Welcome, Guest
Please Login or Register.    Lost Password?

AD&D Adventure Story Thread
(1 viewing) (1) Guest
Go to bottomPage: 12
TOPIC: AD&D Adventure Story Thread
#14130
AD&D Adventure Story Thread 8 Years, 3 Months ago  
YAY! Digital camera found so here are pics of session 1 (obviously restaged to the best of my memory.

So... my gaming group is embarking, though they do not know it yet, on an epic arc story line. This is an adventure I wrote over 20 years ago for a gaming group I had while in the US Army down in Panama. The previous posting by Blairgb gave me the impetuous to chronical this story line- replete with some of the zany things my players do!

If people just think it outright sucks I will stop posting. Otherwise feel free to leave comments or questions. But I figured I write fairly well, people say I have a decent flair, and I enjoy writing recreationally. It is very rare for me to post something like this.

Pictures will be forthcoming and, this being a DF site, I will be making extensive use of DF terrain (along with other things I have collected over the years). We play bi-monthly so I will have an update about once every 2 weeks.

So without anymore beginning drivel:

Some Things Best Not Forgotten... – Session 1

The Cast:

PC’s:
“Princess” Krunk – Level 10, ½ Orc Female Barbarian (Chaotic Good), carries an intelligent Great Axe (more intelligent then Krunk) named Grey Fury, is the meat shield of the party, not known for doing Soduko puzzles. Played by Craig.

Ruthan Scratchself – Level 10, ½ Elf Bard (Neutral), is the “poor man’s” thief of this adventuring group, never seems to be able to hit unless something is on the line (then let them criticals roll!), carries an intelligent longsword, Starfire, which is the sister weapon to Grey Fury. Played by Chris (now played by the group as a whole until Chris gets back from Iraq).

Luke Temug – Level 10, Human Fighter (Neutral), is effectively useless in hand-to-hand but rivals any elven ranger when it comes to a bow. In a twist of fate, Luke is a fighter with NO constitution bonus and practically every hit point roll when attaining a new level has been a 3 or under (he has almost as many points as the wizard at this point). Played by Alex (“Lex”).

Larial – Level 10, High Elf Tattooed Monk (Lawful Neutral), a rarity in that this is a loner high elf doing a “walk about” of the known world, his background is shrouded in mystery and he shies away from other high elves, known for being impetuous and running out of rooms as fast as he runs in (usually followed by something with lots of teeth). Played by my son, Thomas.

Melianthe – Level 9, ½ Elf Necromancer (Neutral Evil), by use of his owl familiar tends to be the scout of the party, eschews actual necromantic spells in favor of fireballs and wands of lightning, tends to freak when confronted by enemies immune to both, with a whopping 46 hit points he constantly reminds (i.e. ridicules) Luke on his girly man physique. Played by Karl.

Brother Adenoid – Level 10, Human Cleric (Chaotic Good), has the best armor (full adamantine plate +2) which is required as he darts in and out of battle healing people which tends to really aggravate the enemy making him a prime target, best known for taking a 4,000 foot swan dive and exploding in a ball of fire upon impact due to the 10 pots of Greek fire in his backpack (old nickname: The Lifegiver, new nickname: The Crispy One). Played by Glenn (who is British and cannot seem to speak “real” English!)

Notable NPC’s:
Merkatrig – Level ??, ½ Elven (maybe) rogue (of some sort… maybe) (True Neutral (supposedly)), the catalyst for this adventure. Played by me, Mike the GM (aka “I can be bribed with double stuffed Oreos” Mike)

************************************************************************

Start

The party finds itself sitting in a well appointed side room of the local Adventurer’s Guild chapter house. On the table is the discussion as to what to do with the amount of money they have amassed collectively in their years of adventuring. After taxes, paying for reincarnations, having a few healing potions and such made for them, they still have close to 25,000 gp to use up. Talk turns to possibly building a small keep or tower complex near a vineyard or even Castle Anthrax…

At this point a soft, feminine voice clears her throat and says “Excuse me- may I sit?”. This startles the party as one second she was not there and the next she was. Dressed in soft, black leather with a dark grey cloak having the hood pulled up she is difficult to make out. Peeking from under the cloak are the intricately carved obsidian pommels of two weapons. Her hands are gloved in supple black leather that shimmers in the light. At her throat a small, perfectly cut blood-red ruby set in dark iron glows ever so slightly.

