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Maze scale is simply too small to use for gaming
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TOPIC: Maze scale is simply too small to use for gaming
#3367
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
Welcome...
Thank you! It's good to be here. I actualy wish I'd bought into MM sooner - I've been drooling over pictures of it on the www for years wondering whether to buy it or not - I'm glad I have.

Now I Do not have My Gear in front of me to test your Idea, But it would be Kewl if You Could Post a Pic of what you are Describeing and this would also give us a better Idea of What Type and Size Minis you are talking about...

Posting pictures seems to require a link to a website - which I don't have (yet!). But anyway, the interests for which I'm mostly using MM are: (1) GW's Lord of the Rings game; (2) roleplaying in Middle earth; (3) roleplaying in Columbia Games' Harnworld.

(1) and (2) use, as you have probably seen, 25mm figures which range up to 28mm, but are by no means large by today's standards - in addition I use a few 'proxies' from historical ranges - selected again to be compatible. (3) Harnworld is a fairly 'realistic' world, and I tend to use 25/28mm historical miniatures for those (Crusader Miniatures and others of that ilk).

So for me, the size of the MM stuff isn't a problem- my stuff seems to fit in quite nicely, but I can see that others might have a problem - some modern figures (supposedly 28mm) are huge. But this is only partly related to the problem of the 'encroaching walls' in the MM dungeon stuff - *if* your figures are of a 'reasonable' size, my solution should work okay. As to what to do if the figures you prefer are too big to fit MM, I have no solution! 'Scale creep' is a real problem for the roleplayer and wargamer (which figure designers really *ought* to think about seriously before they annoy people too much). I'm fortunate, in that I don't really go for subjects where this has been too big an issue, but for others...

Phil
philhendry
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#3368
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
Dwarven Forge has worked fine for me so far. I use the D&D plastic miniatures for the most part for playing D&D, with a few painted Reaper and other metal minis to fill in gaps not yet covered by the plastic ones. My players haven't yet encountered any of the Huge or larger creatures, but hopefully they will only encounter those in areas with large rooms and corridors to make things easier. I figure Huge and larger creatures would avoid tight fitting areas in any case, so that restriction doesn't seem like a huge deal.
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#3369
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
Posting pictures seems to require a link to a website - which I don't have (yet!).
But I think I have now worked out how to add an attachment...

...Let's see if it works!

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#3370
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
Huh! That didn't work. I give up. :(
philhendry
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#3371
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
Zoro,

I agree with Larger Creatures Generally Avoiding More Cramped areas, and any Module worth its Salt will Have an "Entrance" which is Logical available to the Critter in Question... I Guess an Exception might Be a Really Large Demon or Something which Could Likely Change Shape if it Needed to to follow someone attempting to "Escape" it simply be Running down a corridor...<Chuckle>...

Phil,

I Do not have a Digital Camera So I Have not Posted any Pics... Usually Admin monitors these Posts so maybe they can help... Alternately try Posting a "How To" Question in the Photo Section, I'll bet you get lots of responses... Good Luck...
MyLordVoid
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#3372
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
I agree that one can't create every room in a module easily with Dwarven Forge. At the same time, I don't see being able to create every room in a module with any other system unless you make it from scratch, and then you have stuff you can't use with other modules. Sure, you can use mats, and they work fine, but they don't have the look or feel of MM.

As for me, I create dungeons first, and then fill in my own adventure. Or, if I do use a module, I merely adjust the rooms to match my pieces.

Sometimes I must get creative, but hey, that's what we are here for.

Robert
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Robert
 
#3373
Maze scale is simply too small to use for gaming 10 Years, 1 Month ago  
CeltChief,

I like making "Random" Layouts and Writing Ideas Down that they Inspire too... In other words Building a Kewl looking Dungeon First and then Filling it with Critters and Story... And You are right about the fact that you can not really Find ANY Mapping system that will Automatically provide every possible Type of room or adventure Element that Could be Found in a Module... For that You Pretty much have to Build your own, Either with a 3D terrain tool like DF or by Making 2D tiles in a Computer Art Program... But as I have Said before and will Say again I am Sure, I LOVE my Battle Mat, and Players Do have Notoriously Good Imaginations... Which Makes the Use of Even Paper and Pencils Potentially a Lot of fun... (Which a Good GM and Players of Course)...
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#3374
Maze scale is simply too small to use for gaming 10 Years ago  
OK, I lost a long post with a phone call. Suffice it to say, Reaper minis have smaller bases than WOTC or GW.
brvheart
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#3375
Maze scale is simply too small to use for gaming 10 Years ago  
Well, while I can certainly see the frustration of that half space against the wall, I've always found it a bit realistic. Afterall, that amount of space is about Arms length away from the wall.

I use Reaper Minis and D&D Minis almost exclusively, and have had no trouble gaming with MM. Afterall, when you're trying to have a 16 member melee in a 20' room, it's going to be Really cramped. Hell, I find it hard to not spill my drink when I have 16 people in a 20x20 ft room, let alone find the room to swing a sword.

I wouldn't be opposed, however, to new pieces that have full spaces next to the wall. The only problem I forsee is some compatability issues with older pieces not being usable next to the new ones.
Massawyrm
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#3376
Maze scale is simply too small to use for gaming 10 Years ago  
Brvheart,

Good to see ya again... And I Really think the "Real" offenders are the GW for their "Heroic" Poses and over sized weapons and such...

Massawyrm,

Yes the Scariest part for me about trying to use a different size this late in the game (Pardon the Pun...<Grin>...), is compatability... Larger sections on a wall tile means that wall ends up in the way if the wall is placed anywhere but on an edge... I like being able to use wall sections as interior walls too, that would be lost...
MyLordVoid
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#3377
Maze scale is simply too small to use for gaming 10 Years ago  
Most of the minis used in my campaigns are older 80's and 90's figs, so I haven't run into any scale or space problems at all. If I did, I guess I'd just find some creative way to explain it or referee it.

More to the point, I guess: I am continually amazed as to the limitless configurations I can come up with using DF pieces. I design my own layouts ahead of time like many of you, and I have reams of grid paper filled with dungeon ideas that I have yet to unveil. I don't own too many sets (12, I think), but I seem to be able to create just about anything I set my mind to.

The proof is in the pudding, as they say, and my players have been very enthusiastic about my DF dungeons. They even pitched in and bought me a couple of sets two Christmasses ago...(sniff!)...those guys...they really deserve more magic items...
beetso
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#3378
Maze scale is simply too small to use for gaming 10 Years ago  
Thanks Lord Void. I have been away for awhile with the wife out of work also. We have been forced to take part time jobs so won't be on much for awhile. I'd like to put some traction up Greenspan's butt!
Anyway, the point I was going to make is that the space accounts for the wall being 2' thick. It isn't realistic that a 20'x20' room has 400 sq ft of actual floor space. to put the walls on the outside would not match up with the corridors.
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