Welcome, Guest
Please Login or Register.    Lost Password?

Combat with minis & DF
(1 viewing) (1) Guest
Go to bottomPage: 1
TOPIC: Combat with minis & DF
#55699
Combat with minis & DF 1 Year, 1 Month ago  
So when you guys use DF and minis are you doing tactical combat ala D&D 4E with strict movement in inches and ranges for spells etc? Or do you use it for a representation of the basic room layout and enemies within, but still conduct combat using the theatre of the mind?
The Snake
Kobold
Posts: 15
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#55701
Re:Combat with minis & DF 1 Year, 1 Month ago  
Both. Some rooms are dead on and others require imagination. Personally I like it that way.
thebigteacher
teacher of small children
Orc
Posts: 273
User Offline Click here to see the profile of this user
Gender: Male thebigteacher Location: The Damp Pacific Northwest Birthday: 01/26
The administrator has disabled public write access.
 
#55707
Re:Combat with minis & DF 1 Year, 1 Month ago  
Mostly you can perform tactical combat with no problems at all. Occasionally, however, you need to get creative: trying to balance a large size mini on a set of stairs will be difficult no matter what terrain you use.

I would say that using DF has fundamentally changed they way my group handles combat, but all in good ways. For instance, when everyone can clearly see the positions and line-of-sight of all combatants, combat moves twice as fast as when using a map. No one ever needs to be reminded of how much cover that goblin is getting behind that pillar.

Also, since introducing DF, we have changed our house rules concerning combat to incorporate negatives on attack and movement whenever a players mini is "too close to a wall for full range of motion" (ie placed in one of the 1/2 squares that sit next to walls). If you can't picture that scenario, don't worry. You'll understand when you use DF the first time.

These and other changes have made combat more fluid, understandable, dynamic, and more realistic IMO. And getting combat over in almost half the time leads to more adventuring, which my players really appreciate.
jasdotcom
FREE-STANDING WALLS!!
Orc
Posts: 270
User Offline Click here to see the profile of this user
Gender: Male Location: Seattle, Wa.
The administrator has disabled public write access.
 
#55710
Re:Combat with minis & DF 1 Year, 1 Month ago  
Great idea with the 1/2 square and not able to have full range of motion - think I'll steal that~!

We do 3.5/pathfinder tactical combat with no problems at all. Sometimes if I have a lot of accessories decorating the room and/or the room is very small then some of my players meat paws end up knocking stuff down when they try to move their mini, but thats not really a big deal. We actually have one player who is so clumsy that he is not allowed to touch any of the minis (not even his own!) - whoever is sitting to his left moves it for him :)
Harneloot
Minotaur Lord
Posts: 2565
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
Champion of the 6" DOE Hallway!VINDICATION!~!

NASCRAG Champions 2011!
 
#55711
Re:Combat with minis & DF 1 Year, 1 Month ago  
It's very handy for rooms with complicated shapes or features that might be difficult or inconvenient to describe in full detail. Having the 3D visual can be much clearer for DM and players alike, and can prevent delays clarifying the layout of the room to justify or deny various actions or maneuvers. You don't have to count squares or use rulers for LOS, but DF can still enhance the theater of the mind style of play.
jackattack
Minotaur Lord
Posts: 2655
User Offline Click here to see the profile of this user
Location: USA
The administrator has disabled public write access.
 
#55717
Re:Combat with minis & DF 1 Year, 1 Month ago  
We have always flowed freely between more tactical and theater of mind as we're calling it. Whichever seems most appropriate at the time, sometimes a bit of both.

I am eager to begin using DF and minis specifically to deal with addressing the level of detail some players crave for their decisions. This way they know who is facing where, LOS, etc exactly like has been mentioned. It will save a lot of time and headache... especially with one particular player!
LordDust
Orc
Posts: 431
User Offline Click here to see the profile of this user
Gender: Male Location: Indiana Birthday: 01/22
The administrator has disabled public write access.
My players rue the day I bought "Dragon Mountain". Ever since they give every creature a bit more respect. You never know when the GM will decide that this group is crafty...
 
#55728
Re:Combat with minis & DF 1 Year, 1 Month ago  
Harneloot wrote:
Great idea with the 1/2 square and not able to have full range of motion - think I'll steal that~!


Yup, I second using DF for Pathfinder's tactical combat without difficulty; as the others have mentioned, it tends to be just the opposite.

I too use the penalty rule for creatures in the 1/2 square - usually, I just deem the creature to be "squeezing" as per the d20 rules.
Fu-Man Chu
Orc
Posts: 322
User Offline Click here to see the profile of this user
Location: Riverside,CA & Indianapolis,IN
The administrator has disabled public write access.
Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#55732
Re:Combat with minis & DF 1 Year, 1 Month ago  
There have been a couple of mentions of Pathfinder's combat system. Does it differ from 4th edition D&D significantly? Are these rules found in the basic rulebook for Pathfinder?
I have been looking for a set of combat rules that are more of a focus on combat than on roleplaying. Other than D&D minis and Dungeon command are there any other sytems out there?
Lastly does anyone know of a conversion system or guidelines to convert a hex grid to a square grid?
jefflatt
Goblin
Posts: 20
User Offline Click here to see the profile of this user
The administrator has disabled public write access.
 
#55739
Re:Combat with minis & DF 1 Year, 1 Month ago  
jefflatt wrote:
There have been a couple of mentions of Pathfinder's combat system. Does it differ from 4th edition D&D significantly? Are these rules found in the basic rulebook for Pathfinder?
I have been looking for a set of combat rules that are more of a focus on combat than on roleplaying. Other than D&D minis and Dungeon command are there any other sytems out there?
Lastly does anyone know of a conversion system or guidelines to convert a hex grid to a square grid?


I personally find the Pathfinder combat system (which is basically the D&D 3rd edition combat system) to be more tactical, with quite a bit more options than D&D 4. Now, I'm not saying it's more "realistic", but combat is certainly an integral part of the rules set. Here are the rules if you are interested - www.d20pfsrd.com/gamemastering/combat (note, it's much easier to learn in person than trying to figure them out by reading.)

I have also enjoyed Hackmaster's (5th edition) take on combat - in particular the general philosophy and feel of it. For my home campaign running Paizo's Rise of the Runelords, I have a modified version of the standard Pathfinder rules using some of the design elements from HM5 - kind of a mash-up if you would.

In any case, the tactical nature of either of those systems work VERY well with DF!
Fu-Man Chu
Orc
Posts: 322
User Offline Click here to see the profile of this user
Location: Riverside,CA & Indianapolis,IN
The administrator has disabled public write access.
Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#57309
Re:Combat with minis & DF 1 Year ago  
I house rule any grid system to measuring distances rather than counting squares, so the "half squares" are just normal area to be fought in. Also I use 1E AD&D's 10' corridor is three inches wide, so the extra 1/2" on the wall pieces is just right to fit 3 25mm figures side by side in a 2 piece wide hall.
scorpio616
Kobold
Posts: 15
User Offline Click here to see the profile of this user
Last Edit: 2013/10/20 19:33 By scorpio616.
The administrator has disabled public write access.
 
Go to topPage: 1