Asking her to take a seat she quickly gets down to business. Her enquiries for a group of capable adventurers (i.e. ones who have not been killed yet) to aid her in a “small matter” have landed her at the groups feet. Quickly getting down to business she states her name is Merkatrig. She then presents both the problem and her proposal. Merkatrig states the following:

“I am the daughter of a mighty southern ruler. He is currently in a war with 2 of his vassals when it came to his attention via scrying that a pearl of great power has recently been discovered. He very much wants this pearl to keep it from falling into the hands of his enemies. As he can not leave his kingdom at such a time I was sent, his only recognized daughter, to find aid in retrieving it. I am prepared to offer partial payment up front for your aid with a greater reward to be given once the pearl is recovered and delivered to my father.”

The party not only questions her but also secretly uses Detect Lies and Detect Alignment which come up as her telling the truth to all information asked of her and being True Neutral. Additional questioning garners the following information:

- She is under orders not to divulge her fathers name or kingdom.
- The pearl is a giant pearl approximately 8 inches in diameter.
- The pearl is a “Force Pearl” having various powers related to force spells – useful in both offense and defense.
- Her father does not want to attract undue attention and so quietly dispatched her to recover the pearl.
- She knows the pearls last known location (4 days ride) from directions scryed by her father.
- The pearl has no known owner and the party would not get in trouble for retrieving it.
- While she will not admit her class or race she does state that she has a “knack” for unsticking doors and is quiet enough that she does not wake cats even when walking by them.

The party asks about the partial payment. She reaches into a scroll tube and slides a scroll of Limited Wish to the party. When asked about additional payment she again reiterates that her father is a mighty wizard with a treasury befitting a ruler. While vague on the details she states that “almost anything within reason could be negotiated”. The party shortly thereafter agrees to the job.

The next day they set out for the pearls last known location- the abandoned tower of a minor wizard deep in a forest. On the second day they stop at a small village, Islee, where a small traveling one-ring circus (“Murban’s Magnificent Manifestation of Merriment”) has set-up for the night just outside of town. The charge is 1 silver for entrance to the circus.

Most of the party goes (Luke bows out claiming he’s tired- must be that weak constitution). The rest of the party sees a so-so show composed of a hedge wizard doing a few cantrips and sleight-of-hand (“charlatan” mutters Melianthe), a knife thrower, three gnomish clowns, a beastmaster with a tired looking tiger, a strongman, and of course, Murban, a bardish ringmaster. After the evening entertainment the party retires back to the inn.

Deep in the night the party is awakened by a shout from outside. One of the local town guards is yelling “Arson! Arson!” and can be seen struggling with someone near the stable. A small fire on the side of the barn is burning while the glint of an oil flask lies in the grass nearby. Fearing Merkatrig is up to no good (suspicious, aren’t they?) Krunk grabs her axe and enters Merkatrig’s room to catch her quickly donning her armor. It is quite apparent that Merkatrig had rolled out of bed at the sound of the alarm.

Meanwhile, as more town watch appears, Melianthe casts Burning Blood - a very nasty damage over time spell. The proximity of the guard kept her from just whacking the shadowy figure with a lightning bolt from her wand. With great satisfaction Melianthe can see the arsonist fall to the ground twitching in pain. At this point a town guard with a lantern arrives to find the twitching figure to be…Adenoid! (in his bed clothes no less!)

The Burning Blood spell almost killed the party’s cleric who managed to get off a healing spell despite the pain. Adenoid is very quickly arrested and brought to the town magistrate. Adenoid professed no knowledge of attempting to set fire to the stable. A local cleric from a nearby monastery was summoned who cast a Detect Lie on Adenoid. However, it was found out that he truly did not remember doing it.

Confronted with this, as well as the party’s use of an offensive spell on one of their own, the magistrate decreed Adenoid to be held in the town jail until morning. At that time the party was to leave and not come back. Additionally a 5 gold piece fine was levied to replace the portion of the stable damaged by fire. Bright and early the next morning the party rides out of town.

The additional two days of travel passes uneventfully with the party going deep into the countryside until they come across an abandoned wizard’s tower. Standing 3 stories tall the tower is covered in lichen and vines in the middle of an overgrown field. Some of the upper battlements are broken off and laying on the ground. The door to the interior stands open, swinging gently in the wind.

“All right!” says Krunk, “Maybe we can use this as our base of operations and invest in rebuilding it.”

The rest of the party turns in their saddles, looking at Krunk with a mixture of horrified amazement and perplexed anxiety.

“Well… it needs a little work, maybe some gardening and a little paint… and a walled compound… maybe staff and guards… a working bathroom would be nice… how about a nice shrubbery by the front door?” says Krunk.

