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TileSystem 3.0
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TOPIC: TileSystem 3.0
#22096
TileSystem 3.0 5 Years ago  
How would I go about adding my custom accessory sets? What's the picture quality and size I should use? How do I add the set to the master list? Pretty much how the heck can I do this?
dndgamer
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#22097
TileSystem 3.0 5 Years ago  
Well... I think the best way is to explore it a bit. Look around in the folders and examine the tileset files in notepad. (turn off word wrap)

But I can make these observations and suggestions:

If I remember correctly, the image dimensions were one grid square = 100 x 100 pixels. They are PNG files with alpha channels. The alpha value describes how transparent each pixel is.

There is a pattern formed by the community where separate DF sets are put into their own individual tilesets. Then a "master" tileset is created that references all the sets they are interested in. For example, the MasterMazeAllDrawings.set has the line:

basetilesets="MasterMazeFantasyDrawings.set MasterMazeDenOfEvilDrawings.set MasterMazeCavernDrawings.set MasterMazeSciFiDrawings.set"

So that means all those tilesets get loaded, if you load MasterMazeAllDrawings.set.

You should probably put your custom stuff into it's own tileset and then add it to the list in the master tileset file.

That way, if you recieve an updated version of a tileset, your stuff won't be broken and you won't break them.
Although you may have to go re-add your tileset to the list, if the master tileset file gets overwritten by a new download.

Let's see... what else?

- Your tiles will need unique names so that they don't conflict with anything. I think the program will warn you if it encounters a duplicate tile name, when it loads a tileset. But I am not 100% sure.
- Floor tiles are type 0, other things are type 1.
- maxcount="6" is how you limit usage.
- warn="true" is how you get the tile palette to warn you, rather than stop you.
- freeplacement="true" is how you make a tile be able to be placed anywhere and rotate to any angle. Otherwise it will snap to the grid and to 90 degree angles.
CRasterImage
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#22098
TileSystem 3.0 5 Years ago  
Thanks, I will use your recommendations and play around with it. I'll post if any thing weird comes up... :)
dndgamer
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#22099
TileSystem 3.0 4 Years, 11 Months ago  
Hi. I am kind of lost through all the threads and updates. What are the files I need to run the latest tilesystem & the fileset for the DF sets?

Thanks

Jim
thatjimguy2
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#22100
TileSystem 3.0 4 Years, 11 Months ago  
CRasterImage
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