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How do you 'randomly generate' dungeon on the fly?
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TOPIC: How do you 'randomly generate' dungeon on the fly?
#65446
How do you 'randomly generate' dungeon on the fly? 3 Months ago  
I apologize if this has been asked a bunch of times, but I couldn't quite find anything on it.
it seems many use DF for Advanced Heroquest, Warhammer Quest, Ravenloft, etc.

It also seems those games use 'fog of war' and generate new corridors and rooms via a card draw or dice roll.

So:

Do most of you just build a big pre-planned dungeon and leave that part of the game mechanic out?

Do you just quickly build stuff as you go?

Do you have rebuilt corridors and rooms that you Velcro to balsa wood tiles?

Do you do something creative that I hadn't even thought of?

Just gotta know how you WHQ-type players tackle this with your DF gear...

Thanks!
dfwpiper1
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#65448
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
Velcroing pre-built rooms to foot square boards has been my solution. Works well for portability and stopping metagaming.
The only problem I've had is finding an adhesive that doesn't peel off the base of the Game Tiles. The velcro tends to be stronger than the glue if pieces aren't carefully separated.
Magniopi
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#65452
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
A lot of DF users will set up the entire layout, then cover it by sections (rooms, hallways) with pieces of cardboard or cloth.

Others set up the entire layout, take a picture or draw a map, then remove the pieces (possibly grouped in boxes) to set them up quickly during gameplay.



For a random maze, you can create a simple table to go with a d20. (Feel free to change those numbers to suit individual preference.)

ROLL
1..........trap
2..........stairs down
3-4.......right turn
5..........opening in right wall
6..........X intersection
7-10.....straight passage
11-14...room
15........T intersection
16........opening in left wall
17-18...left turn
19........stairs up
20........encounter

Anyplace it starts to overlap itself, you'll need to put a dead end instead. And if you run out of a particular type of piece, you will have to start rerolling that result. You can create additional tables or mechanics, such as rolling a d4 to see how many doors there are in a room.

You might also have some pre-planned rooms, traps, and encounters to introduce as those results come up. You can have them occur in order, or roll to see which one you use at that juncture. Then just set them up and let the mayhem begin!
jackattack
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Last Edit: 2014/05/28 14:37 By jackattack.
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#65458
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
Central Casting: Dungeons had a really cool set of charts for generating random dungeons. I used one for an adventure that I ran at DunDraCon, in which the party eventually faced Prince Gaynor the Damned. When using Master Maze, you can just grab what you have handy and go from there, or create a chart based on the pieces that you own.

Your adventures can be scripted well in advance, or you can play it by ear. As long as you and your players are having fun, then you're doing it right.
Kradlo
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Kradlo
Make Mine Master Maze!
 
#65459
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
Here's an online random dungeon generator:
donjon.bin.sh/d20/dungeon/
jchunick
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Proud Father of two mini-geeks; Daughter: "Dad, what does that say?" (after enchanting a diamond sword in Minecraft).
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#65461
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
There are always the tables from the DMG 1E.
brvheart
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#65473
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
Thanks for all the good stuff! I was even half joking about the Velcro thing but looks like it's been done!

I sorta think we drifted a bit off topic tho... This wasn't so much 'what random system you use to generate your dungeon' as 'how you get around the seemingly-mood-breaking clumsiness of building the dungeon as you go...once said random generator tells you what that next section is' ...or perhaps it's really not as time consuming as I think it'll be. Hmmm guess I'll only know when I officially try it. That Velcro idea is sounding pretty good...
dfwpiper1
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#65477
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
Oh, sorry.

If you randomly generate a large section, you can call a short break -- bonus experience to the player who offers to bring you something from the fridge.

Or, make the random generator part of the play. Each player at the table rolls in turn, the DM puts the pieces in place. And no one can complain that the DM rolled against them.
jackattack
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#65491
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
I pre-assemble the whole dungeon on several medium-sized MDF boards. I bring them along on the table as needed.
biowizard
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#65500
Re:How do you 'randomly generate' dungeon on the fly? 3 Months ago  
I lay out my dungeon in advance, then cover it with sheets of paper as the players advance. That keeps them in the dark about what's ahead of them. But you can also add sections if the players find a secret door. Having the new section on a MDF board is a pretty cool way to do it; I may have to steal that idea.
Kradlo
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Kradlo
Make Mine Master Maze!
 
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