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How do I use the MBS?
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TOPIC: How do I use the MBS?
#19812
How do I use the MBS? 7 Years, 9 Months ago  
I know that sounds like a stupid question, but I gotta ask. I am really inspired by the latest teaser pics that were posted. Because of them, I am going to have to pick up and MBS or two. I like the idea of and above ground venue, but what exactly is it? When I first see it, I think of the stereotypical fantasy inn. Which is good, but that means that it is going to be small. I am used to seeing huge dungeons for the players to get lost in. The inn is for small skimishes in tight quarters. Do people actually play dungeon crawls in a inn? An endless sea of timber and plaster wall? That is just strange to me. What is it when you play your "dungeon crawls"?

Gavynn
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I'm developing a medieval strategy board game. You can read the development blog here!
 
#19813
How do I use the MBS? 7 Years, 9 Months ago  
While yes you can use it for an Inn, it can work well for just about any building in a city or village, there are some posts in the pictures section, and i think in the MBS section on the store page where they have some set ups using a few sets. You could/can make a series of small to medium buildings and run a city adventure with the sets as well. That is one of the things i plan on using it for in the next week or two where the party is going to get ambushed in an ally and i was going to use some of the Classic set as stone base/foundation, and then the MBS as second and possibly third floors for an ally set up that is taking place inside a city.

Many of the things i have seen in the pictures section is people using the MBS for city or village sets.

Oh 1001 post, i missed 1000 darn!
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#19814
How do I use the MBS? 7 Years, 9 Months ago  
Why does a fantasy inn have to be small? It might be THE inn (or tavern) in town that all of the adventurers go to, so it might be very large to accommodate lots of patrons. It might cater to larger-sized demi-humans, so needs the extra floor space.

You can also make buildings other than an inn.

A guildhall (town hall) was often the center of business AND government in a town, and frequently featured a large central room (with smaller rooms along the sides for private dealings). Your adventurers might have dealings with powerful merchants (and their guards) at the guildhall, or they might want to rescue a peasant being tried for a murder committed by a doppelganger, or an adventurer might BE on trial.

A mansion adventure can become very similar to a dungeon crawl. (I refer you to the "Thief" FPS.) While it might be "unrealistic" to have a single building that winds on and on, it will convey a sense of size and grandeur to your players. They might be eliminating mercenaries who have captured the mansion and the lord who lives there, or they might be robbing the place.

Some castles (particularly where stone is scarce) had stone outer walls, but featured beam-and-plaster (wattle-and-daub) construction inside those walls. Turn your building inside out, with the doors and windows facing a central courtyard, and the outside edges butting up against stonework.

MBS set-ups might even be integrated into your dungeon.

"Troglodyte architecture" refers to structures built against/into cliffs and mountains -- if your dungeon is situated near a vertical rock face, it might open into "surface" buildings.

There might be a set of rooms in the middle of a dungeon that are lined with beam-and-plaster construction for comfort. Or, the rooms might simulate rooms at another location -- the Thieves' Guild might be planning a major job, or mind-flayers might be coaching doppelgangers to replace a town's leaders.

Finally, the MBS set-up might be an illusion concealing stone (finished or natural) walls. Your MBS can then be anything you want, including "set dressing" for a dungeon, or a maze that exists entirely in your party's minds, or the insides of the biggest Mimic ever encountered.

Does any of that help? Or do I need therapy badly?
jackattack
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#19815
How do I use the MBS? 7 Years, 9 Months ago  
Your right that an inn/tavern does not have to be small, but it is not going to be a maze of walls like the pictures on the DF website show. Who would build a building like that? For the large taven you might have the huge common room, then a kitchen, and maybe a private room or two for the people who want to reserve them. If it is an inn, there might be a common sleeping area upstairs and a number of smaller room for those who want to pay for them.

I just don't the DM saying, "You have been in the Endless Inn for hours and hours. The maze of wood and plaster walls have you confused and disoriented. Have you been here before? There is no way to know. Will you ever find a way out?"

That is why I am thinking that I should budget for maybe two MBS, rather than five or six. We'll see. Could change my mind once I have a set in hand...

Gavynn
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I'm developing a medieval strategy board game. You can read the development blog here!
 
