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TOPIC: Looking for appropriate Rules ?
#11309
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Hi there,

Ive been a long fan of Heroquest, Adv. Heroquest and Warhamer quest.

The DF products caught my eye. However I was wondering what similar rules I could use with a DF set.

I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular. But really that might be asking a little too much. Really I am looking for some game rules to use or adapt that will allow me to play dungeon games in 3d terrain without dependance on specific cards or dungeon tiles.

Thanks
Kristof
Christof777
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#11310
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Hi there,

Ive been a long fan of Heroquest, Adv. Heroquest and Warhamer quest.

The DF products caught my eye. However I was wondering what similar rules I could use with a DF set.

I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular. But really that might be asking a little too much. Really I am looking for some game rules to use or adapt that will allow me to play dungeon games in 3d terrain without dependance on specific cards or dungeon tiles.

Thanks
Kristof

I have never seen another game that can do what you ask for Kristof.
Most games out there I have looked at, if not played, and I cannot think of any other one quite as good as the Grandfather, Father and Child games you talked of earlier.
Even the Evil Empire can have a stroke of genius here and there.

One of the two main reasons I got into Master Maze clear back in '98 was WQ and how Dwarven Forge's terrain fit so well with the WQ rules.

Are you just looking for a game close to, if not identical, to WQ that just does not have GW's fingerprints all over it Kristof?
That may be quite impossible.
RabidFox*
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11311
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Kristof,

RabidFox pretty much has it all the way correct; about the only other Fantasy gaming I've seen that REALLY goes well with DF Fantasy is 3E D&D (or 3.5, if you wish). While the D20 Modern and other various D20 System games could certainly be used with DF Fantasy, they just seem to fit better in DF Sci-Fi and Caverns - especially caverns for non-sci-fi systems.
However, That could also be because D&D and some of the 'Evil Empire', as the Foxman calls them (rightfully so!), are the only miniature and RPG games I've played in over 25 years or more. Unless you want to count Battletech, which really doesn't lend itself to the DF terrain, because a 10-12 meter tall 'Mech that scales down to 25-30mm height doesn't really fit the MM right! Unfortunately.
Anyway, I guess what I'm saying is that YOU play what YOU and YOUR gaming group want to play; we're just telling you what we've done. It's a GAME; go have FUN. Play whatever you want to.
Now that we've put in our two cents worth, can we have our change back?

See ya!

Jim
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#11312
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Kristof,

RabidFox pretty much has it all the way correct; about the only other Fantasy gaming I've seen that REALLY goes well with DF Fantasy is 3E D&D (or 3.5, if you wish).

The way movement works in AD&D and for that matter even original D&D (talkin '74 edition there), Dwarven Forge is superb for that. In fact one of my most recent "road games" was an OD&D game at a local comic store all set in a nice DF setting.
TheDungeonDelver
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Too much Dwarven Forge to list!
 
#11313
Looking for appropriate Rules ? 8 Years, 5 Months ago  
I must be confused here.
Is not Dungeons & Dragons, in whatever form, a role-playing game?
Does not by its very nature, if not by its set rules, demand a Dungeon Master?
Kristof's criteria were:
I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular.
How then can anyone recommend D&D in any form?

There has got to be a game one of you are aware of that I am overlooking or somehow have not come into contact with that will fulfill Kristoff's criteria.
Is there not anyone among the growing numbers of our brotherhood able to help Kristof?
We have a brother in need brethren; is there not one here that can truly aid in his quest?
RabidFox*
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11314
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Hi Christoff... have you tried Mage Knight Dungeons? It needs no Dungeon Master, and the monsters and treasures are random. You can set some parameters for the before each play, some special rules, target of the adventure, the "map", and then build a hero party. I've been playing it some time and it's very nice, but it need a lot of work if you want something more elaborated. I ended modifying de rules very much... but well, it's a fun game!!! Today I'm not playing anymore with this rules, I've changed all my MK figures to GW 1" bases, so I don't use combat dial anymore, and I mix them with D&D figures. When I was using this system, I created some rules to play still without DM, and with something from my own: Every player put in every passage or room a token face down, and then, when somebody entered the room the tokens put by all players where revealed. The combining result determined the content of the room: treasures, monsters, artifacts, etc... this way every player knows some probabilities, but none knows what every room contains. Adding that, the some tokens where more frequent than others, so the combining of some "rare" tokens created situations really new. It's an idea you can consider. If you are interested let me know.

Greetings!
arsthein
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I want my DF Spiderweb Accesories Set!!! ^O^U
 
#11315
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Actually, if I'm not mistaken one could probably create a DM'less dungeon crawl for 3.5 Dungeons and Dragons. I used to use the random dungeon and monster charts when I was a kid to do solo adventures with 1st edition. 3.5 also supplies random dungeon and monster charts. Therefore one could probably do a dungeon crawl.

