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What edition d&d are you playing and why?
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TOPIC: What edition d&d are you playing and why?
#33450
What edition d&d are you playing and why? 5 Years, 5 Months ago  
I'm also 3.5, I've got no use for 4th edition and feel Wizard's has 'sold out' and turned their backs on a lot of players. That's just me though.
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#33451
What edition d&d are you playing and why? 5 Years, 5 Months ago  
I'm also 3.5, I've got no use for 4th edition and feel Wizard's has 'sold out' and turned their backs on a lot of players. That's just me though.
Actually, if they do it right, they are undoing a lot of the damage done in the 3-3.5 transition. With the advent of a subscription web site, hopefully, instead of buying new books every 2 years, I can get the occasional book and only spend $7/month otherwise, saving me hundreds over the years and making a nice stream of revenue for WoTC in the progress. IMHO, it's a win-win.
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#33452
What edition d&d are you playing and why? 5 Years, 5 Months ago  
one addition to my previous post i must say the thing i dislike most of 4th is
how they handled the setting i'm used to master in the Forgotten Realms.

I know the setting since AD&D 2nd and had many adventures in this world
(i also played through all TSR - Computer Titles).

For my hight Level Groups (the actual is now around 25th Level) the
Realms give many political options for the players to interact with.
I like all the secret agents and societies working against each other and
sometimes when you involve more than one enemy group in an adventure
the players get puzzled whats happening.

Back to topic, in 4th i would never, ever forgive wizards that they smashed all
the background stuff of the forgotten realms and put out so much changes that
the world didn't feel the same. No more real politics cause the greater evils are so
powerful (i.e. the Shade).
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don't hate the character hate the game system
 
#33453
What edition d&d are you playing and why? 5 Years, 5 Months ago  
Question for you 4e players:

Is it true (as I've read some people claim on message baords) that in 4e there is no mechanic that allows spells to be used outside of combat?
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#33454
What edition d&d are you playing and why? 5 Years, 5 Months ago  
Question for you 4e players:

Is it true (as I've read some people claim on message baords) that in 4e there is no mechanic that allows spells to be used outside of combat?

No?

They even moved a huge subset of "noncombat" spells to a specific noncombat spell type called the ritual; that way they aren't taking up space in your combat spells.

My group plays 4e. We never really made a huge investment in 3/3.5; and we really like 4e. It flows great, our group doesn't have a lot of time to play but 4e really makes it easy. I don't know why some people say it hampers their roleplaying- my group roleplays it up like crazy. I suspect that admitting to enjoy 4e isn't the most popular thing.. but..

Heck, we like it.
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#33455
What edition d&d are you playing and why? 5 Years, 5 Months ago  
Question for you 4e players:

Is it true (as I've read some people claim on message baords) that in 4e there is no mechanic that allows spells to be used outside of combat?

No?

They even moved a huge subset of "noncombat" spells to a specific noncombat spell type called the ritual; that way they aren't taking up space in your combat spells.

My group plays 4e. We never really made a huge investment in 3/3.5; and we really like 4e. It flows great, our group doesn't have a lot of time to play but 4e really makes it easy. I don't know why some people say it hampers their roleplaying- my group roleplays it up like crazy. I suspect that admitting to enjoy 4e isn't the most popular thing.. but..

Heck, we like it.

Rituals are a wonderful adventure hook. You can create an entire adventure out of finding or being able to apply a ritual.
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#33456
What edition d&d are you playing and why? 5 Years, 5 Months ago  
We are playing 3.0 here - slowly moving to 3.5

I started 20+ years ago with basic D&D. When I moved to the UK I played some Ars Magica with friends. When I moved away and started our own group I tried Ars Magica as Game Master - and Rolemaster as player (a fellow gamer was a Rolemaster fan). Ars Magica never really worked with the group - they wanted to hack.
Rolemaster - well - it was okay - but it isn't my favourite. When I gave up Ars Magica I started a short D&D Basic game. Somewhere around level 3 or 4 we moved the campaign to D&D 3.0 - and a while later to Forgotten Realms.
The original campaign ended after several years when one member of the party killed the rest of the group in a suprise move. He was sliding towards evil - and an evil god made him a good deal - the whole idea of the plot was for the rest of the group to foil this. They failed miserably.
It wasn't easy - but we kept the group together and are now on the third campaign. Actually - it's back to the roots. I use the Keep to the Borderlands with DF Cavern Sets (especially the Cavernous Passage Set) as well as Otherworld miniatures.
There are a few home brewed rules - and we seem to move towards 3.5 as I left it to players if they wanted to follow 3.5 stats of the ranger or 3.0.
Last October I bought loads of books at a Fair (Spiel, Essen - Germany) - 3.0 books - buy 4 books - pay the most expensive. I think I got 12 books total and no - I won't change any time soon.

