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House Rules
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TOPIC: House Rules
#18396
House Rules 8 Years, 1 Month ago  
Hey, pfworks!

Was that "shatter" or "Shatner"? :lol: :lol: :lol:
Either way, it CAN be nasty!

I LIKE ALL of the goodies quoted here, and I fear my players are going to be 'shocked' at our next game.
In fact, I think I can plug these House Rules in with no problems; it'll definitely recharge my games.
Our group will be electrified by the new life and sense of adventure it

ALL RIGHT!! I'll stop it! I give up! STOP beating on me with that Rod of Electricity; I was KIDDING!!!

SHEESH; can't you guys take a joke??

All joking around aside, these House Rules, while some of them are familiar to me, will ALL be great additions to what I've been using in-house. Wonderful ideas, guys.

See ya!

Jim
jkratzer
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Jim Kratzer, a/k/a The Mad Yank
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#18397
House Rules 8 Years, 1 Month ago  
Dave, have you run that Conan game previously? I've been wondering what the rules were/are like but can't bring myself to start learning another system. ;-}~

I do something similar in my home-brew game with skills and XP. Characters can "spend" XP on learning new skills or leveling up. I have them keep two columns on their character sheet: one for Leveling, one for Skills. When they reach a certain level of XPs, they're considered "seasoned and exposed" enough to learn the skill. They have to seek out a teacher and *pay* that teacher in cash. The price depends on the skill and level of the teacher. They don't get much of a choice in finding "the best teacher" available. It's all up to fate, location, and rarity of skill. After they've paid their fare and have gained a 1st level proficiency in the skill, they "burn" the XPs from their Skills column and start over for the next skill.

I do impose certain limitations on what skills a character type can learn however. Most of this control has to do with where the character is at in their adventure. If they're on my ice continent, it's highly unlikely that they're going to learn the arcane arts of the temple fighters in the Jungles of Mahar.

Kradlo, good thread man. ;-}~

I also have what I guess you would call "penalty free" multi-classes. I thank Arcanum (Bard Games, 1985) for introducing that. You can be a multi-class character and develop both sides of your "profession" pretty normally without waiting 7 levels to get to the 2nd level in one side or the other.
Dante
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"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#18398
House Rules 8 Years, 1 Month ago  
I should clarify the called shot rule above. If they don't roll a natural twenty they miss. Its all or nothing. Otherwise you could just do a called shot on every attack.
philip
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Oblivion is in the eye of the Beholder.
Viva La Blipdoolpoolp!!!

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#18399
House Rules 8 Years, 1 Month ago  
Hi Dante
No - I will be the first in our group to GM Conan but I was pretty impressed after reading the rules twice. It is similar enough to 'core' D&D that it will not warp too many brain cells but it definitely seems as if it will play quite differently to D&D. I was impressed enough to order over half of the available supplement books which I am currently reading and preparing for my 'turn' to GM now.
Will let you know how game goes - I suspect I will be starting it sometime soon after Christmas.

Dave
David Wasilewski
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#18400
House Rules 8 Years, 1 Month ago  
The Hyborian Age is a great setting for adventure. Heck, if you can find it, Dragon Lords of Melniboné from Chaosium details the world of Elric, in a D20 setting. Many years ago, in the early days of Marvel's Conan the Barbarian comic (issues 14-15, I think), they did a two-part comic where Conan met Elric. The story was written by Roy Thomas, illustrated by Barry Windsor Smith, and was plotted by Michael Moorcock himself. The battle with Terhali, Green Empress of Melniboné, was very cool.

D20 has become sort of the latter day GURPS, in that it's used for numerous genres. Crossover games can be fun, especially when you're in the right mood and frame of mind. I've thought about picking up Star Wars D20 so I can throw a Sith Lord at my D&D group sometime. :D
Kradlo
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Kradlo
Make Mine Master Maze!
 
#18401
House Rules 8 Years, 1 Month ago  
Man, if you guys are Robert Howard fans, you have to have read "The Savage Tales of Solomon Kane." I've been waiting for YEARS for a good movie to come out and just learned a few months ago that there's going to be an RPG based on the storyline, stories, and characters.

Can't remember if this was discussed here or not but I read it on TMP so I'm sure some of you may already know this info.

Solomon Kane absolutely rocks.
Dante
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"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#18402
House Rules 8 Years, 1 Month ago  
Not a lot of House Rules for my games, but:

Elves also gain scimitar as a racial weapon proficiency.

Grey Elves are taller than humans.

Action Points a la Unearthed Arcana.

Character creation - 4d6 and drop lowest or 27 point buy. Player chooses before and sticks with it.

Player choice when leveling - half HD or roll. Stick with what you have.

Critical hits per the AEG book "Toolbox".

Critical fumble chart that I made up myself.

Some variants that include:

Massive damage as per DMG.
carnivore
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The face of a child can say it all, especially the mouth part of the face.
-Jack Handy
 
#18403
House Rules 8 Years ago  
I just came up with a rule for the Monday night game...

If you have a weapon skill/proficiency, you can throw that weapon at HALF your skill/proficiency value, without having to buy an extra skill/proficiency for thrown weapons in general. This lets knife-fighters (and axe-wielders, and so on) throw a weapon "in a pinch", and allows the fighter to throw his sword at the bad guy with a decent but not great chance of success.
jackattack
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