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Storage and Inventory Control?
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TOPIC: Storage and Inventory Control?
#54789
Re:Storage and Inventory Control? 1 Year, 3 Months ago  
Fantastic! Very helpful responses.
Law, thanks for the links and HQFrance, I find the pictures enlightening.
Thank you.
LordTentacle
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#54793
Re:Storage and Inventory Control? 1 Year, 3 Months ago  
Np u're welcome.
The photo shows you the best way to keep all your set pieces seperately by theme. It's easy then to find out where you have put the doors, the medieval furniture, the dungeon ruins, the cavern parts etc. ^^
HeroQuestFrance
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Cavern & Cavernous passages set / Cavernous Lake & River & Wall set / Advanced Builder set 1 &2 / Room & Passage set / Narrow Passage set & Wicked Addition set 1 & 2 / Deluxe Room set & Octagonal Room set / Trap set 1 & 2 / Fantasy Floor & Starter sets / Den Of Evil set & Room & Wicked Additions sets / Medieval Building & Expansion set / ROTA set 1 & 2 & entrance / Hellscape set / All Accessories
 
#54940
Re:Storage and Inventory Control? 1 Year, 2 Months ago  
Another forum regular suggested this idea on a different thread. I picked one up and found it PERFECT for my storage needs:

Ikea ALEX Drawer Unit on casters wheels LINK

It measures 26 inches tall with the wheels on, available in colors black or white and has 6 drawers: the top three are 2.5 inches deep and bottom three are 3.5 inches deep.

For me, this unit glides perfectly under the bottom edge of my gaming table so I can hide it away on non-gaming nights (when they occur) - then pull it out and to the side of the GM so they can use the top of the unit for their books etc. when we play.

Inside, each drawer has enough room to fit three DF dungeon sets (room, catacomb, woodland) or two cavern sets. The three bottom drawers are handy for storing larger items like the Hellscape Plumes (placed on their side).

While not exactly a "mobile" unit. The wheels on this beast make it very handy to move to different locations. I suppose you could even ride this thing down to your players house - if they only live a few doors down.

All in all I love this piece for storing my DF. The two down sides to owning it is:
1. Knowing that for the cost of each unit I could buy another DF Room Set.
2. Being Ikea, it takes an hour to put together.
jasdotcom
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#58532
Re:Storage and Inventory Control? 11 Months, 2 Weeks ago  
Just wanted to give a quick update, on my custom solution: After five months I've reached the front of the queue for them to start designing my solution. (I knew to expect this type of wait, so I'm not at all upset)

Had a conference call with some of their key people going over the information in the file and getting things squared away so they can start brainstorming ideas. My homework this weekend is to think about what I would actually "do" at the furniture. Not just what I want to store in it. Sounds like a fun homework problem. I'm very glad they do this kind of requirements gathering and they have good questions to ask. They seemed a little apologetic to ask some of them, I guess some of their custom customers don't understand how important understanding the solution space & constrains are -- or already have such a vision in their head that they bristle at alternative suggestions.
nielsene
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
#58547
Re:Storage and Inventory Control? 11 Months, 2 Weeks ago  
Sounds intruiging! Please keep us posted on the process.
Harneloot
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#58623
Re:Storage and Inventory Control? 11 Months, 1 Week ago  
(Also, let me know if you'd like me to move this to its own thread)

Had a fun time working on my 'homework' for them. I guess a few things that are worth sharing:
My project with them has morphed a little -- from a dedicated storage solution to a sorta hybrid storage & workspace solution. From earlier in this thread I mentioned how all my gaming happens in a different room (or even a different building (aka at work)) than the room available for storage, thus something that helps me stage/pre-build encounters in the storage room would save a lot of time. Even in the ultimate solution when I have the storage in the same room as the game table, it'll be nice to be able to build the next set of terrain while the previous set is still out.

So I spent a lot of time thinking through how I would like to 'work' identified three main types of activity:
1) Building encounters/dungeons -- either trying to copy/modify a published dungeon, or making my own
2) World building/campaign planning
3) Painting/assembling minis and terrain
(Roughly in that order of how much time I spend on them).
Item 2 is honestly most likely to happen on a couch, using a laptop, in front of a tv, and doesn't really need access to the storage. Item 3 is lowest priority and really depenend on the size of the workspace and how willing I am to do crafts on it. Right now I pull projects out to my living room and set up on the coffee table. However I can see using the storage/workspace solution if I can fit a laptop for movie watching while I work.

So task 1 is the real focus to me and is the "playing' with the collection aspect. And is where i was most trying to brainstorm what my ideal workflow would look like. My current thoughts (happy to have others input ideas)

1) Some sort of book/paper holder, near eye level to hold the map I'm trying to create
2) Some form of portable (maybe stackable) tray, likely a 2'x2' footprint that either rests on a worksurface, or slides along a groove in the storage.
3) Set of standard flat file drawers for DF. So grab terrain and assemble on the tray.
4) Minis on shelves closer to eye level. (I'm thinking that since DF is often multiple copies of the same piece and minis are often unique, Keeping the DF in the lower drawers and the minis near eye level/better light is the right approach).
5) Some place to stack/slide in the trays to store completed builds until they are used.
6) additional reference source books should be accessible, but aren't often needed, so they don't need pride of place.

The entire system is meant to be expandable in a few years as the collection continues to grow.
nielsene
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R&P(1), Ruins(2), Cavern(4), Cavern Passage (2), Chasm (2), Ice(4), Catacombs (3), DOE R&P(1), DOE R(4), DOE WA(4), DOE E(3), HS (4), HS2(3), Woodland(2), RotA(1)
 
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