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6" long passage with moat and log
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TOPIC: 6" long passage with moat and log
#2760
6" long passage with moat and log 9 Years, 10 Months ago  
How do you use the 6" long passage with moat and log in the D&D game?

I apologize for my ignorance, but I just started playing this game 3 months ago. :oops:


Thanks
Tron_ac
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#2761
6" long passage with moat and log 9 Years, 10 Months ago  
I don't play D&D rules but basically, you would probably want to use a Dex skill of some sort for players to cross the pit via the log.

In the last game I used it in, the PCs had to haul in a log from the forest outside of the cavern they just entered, find a way to lay it across the pit, and then traverse it without falling in. The pit was filled with bubbling acid as they found out when they dropped a coin in. ;-}~

-Dante
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#2762
6" long passage with moat and log 9 Years, 10 Months ago  
Thanks........I will use it in my next game. :)
Tron_ac
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#2763
6" long passage with moat and log 9 Years, 10 Months ago  
No problem.

The way it worked out in my game was pretty cool: the theif used his scaling walls skill to work his way across the pit on one of the cavern walls.

Once he made it to the other side of the pit, a rope that was tied to the end of the log was then tossed back to the thief. He then pulled the log across the pit (using a piton for leverage like a pulley) and wedged it into place on one corner of the pit using some steel spikes. Since the log was close to one of the walls, the other PCs all got a bonus to their Dex to try to cross the log. The only thing that was lost was one backpack full of equipment.

-D
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#2764
6" long passage with moat and log 9 Years, 10 Months ago  
Tron,

This was Similar to my own Use of the Log, In Our Case the Log was Scavenged from an area where Supports for a "Room" had Collapsed thus Providing Miscellaneous Useful Debris... In my Version the Pit was Actually Only Water, but there was a Permanent Illusion that the Contents were Acid... When a Party Member Dropped a Magical Weapon into the Stew, they Bravely (Or Foolishly), attempted to Grab the Staff before it Could Be Destroyed, When they made their Save (I Rolled the Save Secretly for the Player), it was Discovered that that it was Not Acid... The Greedy Curs Immediatley Began Fishing For Potential "Lost" Treasure... They Found a Key They Needed Later in the Dungeon for their Trouble...

Dante,

I Like Your Use of this Kewl Trap Very Much... The More So Because it Sounds Like Your Players are Good at Using the Environment to their advantage... Very Important element of Gameing in my Less than Humble Opinion...
MyLordVoid
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#2765
6" long passage with moat and log 9 Years, 10 Months ago  
MyLordVoid,

(Why does that sound like I'm commanding you to take a dump? rofl...)

Thanks for the compliment. I'm very fortunate to have a pretty solid gaming group. We really push each other to use the skills that our characters have or have earned. Every session is designed so that each player will have a chance to use (at the very least) their core skills. Keeps things really interesting and pretty fast-paced on adventures. I love challenging the PCs as much as they love to egg me on to come up with new and more dangerous tasks. The other added bonus is that it makes designing a scenario or adventure a bit easier--I just ask myself? Would a thief do this? Would an evil priest do this? Would a monk do this? (yes--that's what the current party is made up of).
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#2766
6" long passage with moat and log 9 Years, 10 Months ago  
I appreciate the advices; it will help me when I create my next adventures

Dwarven Forge Traps are they base on the D&D game or some other RPG gaming system?
Tron_ac
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#2767
6" long passage with moat and log 9 Years, 10 Months ago  
Tron,

I don't know if the traps themselves are strictly based on the traps in D&D. There are certainly similarities between the two in some instances. (Falling stone for example).

Think of the traps as the icing on the cake: It's tasty, it comes in all sorts of colors and flavors, and if you're decorating the cake, you can pretty much use it any way you wish.

Oh dear God--I just used a cooking analogy. I gotta' stop watching the Food Channel.

-D
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#2768
6" long passage with moat and log 9 Years, 10 Months ago  
Since the Cavernous Lake set hasn't been released yet, I used the "passage with moat" trap piece (without the log) to represent the entrance to an underwater passage that the PCs had to swim through.
Mister Sharkey
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#2769
6" long passage with moat and log 9 Years, 10 Months ago  
Tron,

I Don't Know if There is a Direct Link or Not, but I Would Have to Say that there are some Nice Standbys here, (In the Traps Sets), for any System... In Fact the Passage Blocking Square Stone could almost be Right out of a Cartoon... Just Paint "One Ton" in Bold White Lettering on the Side and See if You Do Not Get a Laugh from Your Players...<Chuckle>... (Ever Play "Toon", Fun Game with a Good GM)...

Dante,

<Smirk>... To Void would Be to Pee I Suppose... Which Might even be Appropriate at Times, though not the Origin of the Name... For You See When I Start Drinking Beer I Promptly Get the Bladder of a Pregnant Moose...<Chuckle>...

Mister Sharkey,

That Sounds Like another Fine Use of that Trap... I Like Having it For the Finally in Combos too... Corridor Trap Gets Triggered, Swinging Wall Blocks The Room Entrance, But Opens an Alternate Path and Unfortunately Also Releases Rolling Stone and Ramp Trap, Which Chases the Party Down the Hall and... Yes You Guessed it Into the Acid Pool...<EFG>....
MyLordVoid
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#2770
6" long passage with moat and log 9 Years, 10 Months ago  
How do you use the 6" long passage with moat and log in the D&D game?

I apologize for my ignorance, but I just started playing this game 3 months ago. :oops:


Thanks


That would be a balance check, I would suggest DC 15.
brvheart
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#2771
6" long passage with moat and log 9 Years, 10 Months ago  
Tron,

Was I Beeing Arogant? (Again...<Smirk>...)... Were You Asking about "Rules" for The Traps, or Ideas For Using them?
MyLordVoid
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"To Succeed We Attack!"
 
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