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Squares on lake/river pieces?
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TOPIC: Squares on lake/river pieces?
#38308
Squares on lake/river pieces? 4 Years ago  
Has anyone tried to add square grids to their river/lake pieces? One of the reasons I haven't purchase water tiles is their lack of a grid. I need inspiration! :)
Thraug
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#38315
Re:Squares on lake/river pieces? 4 Years ago  
You could try something like the Woodland Sceneics water effects to add a series of lines down the top of it, when it dries it would have a slight raised grid on it.

woodlandscenics.woodlandscenics.com/show/category/Water/


I made some homemade water tiles with a grid and they looked bad so i never tried again (the grid on water looked bad not the product) And since generally things aren't walking on the water to begin with i didn't think i needed it. as they will either likely be underwater or kind of half in and out....
And since every tile is 4x4 youcan figure out generally know what square it is in anyway for D&D or other d20 games, just by where it is on the 4x4 square, the grid just ruined the effect of water...
Ghenghis Ska
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Last Edit: 2010/04/09 12:33 By Ghenghis Ska.
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#38319
Re:Squares on lake/river pieces? 4 Years ago  
Yeah - what GS said. Its been pretty easy to simply estimate where the squares would be if & when needed.
Harneloot
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#38320
Re:Squares on lake/river pieces? 4 Years ago  
On a 4"x4" tile, no (invisible) square is more than 1" from any edge. And no (invisible) square isn't adjacent to an edge or one of two (invisible) bisecting lines. If you can visualize the bisecting lines, you can put your mini in any of the 16 (invisible) squares.

If you can't visualize the bisecting lines, try mentally extending the lines formed by the squares on the floor tiles surrounding the water tiles. Again, you aren't likely to be too far from a tile that does have markings, and if you can't mentally extend the lines a ruler or a couple of lengths of string should allow you to extend or connect lines from floor tiles to positions on water tiles.

If you don't like that method, find something with a 1" square or diameter footprint (like a large die, or an empty pill bottle) and use it to find the correct position on the water tile. Place the object in the corner closest to the (invisible) square you want to use; your mini should go right next to it, or diagonal to it.

Finally, rather than making a permanent line on your water tiles (which might not look right, or might cost you some tiles while you perfect your method) try printing a 4"x4" grid on a transparency sheet and cut to size. When you need to put a mini on a water tile, just put the cut-out on top of it.

I think any of these methods will serve you much better than trying to add lines to your water tiles.
jackattack
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#38323
Re:Squares on lake/river pieces? 4 Years ago  
Interesting thoughts. Lack of squares has actually been keeping me from buying the lake sets as well. I might have to rethink my position.
BrettKing
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#38324
Re:Squares on lake/river pieces? 4 Years ago  
I agree with the people here, but, if it helps, try painting a very small dot in the center of every water tile, in the intersection of the central lines that divide the tile in four equal parts. That should help to visualize the square the minis are in when "mentally extending" the lines.

Greetings,
arsthein
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#38325
Re:Squares on lake/river pieces? 4 Years ago  
A simple "underwater" feature added to one of the four center squares of a(n alternate) water tile would go a long way to solving this problem. Some visual cue beneath -- but visible through -- the resin water would provide a reference point that miniatures could be positioned against.

The feature could be a shallow rock or reef (which requires a perception or navigation or boating roll to recognize as shallow enough to hurt a boat) or a patch of algae or a school of fish.

A Small Flat Rock or a Stalagmite from the original Cavern Set (put on the tile by the GM) accomplishes the same thing, but does lose the effect of an expanse of open water.
jackattack
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