#19816
How do I use the MBS? 7 Years, 9 Months ago  
I've been waiting for a modular set like this for ages for a number of reasons. The first being that I tend to run a good mix of "city", forest, and underground (dungeon or cavern) adventures. It's really nice to have a set that you can utilize to setup small shops like an apothecary, an inn, tavern, etc. that the adventurers can "visit" during their in-town adventures.

Some of the guys that I've talked to at my FLGS usually have one of two opinions on this style of play (kind of hard to seperate the conversation of how to use the MBS pieces without talking a bit about style of play). One camp likes the idea as it give s a richer playing experience--players can build a fondness for a setting and get more into the game. The other camp thinks that it's not necessary to get into that level of detail because then it starts to feel like an online MUD (Multi-User Dungeon) type of game like Ultima Online or Everquest--where adventurers run around a virtual city going from shop to shop to stock up on their supplies before they head out to adventure.

The bottom line is, PCs always seem to wind up in a tavern somewhere, why not give them a nice little setting to dream about? Jack's right--it doesn't have to be a small tavern. You could combine a few sets to come up with a good sized setup. This is a example of what you can do with 2 sets: www.purgatorio.com/malachais_cohort/sits-c4-035.html

I don't have a pure "overhead" shot of that tavern but if you click on the navigation links at the bottom of the page, you'll be able to see more pictures of the layout. That should give you an idea of the kind of "room" inside of a setup. Plenty of room for skirmishes (plenty of places for cover, too!).

You might want to do multi-level setups using sheets of clear (sturdy!) acrylic sandwiched between each layer. There are some great posts here on how to do that. Search for "risers" and you'll find plenty of pictures and write ups on how to build your own.

Hope that offers some more ideas and inspiration.

-Dante
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"Thus it is willed where everything may be
simply if it is willed."

Dante's Inferno Canto III (77-80)
 
#19817
How do I use the MBS? 7 Years, 9 Months ago  
"but it is not going to be a maze of walls like the pictures on the DF website show. Who would build a building like that?"

Crazy Dwarves who love building!! Gnomes with a love for architecture! Anyone can build it! It's a fantasy setting, with dozens of major races, which could all be read as "alien" to humans... so they will create things differently.

The DM can set up whatever he wants.

Also, while DnD is based on medieval society..it is fantasy. I would imagine a huge city would have a huge INN, a HUGE INN, maybe more like a modern hotel, with rooms for dances and conventions.... Why not, it's your campaign...

But here is my advice....
Buy 2 or 3 sets, and decide from their if you need more.

Have fun!

Robert
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Robert
 
#19818
How do I use the MBS? 7 Years, 9 Months ago  
A building with a maze of walls might also be the result of adding onto a single building over a long period of time, or attempting to create a huge multipurpose building. People in an area with a hostile climate (weather, creatures, or people) might prefer to have a single structure -- less building materials, easier to defend, easier to keep heated, etc.

The tavern might just be the entrance. Following various hallways might take you to an armorer, or the apothecary, or residential areas, or other places in the single-building community. Think of it like a live-in mall, or a space station without the sci-fi.
jackattack
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#19819
How do I use the MBS? 7 Years, 9 Months ago  
I am very fond of the "Sword of Truth" series of books by Terry Goodkind. In his fantasy world he has many large structures, some sprawling for miles, where you can literaly gat lost in...Magical keeps, built intentionally to confuse with magical wards to keep people out of various sections...Giant Castles that indeed have something akin to shopping malls inside them...while they are mostly stone structures, one could imagine that perhaps smaller wooden structures have been built within or against many of these massive perhaps cavernous spaces inside...and finaly, Goodkind also describes some architecture that has been built in the shape of a spell design in order to enhance magical aura to the entire place...

Yes, in fantasy, we are only limited by our imaginations...
Stefan
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#19820
How do I use the MBS? 7 Years, 9 Months ago  
You know what I like about this set so much?

It's not that you can make an inn...

You can make ANY inn!

Each inn being completely different from the one before it.

This kind of variety allows DMs to make the most out of all these travelling encounters easily and without repetitition.

And the final bonus is it usually takes only a matter of minutes for such a setup.
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