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4e rule changes
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TOPIC: 4e rule changes
#27674
4e rule changes 6 Years, 8 Months ago  
Does anyone know if they brought Monte Cook in on 4e?
Aracon
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#27675
4e rule changes 6 Years, 8 Months ago  
Don't know for sure, but I think not. I borrowed the Races & Classes 4e book from a friend and it has zero mention of him in it.

As far as i know Ptolus was Monte's last gaming effort for awhile and he is currently "taking a break"

And if you haven't checked out Ptolus yet.....WOW!
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#27676
4e rule changes 6 Years, 8 Months ago  
What makes me sad is the truth that the changes are so many and so drastic that i can't call this game D&D.
OK D&D is printed on it, but in reality it's a new game, not a new edition of the rules.

For me D&D has some points that make it real (cause it ever was so):

- Paladins are LG only
- There are 9 Levels of Spells (the 0-Level in 3.0 was a good idea)
- Spells have to be memorized (i hate sorcerors)
- Alignment is of importance ("Protection From Evil" and similar Spells)
- There are save or die effects (for this reason you get the simple to do healing spells)

I like to stick with these points, cause i play since AD&D came out, and all the years it was this kind of.

I and my group will stick with 3.5 cause what can beheard of the 4th edition is something like a World of Warcraft
roleplaying game. Think Wotc must take thios step to catch some new customers, but will lose some of the old shool
ones like me.
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don't hate the character hate the game system
 
#27677
4e rule changes 6 Years, 8 Months ago  
WoW does seem to be a big influence on 4.0. It will be interesting to see if catering to the WoW community for spell and character levels will result in a top selling product.

...sitting on the fence to wait and see on this one....

(dusting off rolemaster books just in case)
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#27678
4e rule changes 6 Years, 8 Months ago  
I'll have to politely disagree with Green-knight one one point - it'll still be D&D to me. Keep in mind that I've played D&D with Arms Law and Claw Law from Iron Crown, before they tooled up Rolemaster as a stand-alone system. I've also played D&D with RuneQuest hit points and POW points, and I've played D&D with Arduin critical hits, races, spells, monsters, mana points, the whole shebang.

The paladins in my campaign have represented the four ends of the dialectic spectrum, courtesy of Unearthed Arcana - Paladin of Honor (LG), Paladin of Freedom (CG), Paladin of Tyranny (LE), and Paladin of Slaughter (CE). My current campaign included a halfling ninja/swordsage (now deceased), a human monk (still kicking), a Dwarf fighter (also alive), and a gnome bard (turned to the dark side, and thus now an NPC under my control as GM). The former gnome player now wants to play an Ibixian goatfolk barbarian, and I've given him the green light.

So, I tend to be more flexible than some in what I consider D&D. Yep, it's changed a lot since I first started in 1976, but that's the nature of things. I know I'll pick up the books, and will see how much of it I'll incorporate into my campaign. So far, I'm underimpressed by the critical hit system, but there's a lot more to be seen in the sytem besides that.

I do know that Mike Mearls is the lead designer, and he wrote Iron Heroes, which I loved. This gives me confidence that there will be a lot that I will like about 4th edition. We'll see if my confidence is justified.
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#27679
4e rule changes 6 Years, 8 Months ago  
DND is not a system of rules, description of spells, monsters, alignments, and classes. It is your imagination. The books over the years has helped us define how we interact with each other so we can bring our imaginations together. DND for me and I am sure most of you is a relaxing, entertaining use of my time. It is my hobby. An excuse to get a half of dozen 30-50 years olds together without the kids, (maybe without the wife or in some cases with teh wife), in a room not talking about finances, work, world peace, politics, religion etc. Just having fun. Yes some times we do not like the game or rules but in the end it is about getting together with a group of people to share common imaginative espiriences. In the ancient days we called this camp fire stories and we were all lead by a storyteller. Now we together as the group are the storytellers. As I have mentoined before I will try 4th ed. and I suspect most of us will be saying those words in the next 4-5 years if it does well. In not we might be saying "WOW have you seen 4.5?" In any case whether the rules are 3, 3.5, 4, 9 the game will continue to evolve into something new giving us a common focus on how we can bring our imaginations together as a group. I for one think that big business purchasing WOTC was what all of us hoped would happen at some point in our lives. That we now have a plethera of folks playing, that there are games going on every night of the week, that we always can put a game together. The more folks that play the more chance that we will all find that perfect game to play in, the night of the week that best fits us, the party we always wanted to be in. etc. I like Kradlo have always relaxed the rules and allowed for the greatest range of imagination the players wanted. Often making it difficult on my side to challenge the players. In the end the storyline, the history of the gaming sessions, the flavor that we bring to the table is what does it for me, not the rules, mechanics etc. I know others are different than I. A new edition brings press and new curious players. The market is poised to do better. WoW proved that. If some concepts are similar then that is ok. In the end I will still be able to play the character I want to, with teh folks I want to, using the mechanics I want to. For me if that is what I am looking forward to with 4th ed. Thank you to everyone who read this increadibly long ranting email.

-Shadox
pardon my spelling typed this from my phone.
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#27680
4e rule changes 6 Years, 8 Months ago  
DnD is just an excuse to gather among friends, eat chips, and mostly play with my toys (miniatures, DF, and HA)

But I'm still reluctant about 4e ed.
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#27681
4e rule changes 6 Years, 8 Months ago  
DnD is just an excuse to gather among friends, eat chips, and mostly play with my toys (miniatures, DF, and HA)

But I'm still reluctant about 4e ed.

I couldn't have said it in better words

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#27682
4e rule changes 6 Years, 8 Months ago  
Don't forget the Mountain Dew! D&D on Dew is the way to go.

:D
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#27683
4e rule changes 6 Years, 8 Months ago  
Hey,

I've got an opinion question for anyone who cares to answer. It relates to damage from acid mostly. I've never found a really specific answer to this in any of the books (unless I've completely overlooked it). If a PC gets nailed by a black dragon or falls into some type of corrosive liquid etc how do the different DM's here apply the damage? As an example, lets say 40 points of acid damage were done do you apply the damage only to the character, 40 points each to the character and all pieces of exposed equipment (after hardness), or distribute the 40 points damage evenly among character and exposed equipment. The rules are fairly straight forward on applying to one thing but not multiples. Everytime something like this has happened in game it has led to a big time wasting discussion/argument, especially if someones favorite leather armor gets melted. Any ideas would be appreciated!
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#27684
4e rule changes 6 Years, 8 Months ago  
Hello SenorCannon,

I usually rule as follows:

Falling into acid pit leaves everything vulnerable. Acid from a Black Dragon depends. All exposed items take damage in my opinion. Shield and Body then armor and body then exposed weapon and body. That gives the players 3 rounds of breath attack they need to survive. This is a rule that we usually talk about before campaigning. Same with fire damage.

My $.02 worth.

Shadox
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#27685
4e rule changes 6 Years, 8 Months ago  
Thanks Shadox!

That's pretty close to what we've ended up doing but still have never decided on a fixed rule. Have you ever come across a reference to these situations in any of the rule books (any of the D20 companies)? I was really hoping it would have been covered in the Rules Compendium, it doesn't look like it though. Last year I tried send this question to 'The Sage' at Dragon Magazine but it wasn't answered. Regardless thank you for taking the time to reply!!!
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