This of course elicits about 5 minutes of “Roger the Shrubber” jokes… time for cookies and a Pepsi...

Entering the tower they find the downstairs a musty and dim place filled with broken furniture, rotting carpet, and small critters living here and there. The second floor, while divided into 2 rooms, is much the same as the first floor. However the *third* floor houses what was once obviously a wizards workshop, or what is left of one. The whole floor is scorched, broken glass is everywhere, furniture has been smashed as if by an explosion, and the trap door leading to the roof is not there. Instead a square hole exists with obvious signs of the trapdoor being blown out of its mountings.

Against a back wall is a small silver box with unusual designs, resting on top of some rubble. As Krunk comes up the stairs she can quite easily see the box… right between the legs of a rather massive earth elemental taking up about 1/3 of the room. Krunk quickly ducks back down as a huge fist impacts where her head was, showering the party below with splinters.

“Bastard is ruining our hardwood floors” Krunk growls.

The party quickly makes plans to overcome the elemental. The major impediment is getting through the 5’ x 5’ trapdoor without being squashed, combined with limited fighting space in the room itself. Stacking up like a SWAT team executing a no-knock warrant they rush the room.

The first one in is Krunk- while not the best protected she has the most hit points at 119- followed by Melianthe clutching her wand of lightning, who rushes up the next set of stairs to the roof. Larial, Ruthan and Merkatrig are next up thereby filling the room with every capable fighter given the space constraints. Adenoid takes a position against the wall between the two sets of stairs in order to be able to respond to anyone needing a heal. Finally, Luke stands in the trapdoor leading to the second floor, half in and half out in order to fire his bow but being below the "swing line" of the sword armed fighters.

The battle is tough and lasts for 8 rounds. Of note was Melianthe leaning down through the roof trap door to fire her lightning wand point blank at the elemental. This resulted in a critical back hand that almost killed her outright as well as almost hurling her off the roof- impact with a battlement "saved" her from a 3 story fall. While the cleric was busy rushing to save the necromancer the elemental focused primarily on Krunk.

With 3 hits from its massive fists, the elemental smashed Krunk down to less then 25 hit points. Only the use of a bardic heal from Ruthan coupled with the use of one of Grey Fury’s power (Heal Critical Wounds 1/day) allowed Krunk to remain standing for another round. This allowed Adenoid to get back down from the roof to resume overall healing duties just as Krunk, hit twice more, dropped down to 11 hit points.

During the fight it was noted that Merkatrig stayed behind the elemental. She fought with a short sword in one hand and a dagger in the other. Both weapons had glossy, black blades similar to obsidian. The sword dripped a yellowish-green substance while the dagger dripped a golden-yellow one. Of the two it was quite clear that the dagger dripped acid due to the burn marks it was leaving on the floor.

Eventually the elemental was brought down- crumbling into a large pile of earth and rock. Merkatrig quickly claimed the box, opened it and reached in (in fact her whole arm went into the box!) Withdrawing her arm she stated the party was too late- that the pearl was gone.

Looking at the box Merkatrig asks if anyone can read the writing in the hopes that some clue provides information on the pearl. Use of a Read Languages spell proves fruitless- the language (if it is a language) on the box cannot be translated. Asked if anyone may have the knowledge to decipher the box symbols the party sets out for a local wizard-sage they know, named Geolain. He resides about 8 days ride from the tower. Before leaving Krunk hammers a sign into the ground by the tower that says “Sayl Pendin’”

End of Session 1

Party approaches abandoned tower:


First and second floor cleared, Krunk heads for the third:


Ruh-roh shaggy! Earth elemental takes a swing at Krunk with the box seen between its legs:


After SWAT rush- everyone in position immediately after Turn 1:


Necro down! Brother Adenoid rushes to heal Melianthe:


Meanwhile the fight rages on:


Elemental dead... Merkatrig claims the box:
Blackhawk1
Orc
Posts: 155
User Offline Click here to see the profile of this user
Location: Bethel, CT
The administrator has disabled public write access.
"If one does what God does enough times one will become as God is"
Hannibal Lector, "Manhunter"
 
#14131
AD&D Adventure Story Thread 8 Years, 3 Months ago  
I found the character descriptions very delightful. I'm at work...so I'll have to come back to read the story.
4,000 foot dive? To his death I'd think.
Poor fighter. 22 HP? Is that all? ;)
weaverjk
1st & 2nd Edition D&D DM & Player
Orc
Posts: 447
User Offline Click here to see the profile of this user
Gender: Male Location: Garden City, MI USA Birthday: 01/01
The administrator has disabled public write access.
62 sets and counting. In addition, a boatload of individual pieces or sets of pieces.
 
