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Weis Productions loses Dragonlance license
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TOPIC: Weis Productions loses Dragonlance license
#23975
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Dante

Great summary - and I completely agree.

All

My own opinion in regard to paper vs laptop. As a GM I feel the really great moments that result in roleplay are unexpected improvisations made up on the spot. Does your laptop really has a table for the dwarf running around without boots because they got eaten away by some ooze.
As a GM I love to hand out these tiny punishments for acting stupid. No - they have no real direct game effect - apart of maybe some money needed to buy new boots. But they have a huge effect on the players. It's called embarrasement. My wife did remember this incidence even a few years later.
My players are too much Hack&Slash anyhow. Yes - electronic might be useful for that - but for the roleplay (or for acting stupid as we call it in my group) you can't use any electronic gadget. My players surprise me again and again with true acts of stupidity that are fondly remembered by both - survivors and casulties.

Thod
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#23976
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Thod;

Believe ME - one look in my office on a typical workday, and you'll NEVER AGAIN say you can't act STOOPID with a computer! :lol: :lol: :lol:
In fact, it's often EASIER, if one isn't careful with them - because COMPUTER are stupid!

See ya, guy!

Jim
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#23977
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
While I too am an old school paper and pencil gamer, and my work in the IT field began in 1981, I've recently tried DMGenie and I like it. My view is that WOTC is most likely retooling for the digital generation. This means hand held game tools for character generation, sound effects, visual effects. Heck there are even now degrees at Devry in coding video games while enrollment for traditional Computer Science students (tech college level) are at about 20% of the 1999 level (in my neck of the midwest).

A second possibility, which I have seen quite often, is that Hasbro is consolidating the license and may either sell or spin off WOTC.

My point is that just because old schoolers love paper and pencil games doesn't mean that our newest video generation does. I give Hasbro a bit more credit than that these moves are bumbling in the dark activities... there is most likely a very good reason behind them...
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#23978
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Hello All,

I thought that I would chime in. Much like Dante I took the route of creating a MySQl database with a perl/TK graphical front end. I also designed it to work over the web in case someone else wanted to use it i fthey had wireless. It had character creations, monster templates, treasure gifts, encounter generators, XP calculators, quick ref for skills, feats, spells, etc. I put as much as I thought would be useful from teh DMG, Players, and monster manual. This took me well over 1 year with my lovely wife volunteering to put the stuff in the database. I started to work on a room creator in TK based on TK's one example that comes with WinTcl/TK. The idea behind it was to be able to draw what I was doing on graph paper hover a mouse over the room and the room gives me door descriptions, outside noises, rolls listen and spot checks, search traps etc. When clicking on the room the room description moves to teh inside. THe tool managed combat when required. Here was teh problem. I used it in 1 or 2 games and we still found ourselves referring to the books. I never did update the tool from that point as I did not have a backup and my HD took a dive. I have thought many times to redo it including all of the add-on books but I am not sure that I would discontinue using the written books. So right now I am torn to start it over and just use the books. I like others would like a touch screen epaper format something alla startrek next gen but until that point I will stick to the P & P.

By the way the greatest tool I own is DF + Miniatures.

-Shadox
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#23979
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Our group went down the 'computer moderated' wargames rules thing a few years ago but guess what - we preferred the gamblers joy of rolling dice!

For me, roleplaying and wargaming is all about social contact and the spectacle of lovely painted terrain and models. If I want to play high tech, I play a computer game on my own or on line. These are not two 'competing' activities, they are different genres of entertainment to me.

RPG paper and pencil is here for a long time to come in my opinion - it (like most market products) has its ebb and flow of demand over time. 'Magic' CCGs and New D&D and all its spin offs has been a high time, its just time for a few years of low.

I just hope that the smaller operations like DF continue to survive.

Dave :)
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#23980
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Shadox--between the lot of us here we could probably develop something really wicked. ;-}~

I used a program called Neobook. It's a development tool designed originally to create eBooks, but as you create Windows-based (and web based now) GUIs, you can come up with some pretty cool stuff. I had sound effects in mine too. Sounds for creatures, for combat, spells, traps... you name it, it was in there. As much as I loved the idea of seeing it through to completion, the testing in real game play really sort of showed me how much I had my head buried in the laptop and not on the game and the gamers, who were really good friends of mine. Hell, they were one of the main reasons I was running the game--to hang out with them.

Aracon, I *can* see some good uses of electronic devices for RPGs, as I mentioned. I'm still on the fence about a full-on system for a DM to run a game. Still, if somebody came out with one, I'd give it a try just to see how it works.
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#23981
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
Well, I have to chime back in again here.

Having run games with and without PC support, I will say this; in a full-on Role Playing group, the PC only helps with records-keeping (stats, etc.). it is useless for keeping things rolling (pardon the unintentional pun there) otherwise.
In a Hack 'n' Slash game, it DOES help, because most of the action IS on the stats and the spreadsheets; people find an opponent, they go toe-to-toe, someone goes down for the count, and the victor adds up his XP from the encounter. Big Deal; where's the ACTING? But, some people prefer that kind of game, and who the hell am I to say 'NAY!'

Generally speaking, record-keeping and pre-game character generation (such as I have to do at Shore Leave, where I'll get half-a-dozen walk-ins and one or two experienced gamers) are the best features of all the PC gaming accessories. Beyond that, it's a case of generic goodies prepared for the DM to use if, as and when needed.

I'd much prefer to get away from P&P, if only to save a tree or two. But it ain't gonna happen any time soon.

Jim
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#23982
Weis Productions loses Dragonlance license 7 Years, 4 Months ago  
I think you hit the nail on the head -- it's about the kind of game you want.

I only have limited experience with PC gaming, but from what I've done, the only real "improvement" is, of course, combat. The combat system in most RPG's (heck, depending on who you ask, ALL RPG's) is just a way of tracking a set of relevant factors and setting them against a certain amount of luck. While some of us old-timers can form a nostalgic attachment to the pretty pretty charts and the look of the d20, the fact is that the PC games do it faster, without our input, and so forth.

However, pen and paper RPGs have one HUGE advantage over PC games for me -- unless you're the programmer, you didn't have any input over that PC game. In most cases, the game won't be as open-ended as a good RPG, and even with popular games like World of Warcraft, there is still the fact that you don't know the programmers and you aren't the programmer, so you don't get that creative outlet, that control. As interactive as the games are, you're still on the outside.

For me, comparing the PC games to the paper ones is like comparing watching a movie with writing a novel. However immersive the experience, you didn't MAKE it.

(ironically, the difference in combat is the reverse: in paper games, it's always extremely clear that your character is doing the fighting, not you, and differences in skill between the two are usually sadly apparent -- but in PC games, you really ARE doing the fighting, albeit with your fingertips, so you get the thrill of more direct involvement but the whole notion of an RPG sorta drops away.... your character's combat prowess is always going to be somewhat dependent on your own, however much the program may recognize your character's advance in levels...)

L
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"In every real man a child is hidden that wants to play."

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#23983
Weis Productions loses Dragonlance license 7 Years, 3 Months ago  
How I use a computer as a DM:

Not during session: Create documents with all the stats and story I need for the big game next week. Lots of copy and pasting from the SRD and pic searches for things to show my players.

Printing of said doc and pics.

A forum for my players for in between game communication and RPing. I handle a lot of RPing and general character interaction and record keeping on the forum.

During my game: Music and SRD reference. I also occasionally will do a quick image search while players are interacting and I need an image to cement something (usually something off the cuff).

Basically, prep time is the heaviest my computer gets used.
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