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Make on the spot?
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TOPIC: Make on the spot?
#8087
Make on the spot? 9 Years, 2 Months ago  
Hey all!

Im kinda new (first post) and am in Perth, Australia and sadly, cannot get my hands on dwarven forge stuff YET!
I am planning to have at least 3 sets and a few individual DF stuff by the end of the year.
Poor I know but Im 14 and get $5-10 (Aussie) a week.
I was wondering, (we have an average table) if you could make the dungeon as you go along so the PC's don't know the layout?
or will this take way too long and spoil the flow? :?:
Warped_Djinni
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#8088
Make on the spot? 9 Years, 2 Months ago  
It's probably going to slow things down if you try to build as you go. HOWEVER, there are several options:

1. Perhaps the most popular -- cover the assembled layout with pieces of paper or cloth. As players reach an area, uncover the layout. If you want to use traps, secret doors, etc. simply replace certain pieces with the revealed trap as it's discovered/tripped...

2. Also good, but tricky -- keep assembled "rooms" somewhere hidden, on boards. When a room is reached, take out the fully assembled room and place it on the table.

Even a small room, without using the bowtie connectors, takes a minute or so to setup on a table, and larger rooms take much longer. It would interrupt the game too much.

PLUS -- one of the coolest aspects of DF, IMHO, is that it can show not just the basic layout, but it can be a fully furnished dungeon, showing everything but the ceiling! Hasty assembling takes away from that.

It's much cooler if the players suddenly see a room with tables, piles of treasure, a few monsters, some overturned bookshelves, etc. Have everything in place to show them what their characters are actually SEEING, and that can take quite awhile to set up. Better to have it ready in advance and then quickly "unveil" it when appropriate.

L
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#8089
Make on the spot? 9 Years, 2 Months ago  
k

Thanks for that advise, maybe, I was thinking I could make the rooms, then join them onto each other as the PC's entered a new room? Or is there an unseen problem with this?

Warped
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#8090
Make on the spot? 9 Years, 2 Months ago  
Hi guys!!

Well, I usually don't have much space to make huge layouts, so I sometimes use a system based on square sections of a dungeon. It's very useful to make true laberinths as well.

You can design (i use an excel sheet) the whole dungeon composed in square sections, being carefull the always connect in the same way in the fourth directions. So, you can make that sections as big as you can, and when your heroes leave this portion, construct the next. It's like some type of crossing roads. The variations are a lot. You can let all the sections the same way, and design 50 or 60 of them, and you'll have a true laberinth in what the heroes can lost themselves if they don't draw a map, and I LIIIKE TO SPIN THE SECTIONS :twisted: when the heroes reach the center, (make a stony sound to give them some clues... ;-))) but they never know the sections has spinned of course... simply they'll not know that they are not going to the following section the direction they think. You can make every section a bit different changing some pieces (try it, with a bit of effort, you can get truly different sections, changing only 3 or 4 pieces). The sections can be one are or several rooms and passages, designed in the way you can connect them in the four directions with other sections. Well, hope this gives some ideas, the variations, as I said are much much more...

Greetings!!
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#8091
Make on the spot? 9 Years, 2 Months ago  
I asked a similar question a long while back and Darkfather posted in this thread pictures of how he does the DF dungeon with covering parts and uncovering as he goes.
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#8092
Make on the spot? 9 Years, 2 Months ago  
Towels work wonders for keeping stuff hidden. And if you're worried about metagaming, you can always change a few key walls on the go, or just leave spare pieces covered up as red herrings.
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#8093
Make on the spot? 9 Years, 2 Months ago  
k

Thanks for that advise, maybe, I was thinking I could make the rooms, then join them onto each other as the PC's entered a new room? Or is there an unseen problem with this?

Warped


It really Depends on the Amount of Time You Have and the Detail with Which you want to Dress your Layout... If The Players Do Not Mind Leaving the Room For a Few Minutes Before they enter a Major Encounter Area (Or Mis leading them Every Now and then to keep them from Guessing too Much), then you Can Send Every One out For Some Vege-mite and Crackers or Whatever....<Chuckle>... Then While the Players are on Break Build the next Section... Just Make sure that you MAP everything really well since You will be Picking up the Previous areas as You Go... And Hey Let Us Know What You Decide to Do, and How it Turns out?
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#8094
Make on the spot? 9 Years, 2 Months ago  
I can only agree with MyLord - the main question is time and the detail you want to go. I will post some bits in the Photo section to outline my own solution which helps me with the build on the fly. But I felt it is better in this section with a few photos attached.

Thod
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