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4th Ed Game
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TOPIC: 4th Ed Game
#29465
4th Ed Game 6 Years, 2 Months ago  
For the latest news from WotC on 4th Edition (and beyond!), check this out:

loadingreadyrun.com/videos/view/332/inside_dd_4th_edition

I found it eerily compelling.

:D
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#29466
4th Ed Game 6 Years, 2 Months ago  
When I say it was hard to "balance" at level 1, it is more because I am not familiar enough with 4e. It seems to me that the "encounter band" is probably a little narrower, that is, an encounter designed for 5 characters is way harder on 4 characters than it has been previously.

As for the non-combat elements, there is nothing stopping anyone from playing several sessions w/o combat. This has always been a matter of personal taste. I come from 1st ed days, where many of the modules were combat-based dungeon crawls.

Now, as to spending money - if you've played quite a bit before, the DMG is a waste of money, for the most part. Stop at a store, read about artifacts and skill challenges and you will have gotten all the info you need. The rest explains how to role-play, and for the most part, is aimed a folks who have never played, it seems.

And, before you judge the new skills/feats/powers... play. When I first picked it up, here's what I thought:

You won't need clerics anymore - not true
They've limited your choices and you can't stylize your character - not true
It'll be too much like WoW (well, actually it seems that they drew some inspiration from LOTRO, but...) - not true

The mix of powers, IMHO, is good. A warrior just doesn't sit and swing. If he does, you're toast. He needs to creatively and strategically use his abilities. Same goes for the other characters. As I said in a previous post, if you aren't using your powers, you are going to die. Combat turns into a thinking man's game here, which I like. As a GM, I stared out in combat using the monsters' powers right away from round 1. I knocked 2 players down in the first 2 combats until the players got a feel for the characters. They planned and stragetized the 3rd encounter, with their powers in mind, and did better. This produced combat, like I said before, that was fast and fun yet still complex.

But, don't take my word for it. I think you really have to play to appreciate it. I felt many of the same feelings that were posted here before. I still have a few minor complaints, like alignment, but I think, overall, it is a better game than 3rd ed. Of course, I'll still want to pull out my 1s ed stuff from time to time, but my 2nd and 3rd ed stuff may just lie around now.
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#29467
4th Ed Game 6 Years, 2 Months ago  
As a followup...

If you've ever played a party of just rogues in 3.5 you may know how fun combat can be, with constant shifting to maximize attacks and minimize damage. Now every character gets to do this, with effect.
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#29468
4th Ed Game 6 Years, 2 Months ago  
I can definitely say that the 4E game I ran for the Worldwide D&D Game Day had the PCs utilizing cool abilities left and right. Now that my statistics class is finished, I'll have more time to look through the rulebooks and get a better feel for things.

I've always felt that the game system is largely just a vehicle for game play. I've played D&D in every incarnation of the game, and numerous variants (Arduin, RuneQuest hybrids, Arms Law/Claw Law combat tables, you name it).

I can't wait to really put it to the test - with appropriate terrain from Master Maze, of course!

:D
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#29469
4th Ed Game 6 Years, 2 Months ago  
I also played lots of systems. D&D in all its incarnations. ARs magica as a non-combat oriented system. And rolemaster with all its tables.
Most important to me was the group and the GM as well as the adventure. The system only came second.

Would I change from D&D 3 to 4. Certainly not - but for a reason I haven't been mentioned here. I have a running campaign for at least two years. The campaign before lasted for at least five years. In that we changed from D&D basic to 3.0 and then to Faerun. All changes you could do relativly simple while keeping characters as they were.
I can't see this with the new D&D. So it would take me a TPK or a new group. Until either of this happens it will be 3.0 for me. Well could be even both. Had a rolemaster and d&d in parallel in the past. One as player one as GM.

