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Animated liquid background?!
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TOPIC: Animated liquid background?!
#47877
Animated liquid background?! 1 Year, 9 Months ago  
Hi, I´ve been using touchscreens and Virtual tabletops before I stared collecting DF and building stuff with Hirst arts.
I got the idea yesterday when I dissembled my VTT setup.
I used my screen as gaming table and on my pc a ran a UT2003 map in spectator mode, view looking down at lava pits, or water...something animated.
Placed my Ruins pieces above and wow!
In a dark room the screen lights up the pieces redish from the lava textures.
Its creepy realistic as the lava puffs, flows etc.
I must say using a screen togheter with my DF will be a standard now on.
Ill prolly go buy a used small screen, and strip it down so I can make it work height wise with my DF.

Took a photo today, on my much smaller PC screen, sadly its in day light and you cant see the moving background, but u get the idea. :)
Perhaps I will make a movie in a darker room and post on youtube so you can se it in action.
Depends if anyone would like to see or not.

But trust me, it adds depths and realism as hell. ;)

I might not be new to this idea, if so, can anyone give me a link to similar projects.
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Kobold
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Last Edit: 2012/10/20 06:55 By icon.
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#47878
Re:Animated liquid background?! 1 Year, 9 Months ago  
A friend and I once considered mounting a screen projector pointing down, to put static maps on the gaming table. We rejected the idea because of shadows from miniatures, terrain/scenery pieces, and player hands and arms.

Then we thought of putting the same screen projector under a table with a rear-projection surface. But we didn't know very much about the strength or durability of such a surface, and nobody had the money anyway (at the time, a screen projector cost several thousand dollars by itself, and at the time we couldn't even afford to print out maps on the giant plotter at Kinko's), so we let the subject drop.

Another time, I considered putting a thin white plastic sheet over a 1" honeycomb, and putting LEDs in each cell so that I could highlight hexes with various environmental or situational effects, like water or fire or spell areas or whatever. That grew into putting down a flat computer screen, but flat screen technology was very new, ver expensive, and very fragile, so I dropped it again.

I wonder how some of the flat rock pieces from a Caverns set would look on that screen.

Do you have any more top-down views? Waves on a shoreline seem like a natural for this.

Do you have a way to overlay a grid on the screen? Or add graphic bits of your own?

This is a hell of an idea, with tons of potential.
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#47879
Re:Animated liquid background?! 1 Year, 9 Months ago  
Yes, I used to play with miniatures on a flatscreen TV laying flat on the table and its pretty easy doing, say a grid, a dungeon(no use when u got DF^^) a windy grass field, lava, seashores etc...
I used a build of UDK to make my maps, easy to modify and free. :)

Here is a link to my simple, yet functional map of how it may look, remember this is using screen ONLY, before i got into DF.
Please expand the view to fullscreen and up the resolution, its dark.
And this is a screen capure from the pc, not a video of the actual gameplay.

I open the rooms with keystrokes on my keyboard, and reveal the next room when the players progress in the dungeon, another keystroke zooms in on objective (in this case a statue),zoomsback out, pan to next part of dungeon, change music and trigger sounds and explosions.


Im having a idea, about layers of dephts, say high above ground, the DF tiles will act as platforms and below is the screen projecting some epic 3d scenery, with moving clouds and waterfalls from hovering rocks...all in 3d. :)

Sounds complex, but actually it aint, the main disadvantage is that u need a pretty big plasma/lcd/LED tv, like 42", the good thing is that those are cheap nowdays.

If I get some hours free this weekend I will actually build a map on my Plasma gaming "table" to show u.


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Kobold
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#47880
Re:Animated liquid background?! 1 Year, 9 Months ago  
Here is another guy who inspired me to start with UDK.

But remember, this is using flatscreen as battlemap WITHOUT df, my idea is COMBINE them for nice dynamic backdrops, such as lava, clods, water, windy grassfields etc.
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Kobold
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#47881
Re:Animated liquid background?! 1 Year, 9 Months ago  
www.wargamer.com/news/4202/hardware-microsoft-surface

This is the only web reference I could find in a quick web search. It does not include accessories on the screen.

How much of a problem do you have with tiles or minis scratching the screen surface?
jackattack
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#47882
Re:Animated liquid background?! 1 Year, 9 Months ago  
I havent had any problems at all, most modern TVs have good protectiv glass, but adding a thin plastic film above will make it even more durable.
I even added some protective pads under the minis base.

That being said, dont use your most expensive screen, mine is a cheap 2year old flat TV, bought second hand.
But as I said before, I have never scratched my screen, and I play alot with my kids. ;)

In my setup I never used touchscreen for UDK, I controlled all with a wireless keyboard, but there are options for touch also.

But I have tried it on my multitouch Dell 22" screen, moving tokens in a program called Maptools, works great, that screen is to small imo, but cheap. :)

Basicly I got a flatscreen TV as table, with miniatures on. Works as a charm.
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#47883
Re:Animated liquid background?! 1 Year, 9 Months ago  
In my previous 4e D&D campaign I used a projector for overland map tracking and for some encounters (I used DF for others and various outdoor terrain for others). Here are some pics of encounters, both using digital maps I created. The first is a goblin infested gold mine while the second is a Blood Bowl like tournament the party was involved in. The overhead projector was GREAT for overland map tracking in my sandbox box campaign. Also, dungeon exploration had the added benefit of revealing unexplored areas with a fog of war overlay in Photosho, as you can see in the goblin mine.






Thraug
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#47884
Re:Animated liquid background?! 1 Year, 9 Months ago  
To address concerns above, minis cast a slight shadow while player arms cast shadows only when moving pieces, occasionally slowing down mini movement a little.
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#47887
Re:Animated liquid background?! 1 Year, 9 Months ago  
Is anyone able to see the 3 pics I posted in the post two above this one? all 3 were displaying before but now I only see 1, the pic of my projector in the ceiling. I'm not sure why the others are not displaying (for me).
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#47888
Re:Animated liquid background?! 1 Year, 9 Months ago  
THERE!

ARE!

THREE!

PICTURES!
jackattack
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#47889
Re:Animated liquid background?! 1 Year, 9 Months ago  
jackattack wrote:
THERE!

ARE!

THREE!

PICTURES!

Jean-Luc!
jericho
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#48725
Re:Animated liquid background?! 1 Year, 6 Months ago  
www.foxnews.com/tech/2013/01/07/lenovo-to-release-giant-27-inch-tablet-pc/?intcmp=obinsite

A new "table pc", coming soon, billed as an "interpersonal computer" because it is designed to accommodate up to four users at a time.

27" screen, 17 pounds, and $1,700.00.
jackattack
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