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4e rule changes
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TOPIC: 4e rule changes
#27686
4e rule changes 6 Years, 6 Months ago  
I'd do 40 points to each...

40 points to person
40 points to armor
40 points to the ring he's wearing
40 points to those pretty books of speed
etc

This IS Dragon's breath after all.....plus, its a great way to get rid of some of the "extraneous" magic items the players have accumulated

:D
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#27687
4e rule changes 6 Years, 6 Months ago  
The 3.0 rule is this: everyone takes 40 points of damage. Gear isn't affected unless you roll a 1 on the save, and then you roll randomly to determine which object also takes the damage (if it's acid, it's probably going to do in the item). Player's Handbook, p. 150. I don't remember if 3.5 kept this rule or not.
Monte
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#27688
4e rule changes 6 Years, 6 Months ago  
I'd do 40 points to each...

40 points to person
40 points to armor
40 points to the ring he's wearing
40 points to those pretty books of speed
etc

This IS Dragon's breath after all.....plus, its a great way to get rid of some of the "extraneous" magic items the players have accumulated

:D

Agreed. He/she gets one save and the items takes that save result as well. I don't usually bother with item damage though, too much book-keeping. I will enforce exposed scrolls being blasted by a fireball, of course.
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#27689
4e rule changes 6 Years, 6 Months ago  
I play Advanced Dungeons and Dragons. What I do is if the player fails their savings throw against a magical attack that is capable of destroying things (Acid, Fire, Lightning) all of their items must save. In advanced there is a savings throw matrix for all items on the DM screen. If it fails it is destroyed. In Advanced merely damaging a magic item causes its magic to disipate. Further if the item is a storage device for spells and it is destroyed it releases all of the spells. This is harmless if it is a staff of curing, however a wand of fireballs with 30 charges releases all 30 fireballs centered on the wand holder. One time I had two magic users standing in close proximity to one another and one of them failed against a fire breath weapon. A horrific chain reaction ensued that ended in a white hot corridor and one party member still standing.

As Harneloot mentioned this is a great way to limit the inevitable magical arms race that can cause a party to get out of balance. I tend to be heavy on the magic items so this helps in that respect.
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#27690
4e rule changes 6 Years, 6 Months ago  
Forgot about that lovely item saves table in 1st edition!!!

Phil - do you give any bonuses to save for magical items? Do +1 rings of protection get a +1 to their save vs crushing blow or electricity for example?
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#27691
4e rule changes 6 Years, 6 Months ago  
Don't know for sure, but I think not. I borrowed the Races & Classes 4e book from a friend and it has zero mention of him in it.

As far as i know Ptolus was Monte's last gaming effort for awhile and he is currently "taking a break"

And if you haven't checked out Ptolus yet.....WOW!

I did pick up Ptolus after your recommendation last year.... that is one very well done setting.

Hey Monte, do you have anything in the works that you care to share? I for one had hoped that WOTC would bring ya back for 4e after the great work you did on 3e.
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#27692
4e rule changes 6 Years, 6 Months ago  
Thanks.

I'm mostly working on fiction (a fantasy novel, and a comic book series) right now. They're both likely to not see the light of day until next year.

Gaming-wise, a lot of people on the boards at my own website have convinced me to put together a book that explains all my current "house-rules." I've been experimenting the last year with a magic system where there are 20 levels of spells rather than 9, one for each caster level, and the spells are generally slightly weaker. In exchange, however, casters of all flavors get customizable magical abilities that they can use without worrying about "running out of uses." It's worked out pretty well. That's going to be an e-book only. If you're interested, check in at montecook.com in about a month. It should be out by then.

In any event, I was happy to leave WotC in 2001, and wouldn't go back. I wish them the best with 4th edition, though.
Monte
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#27693
4e rule changes 6 Years, 6 Months ago  
"Phil - do you give any bonuses to save for magical items? Do +1 rings of protection get a +1 to their save vs crushing blow or electricity for example?"

Yes. I give +1 per plus of the item. I add pluses at my discretion for items that do not have a plus such as a ring of fire resistance.
philip
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Oblivion is in the eye of the Beholder.
Viva La Blipdoolpoolp!!!

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#27694
4e rule changes 6 Years, 6 Months ago  
Thanks Monte. My FLGS just got a copy of your campaign setting a few weeks ago. I have been out of town but hope it is still there. (The owner emailed me and gave me first crack but again I was out of town) I look forward to your new stuff. Is the comic based on your setting? (I guess I should have looked at your website first.)

-Shadox
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#27695
4e rule changes 6 Years, 6 Months ago  
The 3.0 rule is this: everyone takes 40 points of damage. Gear isn't affected unless you roll a 1 on the save, and then you roll randomly to determine which object also takes the damage (if it's acid, it's probably going to do in the item). Player's Handbook, p. 150. I don't remember if 3.5 kept this rule or not.
Yes, it is in 3.5 still. It is how I play it too. I learned the hard way that most players would rather lose HP over getting magic stuff and gear destroyed. Good enough for me.
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