Thod
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#29470
4th Ed Game 6 Years, 2 Months ago  
Just out of curiousity, if everyone can do healing surges like a paladin laying on hands, can shift like rogues, etc. couldn't you achieve the same mega super hero powers by just starting everyone off in 3e at 5th level multiclassed and just calling it 1st level?

From designing a 1st level 4E fighter, it felt like a 3rd level fighter/1st level rogue/1st level paladin-lay on hands

I am an old rolemaster player and think that 4E might have some elements from rolemaster's adolescent training going into 1st level characters... After all the jump from a 1st level 3E character to 2nd level was nearly doubling in power (HP, spells, but not offensive damage capability).

Not that I'm going to play 4E... ever (in addition to the 10 things I listed above I don't like their new $5,000 club license because it is a slap in the face of the micro presses that made so many great 3E OGL items)... but if there are some good design elements / house rules I can snag, I am all ears. Likely the good ones will all be incorporated into Pathfinder, but if there is a rules gem, I'm interested...
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#29471
4th Ed Game 6 Years, 2 Months ago  
Aracon, WotC dropped the $5K some time ago, though in all honesty, since it's their product, they were within their rights to charge any amount they wished in order to use their system.

The healing surge is not like a paladin laying on hands - it only works on yourself, and normally it's only once per encounter (with a fixed number of uses per day). I imagine that the reason they incorporated it was to avoid the near-necessity of a having a cleric in the party in 3.x. I've used reserve points to good effect, but those won't help at all in the middle of combat. A healing surge is 1/4 of your base hit points, which is enough to keep you going, but far from a full heal. The net result is that a party can take on more encounters in a day, instead of having to retreat to heal up.

I am reminded of Arduin Grimoire, which long ago made Cure Light Wounds heal 1/4 of your hit points. Arduin also had more HP at first level based on Con, class, and race, with a fixed gain per level thereafter (though lower than 4E does). Lots of interesting parallels here.
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#29472
4th Ed Game 6 Years, 2 Months ago  
We should all play what we want to have the most fun. For me, surprisingly, because I hated 4e when I read the books, this may very well be 4e. I'm just saying do what you want, but give it a try. You're missing something if you dismiss it out w/o playing. You really can't get the feel for it by reading the books.

I hate to say it, but it feels more like good old D&D from the 1st ed days than 3rd ed. Nothing objective here, of course, just a gut feeling.

Now, of course, we'll still probably pull out the warhammer fantasy rpg in a few weeks...
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#29473
4th Ed Game 6 Years, 2 Months ago  
Well we had to add our first fully operational house rule in 4th ed.

NO MORE COMPLAINING ABOUT 4th ed while playing 4th ed no more comparing 4th to 3.5 ed whlie playing 4th ed. If so leave. To many arguments.

-shadox
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We Search our whole life never finding what we were searching for...
Over 143 Sets (Expanding), 300+ Loose Pieces (Expanding), 11,000 plastic figures (Expanding), 1,000 metal figures (350 actually painted)
 
#29474
4th Ed Game 6 Years, 2 Months ago  
Well we had to add our first fully operational house rule in 4th ed.

NO MORE COMPLAINING ABOUT 4th ed while playing 4th ed no more comparing 4th to 3.5 ed whlie playing 4th ed. If so leave. To many arguments.

-shadox

Heh Heh that is funny.
Aracon
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#29475
4th Ed Game 6 Years, 1 Month ago  
Well,
I've played 3rd edition since the month it came out. I liked it.

Now i've played 3 sessions of 4th ed.

I like it. The interaction between characters is more important then ever. From what i can see, there is a lot of speculation about how the game will be by people who have not played it. All I can say is that everything seems quite balanced to me, and my players are having fun. The healing surges are a double edged sword, you know. You may get a bunch of them, but once they are gone, they are gone, and since healing potions use healing surges..... no more cheap wands of cure light wounds and fighting all day long....

I think one thing the new edition is delivering on is that equipment is helpful, but it is not the source of your powers.....

Anyhow, to each their own.... all I can say, is its a good game.
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Robert
 
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