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Boy, some people are hostile
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TOPIC: Boy, some people are hostile
#16694
Boy, some people are hostile 7 Years, 11 Months ago  
Of course, once D&D goes to hexes - we're screwed.
Maybe not.

For some other reasons than gaming I have been thinking about a conversion method from hex to square some time ago and came up with a pretty easy solution.

If you move every second line of square one half in relation to the others, you end up with a pattern that has exactly the same spacial features as hexes have (6 surrounding squares instead of 9).

Of course you don't want to destroy your DF pieces, but it can be done by marking every second line with small dots (or lines) in the middle of the squares and this way showing, that miniatures placed on that line of squares have to be positioned on the lines between the original squares instead at the middle of the squares.

Boy this is hard do describe, even more if english is not your native language.

I will make a drawing and post it in the pictures forum.

bye
Wolfgang
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#16695
Boy, some people are hostile 7 Years, 11 Months ago  
All

An interesting thread that I completely missed - as I was two weeks on holiday - only online for some 30+ minutes once to check about the mystery set.

I like L's analysis early on. Here is my take on it from my own experience:

Cost:
Don't underestimate the cost for HA. I think I spend around 500+ dollar in total this year. This is 350 on molds, 50 on shipping, 75 on plaster and 60 on paint and glue.

Being from Europe I noticed the following:
The main saving for me is in shipping. I can get 5 molds for 10 dollar shipped, they have arrived so far in less than a week after order - and being in a small envelope avoided customs.

Plaster and paint are the running costs. I use quite good plaster and actually shipping that was more expensive due to weight as the molds. With paint I learned quickly that the GW spay cans for coating run out pretty quickly and I settled on some cheaper way - some 1l mixed paint from a paint shop.

All together - to have a lot of flexibility you will have to invest quite decently as well. I could have got by with less molds - sure. I'm probably now at the break even point in regard to costs.

Time:
The above doesn't include time - and I think this is the crucial bit why you can't compare DF with HA. I just took all my molds with me on holiday. We spend some nice two weeks in a bungalow which was part of a Centre Park - where the kids had swimming pool, an indoor play area etc. to enjoy - and I was casting in the morning and assembling in the evening (as well as casting) while my better half spend time in front of the TV.

I therefore personally rate this time as hobby/pleasure time - and don't add it to the cost. Otherwise I could add some 30 hours for the equivalent of 3 sets - unpainted.

Summary - if you rate your time as 'free' because it is hobby time then HA is cheaper pretty quickly. If I rate my time with how much I earn at work then DF will come to 20% of the cost of my HA pieces.

Take your pick ;-)

Depending which way I see it is cheaper and more expensive at the same time.

The advantage of HA - you have something made yourself - something unique if you designed it. But for a business it makes hardly sense. I'm only aware of Mystic Blocks which made HA 'cheap' to sell it on. You have to answer yourself - why aren't there more of Mystic Blocks people around making HA for a business - and Mystic Blocks seem not around at the moment albeit I heard they disappeared and reappeared in the past.

And Mystic Blocks as far as I'm aware did shortcuts by making their own molds - cutting down heavily on the time involved to cast - still they are not around at the moment.

This leaves only one aspect where I disagree with L - storage. HA needs more storage space. L - think about it - this argument is silly. If you make HA pieces modular - 1 1/2 inch (3 blocks high), 2 inch wide plus 1/4 inch floor then storage is pretty exactly the same.

Yes - I need more storage for my HA pieces - because I decided to make more elaborate structures, higher structures, whole buildings. But this is due to my choice how I use HA blocks and what I assemble with them. Making some basic floor and corner pieces would just be a lot less fun for me - but there is no reason why you can't retrict yourself to 1 1/2 inch height (plus floor).

My 2p worth

Thod
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#16696
Boy, some people are hostile 7 Years, 11 Months ago  
Rabid, you're right - the Bentley of gaming is a better comparison. But the really good Porsches are still a dream! :-)
willypold
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#16697
Boy, some people are hostile 7 Years, 11 Months ago  
Rabid, you're right - the Bentley of gaming is a better comparison. But the really good Porsches are still a dream! :-)
I guess I am just not a Porsche fan Willypold; they are just too common.
If I want common and speed, I will go for a Chevy Corvette, Chevy Z-28 Camaro, Pontiac Firebird Trans-Am, Jaguar XJ-S V-12 or something more of that ilk.
If I want unusual and fast, vehicles by Lamborghini, Mazerati, Lotus, Aston-Martin and Alfa-Romeo come to mind.
Even Ferrari is becoming somewhat commonplace around the world.
At least, that is my view.
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#16698
Boy, some people are hostile 7 Years, 11 Months ago  
RF*, willypold;

I am SO not going there; I can get enough of a fight going without starting on favorite cars!

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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#16699
Boy, some people are hostile 7 Years, 11 Months ago  
It is not a fight issue Jim.
Willypold likes Porshes and he is welcomed to them.
I just like a different ride is all.
No argument from either side.
RabidFox*
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#16700
Boy, some people are hostile 7 Years, 11 Months ago  
Just to derail things a little more... RF, any thoughts on Maybach automobiles?
fiddy
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#16701
Boy, some people are hostile 7 Years, 11 Months ago  
That's one of Jay Leno's car passions, is it not?
Maybach has been around in Germany since the mid-20s, yes?
I have heard good things and bad.

Personally, I would just as soon pick up a Bentley.
They are both frightfully expensive from what I have heard.
I guess I know much more about Bentleys so I am more comfortable with them.
Of course, if I had money like that to burn, I would just buy into Dwarven Forge instead.
RabidFox*
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#16702
Boy, some people are hostile 7 Years, 11 Months ago  
I like the $900,000 bently that will do 0-60 in around 5 secs and can take a grenade hit to the roof and 2 to the undercarriage - or is that the other way round?
pfworks
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#16703
Boy, some people are hostile 7 Years, 10 Months ago  
I've done the math -- HA is only cheaper after a LOT of work has been done, and the time and energy investment is IMMENSE. It really isn't comparable at all, it's like comparing building a model of a TIE fighter with buying a Hasbro toy at the local toy shop.
Well put, L. I completely agree. Comparing DF and Hirst Arts is like comparing 3D resin environments and 3D cardboard ones (from Wizards of the Coast and such): that's not at all the same ball park. HA is for hobbyist who like to tinker with the material and have a lot of time on their hands. DF is for modulable and fully-painted, ready-to-use 3D environments, with the obvious price coming along. That's not the same thing at all. -BP
Odhanan
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#16704
Boy, some people are hostile 7 Years, 10 Months ago  
HA is for modelers; DF is for GAMERS.

Ya wanna play Architect, or do ya wanna GAME?
I know what I'M gonna play, and it ain't Frank Lloyd Wrong.

See ya!

Jim

PS: I Game AND Model; that puts me outside the lines.
jkratzer
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#16705
Boy, some people are hostile 7 Years, 10 Months ago  
I think that HA would be great for gamers, provided said gamers had a LOT of time to devote to making it. Master Maze is awesome as is, straight out of the box. So, while I won't discount the value of HA (the setups at GenCon for their booth were beautiful), I'm firmly in the Master Maze camp.

The modular design of Master Maze makes it amazingly versatile, all the more so with the Advanced Builder set and Wicked Additions I and II. The caverns are incredible, and the new additions are amazing.

So, all due respect to HA aside, my tag line says it all.
Kradlo
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Kradlo
Make Mine Master Maze!
 
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