Welcome, Guest
Please Login or Register.    Lost Password?

Using DF tiles with Dungeon Commander
(1 viewing) (1) Guest
Go to bottomPage: 1
TOPIC: Using DF tiles with Dungeon Commander
#61841
Using DF tiles with Dungeon Commander 5 Months, 1 Week ago  
On the Caverns Kickstarter page someone asked about using the caverns tiles for Dungeon Command would be feasible. So, after getting home I pulled out two sets of Dungeon Command (Curse of Undeath, along with Tyranny of Goblins) and got to work.

First, I set up the standard DC board.



Then, I grabbed tiles from last year's KS equivalent in shape to a two-set pledge of cavern tiles plus stretch goals (at today's 750k mark). I used these to populate the map.



As you can see, two sets and stretch goals at the current (750k) stage don't quite fill the entire map. There are some missing floor spaces, as well as a few missing walls. It's close, though! Three sets should be more than enough to cover a standard 2-player map.

After that, I grabbed a few more pieces, including pieces from last year's add-on packs to quickly flesh out a full map. Barrels and treasure chests represent the gold piles in the actual game. I used beds, tables, and chairs to designate some, but not all of the difficult terrain. I didn't designate either the hazardous terrain or the magic circles, as I was too lazy to go through all my cardboard tiles! Cardboard tiles, dungeon dressings, or even colored chips could solve this problem.



Thoughts:

With slight modification to the maps, using Dwarven Forge pieces to play Dungeon Command shouldn't be difficult. The two important things to take into consideration are that the walls will usually not be one full square in width, an important consideration when using the burrowing mechanic. Another one is that the placement of characters on the "half width" squares next to walls could pose some difficulty where many figures are in close proximity. A third, more minor point, is that odd-with (e.g. 3 squares) passages or rooms will by necessity need to be changed a bit due to the even-width size of the DF tiles.
Overall, I think the tiles would add much to the feel of the game. A few add-on packs and clear-cut house rules as to wall width and half-tiles should alleviate most any problem caused by making the switch from the cardboard maps to DF tiles! Add in some dungeon dressings and other ornamentation and the battles get a lot more interesting!



Cheers,

Maeltrous
maeltrous
Kobold
Posts: 9
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#61842
Re:Using DF tiles with Dungeon Commander 5 Months, 1 Week ago  
A few more photos, this time with figures from the Curse of Undeath and the Tyranny of Goblins sets:













--Maeltrous
maeltrous
Kobold
Posts: 9
User Offline Click here to see the profile of this user
Last Edit: 2014/03/14 09:29 By maeltrous.Reason: Trying to show the pictures
The administrator has disabled public write access.
 
#61843
Re:Using DF tiles with Dungeon Commander 5 Months, 1 Week ago  
Great job! Looks terrific.

I have all the Dungeon Command sets, but have not yet been able to play.
DungeonBuilder
Goblin
Posts: 98
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#61889
Re:Using DF tiles with Dungeon Commander 5 Months, 1 Week ago  
Wow that looks awesome thanks for doing that. Those look like a lot of fun to play in for sure. I'll be upping my pledge to three sets for sure. Thanks a lot again looks amazing.
Shadowbooth
newbie
Posts: 1
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
Go to topPage: 1
Your Cart:
0 Items Order Total: $0.00

0 Product
$0.00



Login to see your account info

Once you login you will be able to see your different account areas here, order history, shipping information and your account information.