#14132
AD&D Adventure Story Thread 8 Years, 3 Months ago  
Thank you! :D

He did indeed die. The impact killed him and we then rolled for what, if any, equipment survived. During that process was when it was discovered he had the Greek fire. So to add insult to injury he got squished then immolated *PLUS* anything that actually survived the fall was subsequently destroyed in the fire. I believe only his helmet and a single scoll in a steel scroll tube survived.

Luke has a whopping 42 hit points. As a DM I give all first level players max hit points with their Constitution bonus included. So he started out with 10. In the ensuing 9 levels he has managed, on average, a whopping 3.5 hp rolled per level on a d10. Now that I am thinking about it I believe he did roll a 10 - once- which was cause for celebration so that skews my calculations (taking away that 10 gives an average roll of 2.75 for the remaining 8 rolls). Plus he hates plate armor- as an archer he wears only chain or leather types.
Blackhawk1
Orc
Posts: 155
User Offline Click here to see the profile of this user
Location: Bethel, CT
The administrator has disabled public write access.
"If one does what God does enough times one will become as God is"
Hannibal Lector, "Manhunter"
 
#14133
AD&D Adventure Story Thread 8 Years, 3 Months ago  
So I guess you're using the third edition D&D rules, Blackhawk? Do you use houserules, and which ones, if any?
Odhanan
Orc
Posts: 110
User Offline Click here to see the profile of this user
Location: British Columbia, Canada
The administrator has disabled public write access.
 
#14134
AD&D Adventure Story Thread 8 Years, 3 Months ago  
I've been leery of rolling hit points since I started playing in 1977. Sure, I'll take the good rolls with the bad for attacks, saving throws, skill checks, etc., but I've never liked being permanently hosed by poor die rolls when leveling up.

I guess that's why I tend to prefer point-buy systems for ability scores and using a formula for hit points. But that's just my preference.

In the end, the really thing that matters is whether people are having fun. If they are, that's what counts. It sounds like you have an entertaining group, and I hope the campaign is a blast.
Kradlo
Minotaur
Posts: 1003
User Offline Click here to see the profile of this user
Gender: Male Location: Byron Center, MI Birthday: 10/20
The administrator has disabled public write access.
Kradlo
Make Mine Master Maze!
 
#14135
AD&D Adventure Story Thread 8 Years, 3 Months ago  
Od- I am using AD&D 3.5. As for house rules, I cannot think of any right off the bat- I more or less stick to the rules.

Kradlo- Yep -this is the same gaming group I have had for about 6 years now although some people I played D&D in high school with way back in 1979. I have to admit I was kind of concerned with Lex's low rolls for his fighter, but he adapted by becoming uber-archer (which has really worked out for the party) as wella s making sure he has a clear run to the door :D. To balance it out the character played by Craig, Krunk, never seemed to roll under a 10 for her hit points except once. So Krunk is definitely the tank of the party.
Blackhawk1
Orc
Posts: 155
User Offline Click here to see the profile of this user
Location: Bethel, CT
The administrator has disabled public write access.
"If one does what God does enough times one will become as God is"
Hannibal Lector, "Manhunter"
 
#14136
AD&D Adventure Story Thread 8 Years, 3 Months ago  
I've been leery of rolling hit points since I started playing in 1977. Sure, I'll take the good rolls with the bad for attacks, saving throws, skill checks, etc., but I've never liked being permanently hosed by poor die rolls when leveling up.
Our House Ruled system:

Hit Die What You Roll
d12 d6+6
d10 d5+5
d8 d4+4
d6 d3+3
d4 d2+2

I really dig this system because you still get to roll, but it can never be worse than average. Makes for beefy characters.
dudebird
Ogre
Posts: 535
User Offline Click here to see the profile of this user
Location: british columbia, canada
The administrator has disabled public write access.
 
#14137
AD&D Adventure Story Thread 8 Years, 3 Months ago  
I don't know though, my first 3rd E character was a Rogue (ended up multiclassing into Wiz of all things to get more hp) that at 12th level had 30 hp, and that was after getting a familar that gave toughness, and getting an amulet of health that finally gave him a+1 mod from Con. giving 15 points from feats and con, half of his hp were from outside sources. i kept track of the roles, i only rolled higher than a 1 a few times, and they were all in the Wizard class.