My take on the 3e vs 4e discussion. I think both are great games - but they shouldn't have named the 4e Dungeons and Dragons. I played Ars Magica, I played Rolemaster - I played Midgard and Das Schwarze Auge. All of them do work. The most important aspect is a good DM - and a good group. But 4e is a new/different game in my eyes.

Thod
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#33457
What edition d&d are you playing and why? 5 Years, 5 Months ago  
Question for you 4e players:

Is it true (as I've read some people claim on message baords) that in 4e there is no mechanic that allows spells to be used outside of combat?

I am going to expand a bit on what pfworks and shidarin said. Harneloot what you would think of as "spells" don't really exsist anymore in 4th. Everybody is pretty equal, they get depending on level and class a handfull of "at will powers", "encounter powers" and "Daily powers". Each of those thing have a "source" and are your sepcial tricks. Now your special trick you might be able to do with a weapon (your martial power for the Fighter types), the power of the god (your divine power for cleric types) or your Arcane power (for the magic types). The "at Will power" for casters have names like "magic missle" but isn't anything at all like the MM of old, so yeah you can only use your "spells" in combat, but the fighter has spells as well, and just about as many (maybe 1-2 less depending on things) as the Wizard.
Throw in the rituals, as mentioned for out of combat and you get kind of back up to the level of power before. But I see no real differene between that and 3.X, as i never had a problem of mixing my In combat and out of combat spells up. I was never UGH i want to cast "magic missle but all i have memorized are speak with dead" so they never "took up space in my list" each had a place and purpose. If you plan a head a little and get the "non combat" on scrolls there is no problem at all, it's quit easy really to have everything, for maximum efficencey and easy access for need in the situation.
It's something that "didn't need fixing" as it wasn't a problem.
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#33458
What edition d&d are you playing and why? 5 Years, 5 Months ago  
Thanks GS - that was very helpful. Maybe I'll try a 4e session at GenCon this year? I had the same kind of automatic "I don't like it" reaction to 3.5 edition when people tried to get me to switch from 1st edition as I am having to 4e. Now, after 5 years and two campaigns I actually like/prefer 3.5. Maybe if, as Thod suggests, they had called it something different than Dungeons & Dragons I (and others) wouldn't "mind" all the fundemental changes (like self healing and spell-like powers for all classes) as much?
Harneloot
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#33459
What edition d&d are you playing and why? 5 Years, 5 Months ago  
I don't see it as "spell like powers" for different classes. Each class has very defined roles- only instead of the fighter hitting an enemy over and over again (and being a really easy class to play) now the fighter is actually really complex, he's shifting and gathering enemies and doing what a fighter really SHOULD do. Sure, he has "powers" but they're very different from the spells a wizard casts.

D&D is all about imagination, which means what a "power" does is way more important than the fact that they are both called "powers." If you plant yourself in the D&D world, saying that the "Cleave" at-will power resembles anything close to magic missile is crazy! They might both be "At-will" powers, but what they do, what you imagine they do, what "inner power source" they draw from, etc etc is very different.

Also, you can use your powers outside of combat- it states so clearly in the players manual. The wizard comes with a bunch of "At-will" powers that aren't really combat powers- mage hand, etc etc.

GS, thanks for going into the details I left out, I didn't even think about going there. Oops!

My favorite thing about 4E is the focus on positioning and terrain now. People have complained that this places too much emphases on minis etc (but we ARE on a site devoted to miniature terrain, aren't we?) but I feel that it adds so much now that you can shift your enemy into the path of a grindstone, use your powers to dance around traps on the ground, hurl enemies into chasms, etc etc.
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WTB: Stairs and Pillars :)
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#33460
What edition d&d are you playing and why? 5 Years, 5 Months ago  
The fighter is actually my favorite class now, it's quite complex!

To expand a little bit here. The very first time we played 4e, my players actually used strategy and tactics to plot out the fight, and coordinated their actions. Since many of the powers have secondary beneficial effects, coordination is key to successful encounters. To give an example, some powers give you extra damage if someone is "marked", or let you move enemies or friends on the battlefield.

I also really like minions. They add a flavor and risk to the combat that wasn't really there before. Nothing like seeing 20 hobgoblin archers staring you down at 1st level to get your blood flowing!
pfworks
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#33461
What edition d&d are you playing and why? 5 Years, 5 Months ago  
After 18 solid years of 1st, 2nd and 3rd editions we opted for Savage Worlds last fall and are LOVING it. Seriously, we are loving it. It has won over the most die hard DND fans in our group whom I always thought would be burried with the latest Player's Handbook.
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