hacked off.....I think it's bad to get too caught up in rules that are more complex then they need to be. While sometimes these rules and abilities look good on paper, they are a real drag during a game that should keep everyone involved and engaged with one another...I've taken a bit from 2nd edition and third edition and added a few things to my home grown but only if it adds color or sense without slowing things down....
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#34227
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
Long time DND fan and player since 1983 (all editions), switched to Savage Worlds last fall and have been having the most fun fantasy gaming since about 1983. And combat is very very fast and you can easily do any action you can think of.

If it weren't for Savage Worlds I would have gone back to 1st edition myself.

Put another way, which would you rather do during your precious gaming time: have one or two combats? or many combats, role-playing, court intrigue and a mass battle all in the course of 4-5 hours, heck throw in a chase scene along cliff ledges while throwing spells. Once I realzed that I didn't want to spend 2 hours running a 4 round combat I chanced it all on trying something new. It worked for me.

But most important of all, do what you and your players find most fun. If you are finding the game slowing to a crawl, take out the parts that slow it down. You can only pressure players so much to be ready, and only use so many tricks to speed it up. But if the higher level you run games, the slower it goes, you have a negative return on time investment and fun. And that isn't good for you as a DM or your players.

Good luck and remember to have lots of fun.
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#34228
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
I've found writing the initiative order on a white board really helps keep people on track and ready for their turn. I've also ruled that if you're out of the room on your turn you miss it, which has made people a little more focused too. I also don't let people hum and haw about what they're gonna do. I put the pressure on by saying "Do it now, or you'll lose your turn." That always gets them moving.

We get through about 6-8 combats with role playing encounters between in a 7 or 8 hour session. Not too bad. Not as fast as 1E, but not bad.

When we first started playing we were slow and only getting through 3 or so combats a session, but now that everybody is familiar with the way the rules work it's a lot smoother.
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#34229
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
Long time DND fan and player since 1983 (all editions), switched to Savage Worlds last fall and have been having the most fun fantasy gaming since about 1983. And combat is very very fast and you can easily do any action you can think of.

If it weren't for Savage Worlds I would have gone back to 1st edition myself.

Put another way, which would you rather do during your precious gaming time: have one or two combats? or many combats, role-playing, court intrigue and a mass battle all in the course of 4-5 hours, heck throw in a chase scene along cliff ledges while throwing spells. Once I realzed that I didn't want to spend 2 hours running a 4 round combat I chanced it all on trying something new. It worked for me.

But most important of all, do what you and your players find most fun. If you are finding the game slowing to a crawl, take out the parts that slow it down. You can only pressure players so much to be ready, and only use so many tricks to speed it up. But if the higher level you run games, the slower it goes, you have a negative return on time investment and fun. And that isn't good for you as a DM or your players.

Good luck and remember to have lots of fun.

It seems that it's almost an abstract gaming vs. board/mini gaming preference. 4th ed combat is very much like a minis game, and I enjoy that. As for speed, the combat goes as fast as people are prepared and know the rules. If everyone is prepared and knows the rules, it can scream by. If someone has to look at all of their powers everytime, well, ...
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#34230
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
I think part of the problem was everyone had to look up the powers in the PH. But I've done the character sheets with the offical 4th ed character maker. That has all the characters powers with all the numbers plugged in right on the sheet. Hopefully that will help it go quicker.
KenM
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Deluxe room and passage. Ogres den. Short passage. Room and passage. Fantasy Floor. Traps 1. Traps 2. Wicked additions 1+2. Orc war band, Dungeon Accessories, Medieval Furniture. Treasure and Magic Items. DoE set. DoE room set. DoE WA. DoE HS. Cavern set. Cavernous passage. Caverous chasm. ABS 2. R
 
#34231
Anyone else think 4th ed runs slow? 5 Years, 5 Months ago  
I think part of the problem was everyone had to look up the powers in the PH. But I've done the character sheets with the offical 4th ed character maker. That has all the characters powers with all the numbers plugged in right on the sheet. Hopefully that will help it go quicker.
Ding Ding Ding...we have a winner! What slows any game down is people who don't know what they want to do, and don't know the rules for it. Now insert the player quickly running numbers trying to figure out all his bonuses because he never writes them down....you get the picture.

Once all of us started using Character Builder, everyone has an up to date sheet, all the numbers are there.
andozane
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