And i have to say it was one of the characters i enjoyed playing the most, and he didn't shy away from combat, he was just very particular about who and how he fought, it effected how i played him, and made him much more fun to play. He ended up taking more damage from the parties Sor's poor placement of area effects than he ever did from the enemy (i later found out that the player who had the Sor didn't like me and what i thought was poor placement were actually designed to catch me as well..., luckly evasion and a few other things kicked in most of the time.)

For many years we tried other systems, like you must take the top half of the die (if you are a d6, you can't roll bellow a 3, a d10 a 5), but compaired to the NPC's you get very loopsided and in the end stoped it, becuase it made for more interesting characters.
Ghenghis Ska
Minotaur Lord
Posts: 2373
User Offline Click here to see the profile of this user
Location: Northeast CT, USA
The administrator has disabled public write access.
More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#14138
AD&D Adventure Story Thread 8 Years, 3 Months ago  
My thought on this- not everyone will be an "uber" character.

I also have found that "weak" characters make for interestign characters. You have to think more to stay alive.
Blackhawk1
Orc
Posts: 155
User Offline Click here to see the profile of this user
Location: Bethel, CT
The administrator has disabled public write access.
"If one does what God does enough times one will become as God is"
Hannibal Lector, "Manhunter"
 
#14139
AD&D Adventure Story Thread 8 Years, 3 Months ago  
The basic idea of rolling hit points, etc., I always thought, was to make you THINK before drawing sword, screaming "Death before Dishonor!" or some such anthem or battlecry, and charging in at a pack of Dire Wolves.

I had a thief who could not fight his way out of a single-layer wrap of wet Kleenex, but that little sucker could open any lock, detect any trap (and jimmy it), and sneak up on an alert Wolverine with a thorn in his paw! And you did NOT want him around you with a dagger if he was mad at you.

But I once had a level 1 halfling stomp him into snail snot - half-asleep.

Go figure.

See ya!

Jim

PS: You should see Sandy flinging Magic Missiles - deadly! But don't ask her to cover you in a swordfight; she's not rolled up that way. And she's up to Level 10 or 11 now.
jkratzer
Minotaur Lord
Posts: 2057
User Offline Click here to see the profile of this user
Location: Baltimore, MD
The administrator has disabled public write access.
Jim Kratzer, a/k/a The Mad Yank
Proud Vietnam Veteran, LOUD VFW Lifer
insane GM
 
#14140
AD&D Adventure Story Thread 8 Years, 3 Months ago  
It's funny how a thread evolves. This one has obviously become the Hit Point Thread. Always a popular topic, I've found.

As for drawing swords and charging the Dire Wolves with a battle cry, it depends on the character you're playing. You're a sneak thief? Then you'll head for the first thing you can climb to put you out of reach of their fangs. If you're a blood-crazed berserker, you'll charge like the madman you are. If you're a spellcaster, you may hang back and toss in some arcane death, or cast your buffs on the meat shields, or cast the buffs on yourself and wade in like the warriors do.

It's all in the game. With random hit points, the luck of the die rolls may serve to dictate what path works best for you. Hence, the archer fighter with low hit points that prefers to deal with the foes at distance.

Preference aside, any system can be fun with the right players and the right GM. I'm looking forward to continuing tales of Blackhawk's group, if this thread ever gets back to its original topic.
Kradlo
Minotaur
Posts: 1003
User Offline Click here to see the profile of this user
Gender: Male Location: Byron Center, MI Birthday: 10/20
The administrator has disabled public write access.
Kradlo
Make Mine Master Maze!
 
#14141
AD&D Adventure Story Thread 8 Years, 3 Months ago  
It will... session 2 was last sunday.

I'll probably write it up over Memorial Day weekend. Big Event Of Session 2- Ruthan becomes fishbait....

Sorry I cannot be faster but I have:
-family
- work (and because I work with Blackhawk helicopters in troubleshooting I can get a call at any moment to go fix a problem somwhere in the world
- curently in school (doctorate)

But I do enjoy these side debates!
Blackhawk1
Orc
Posts: 155
User Offline Click here to see the profile of this user
Location: Bethel, CT
The administrator has disabled public write access.
"If one does what God does enough times one will become as God is"
Hannibal Lector, "Manhunter"
 
Go to topPage: 12
Your Cart:
0 Items Order Total: $0.00

0 Product
$0.00



Login to see your account info

Once you login you will be able to see your different account areas here, order history, shipping information and your account information.