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Interesting scenarios for specific DF pieces.
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TOPIC: Interesting scenarios for specific DF pieces.
#18367
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
There are a couple of very "specific" pieces built-into some of the WA sets.

At present, I hardly ever use either of these and would like to make more use of them.

Does anyone have some interesting scenario suggestions for the items listed below that they would be willing to share?

Goblin archway

Mermaid Fountain


Thanks.
Wereweasel
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#18368
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
The demon archway makes a good entrance to the dungeon itself. Alternatively, you can use it for the entrance to the BBEG's lair, or as the entrance to a passage that becomes a chute.

The mermaid fountain can be a source of water for thirsty adventurers - you can only go so long without it, and water weighs a lot, so adventurers don't usually carry much. The water can be clear and pure - or it can have magical properties. I used one in the Labyrinth of Seresh-ka that permanently altered one of the ability scores of anyone drinking it. The change was 1d6-3, so the ability score could change by -2 to +3.

The "water" in the fountain might actually be acid. Hazardous to anyone dipping in a hand or trying to drink from it, but a clever adventurer might have some empty flasks to fill. It could be lamp oil, so be careful with that torch. If the mermaid statue has explosive runes, the explosion spread flaming oil in a radius of ten to twenty feet.

The mermaid statue can animate and speak to the adventurers. She may have a riddle to ask them, or she may grab anyone nearing the fountain and hold him under until he drowns. She may know the way past the sphinx that guards the portcullis. There are lots of possibilities.
Kradlo
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#18369
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
I used the mermaid fountain as a secret door once. I coupled that with a trap door on the othe side. Adventurers go in the fountain, find a ladder/passageway, and come out on the other side.

Of course, it was also trapped...
pfworks
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#18370
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
The goblin arch could be put between the Fantasy and DoE areas of a dungeon, or it might be placed near the transition between Fantasy and Cavern areas. It might be a magical trap -- anyone who goes through (without a password or widget) gets chewed on. It might be a (tele)portal into or out of (or to another area of) the dungeon. It might denote territory in a large dungeon setup -- areas beyond a goblin arch are orc-controlled, while other areas are contested, or belong to gnolls. The arch itself might be a magic mouth, that might only open for players who know the password or solve a riddle or "feed" it treasure.

Water from the mermaid fountain might allow (or require) players to breathe underwater -- depending on where it is placed, that could be a blessing or a curse. Tossing a coin into the fountain might reveal an illusory bottom, that characters can swim through to get to an underground lake. Trying to remove coins from the bottom might trigger a spell or trap. The presence of the fountain itself might be a clue that there are merpeople in the underground lake.

Put the goblin arch on one side of a room, and the mermaid fountain between two doors on the other side of the room -- which way the party chooses to go determines which faction they will meet (war and peace, physical or cerebral, men or women, crude or sophisticated, evil or good), or determines how the people running the place will react to them ("You chose... poorly").

And the specialty pieces might just be there for decoration. Personally, I'd like to see more decorative pieces to establish different thematic "feels" for various rooms or areas of a Fantasy dungeon. Not on the scale of DoE, more like little sets like Fantasy Floors, or maybe sets of a dozen items that can jazz up a room or link an area together, design-wise.
jackattack
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#18371
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
I like the idea of some sort of link between the mermaid fountain, floor set pool and the rivers/lakes. Anyone got any fiendish ideas?
otherworld
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#18372
Interesting scenarios for specific DF pieces. 8 Years, 3 Months ago  
ow -

How's this:

WASH your hands in the mermaid fountain, and you're teleported to the shores of the cavernous river or lake.
DRINK from the fountain, and you'd better be able to swim!
Put Any Yellow Liquid in the fountain, and you're DEAD! NOW!! NON-REVIVABLE!!!

How's that sound? Fiendish enough?

See ya!

Jim
jkratzer
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