Another system that does solo adventure games that is still kicking is Tunnels and Trolls.

Just some thoughts

Robert
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#11316
Looking for appropriate Rules ? 8 Years, 5 Months ago  
I must be confused here.
Is not Dungeons & Dragons, in whatever form, a role-playing game?
Does not by its very nature, if not by its set rules, demand a Dungeon Master?
Kristof's criteria were:
I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular.
How then can anyone recommend D&D in any form?

Do you mean that a role playing game requires a referee? There are GM-less RPGs out there, the world of indie rpgs is vast, deep and at times sublime.

But yes, it is possible to play D&D without a DM. As was mentioned, the 1st ed. DMG has rough guidelines for random dungeoncrawls w/o a DM.

There have been solo D&D adventures published, one of which took place in an urban enviorment and was very very freeform! You used a decoding device to read the map as you travelled.

As well, there were solo middle earth rpg adventures published that would be quite easy to convert to 3rd ed D&D. I played using Fighting Fantasy and Lone WOlf gamebooks but using D&D rules in my youth.

And it would be quite easy to make a conversion of the mechanics of a GM-less Dungeoncrawl game, like Mage Knight Dungeons, to use with the D&D ruleset. It would be quite easy to play a game of D&D Minis, but using the full 3.5 ruleset instead of the skirmish rules.

For play w/o a GM, it would be a good idea to import the encounter reaction and morale rules from an earlier edition. I actually use the Basic/Expert reaction & morale rules when I DM 3.5.
blairgb
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Advanced Builder - Cavern x2 - Cavernous Passages x3 - Deluxe Room x2
Den of Evil x 2 - Fantasy Floors - Narrow Passage - Octagonal Room - Ogre's Den
Room and Passage x2 - Room Set - Traps Set 1 - Traps Set 2 - Wicked Additions
Wicked Additions II - Accessories - Furniture - Treasure
 
#11317
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Ahhh yes, T&T is a good one that has a lot of support for GM-less solo play - but those tend to not need any real terrain to play... though, they did just release a new 7th edition of T&T...
Fu-Man Chu
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Dung: R&P 6, Dlx R 1, WA1 1, WA2 1, Narrow 1.5, ABS 1, ABS2 6, Floor 1, Trap 1, Traps2 1, Cav: 2, Cav Pass 0.5, R&W 3, Lake 3, Lake Expan 3, Chasm 2, Ice ?, MBS: 3, Exp 3, DOE: R&P 1, R 2, WA 2, HS 3, RoTA: 6, RoTA2 6, Wood: 6, Acc 3, SciFi: Start 4, Pass 4, Alpha 6, Beta 2, Gamma 6,
 
#11318
Looking for appropriate Rules ? 8 Years, 5 Months ago  
*snaps fingers* I can't believe I forgot! You can play both Chainmail (G. Gygax and Jeff Perren) and Swords & Spells very well with Dwarven Forge, too.
TheDungeonDelver
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Too much Dwarven Forge to list!
 
#11319
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Christof777, TheDungeonDelver's post about Chain Mail reminded me of something.


I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular. But really that might be asking a little too much. Really I am looking for some game rules to use or adapt that will allow me to play dungeon games in 3d terrain without dependance on specific cards or dungeon tiles.
you wanted random generation of the dungeuon, but with out cards or tiles... this may or may not fit your bill.

But i remember old school i think 1st ediditon D&D had a system for random generation of a crawl map by rolling dice, you might be able to adapt that to take the DF sections you have assign them to the different numbers like they present in the 1st Edition AD&D Dungeon Master's Guide to get the random modualr aspect, and not tie to different cards or tiles. Some other compaines that have made books with similar random generation systems are Fantasy Flight Games Dungeon Craft, TheDungeonDelver's chainmail had made me think of what WotC's recent Chainmail game evolved into, the Miniatures game, and i thought it had rules for random generation, and it kind of does, it has it for the random generation of the monsters, rules for playing with out a DM, and a few other things, but goes with the idea that you are using the maps that come with the minis, and the tiles from one of the starters. some thing you don't want tied to a specific map/tile set.
Ghenghis Ska
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More Sci Fi Please, request a DEAD END for Sci Fi Passages
Classes of the Old Republic
Some RPG and mini stats including the Exodus and AAT (along with good source of a Mini scale version of the AAT).
 
#11320
Looking for appropriate Rules ? 8 Years, 5 Months ago  
Hi there,

Ive been a long fan of Heroquest, Adv. Heroquest and Warhamer quest.

The DF products caught my eye. However I was wondering what similar rules I could use with a DF set.

I would like to find a set of rules for a dungeon crawl with quest creation. Ideally it could be cooporative, Optional DM, random Generation and Modular. But really that might be asking a little too much. Really I am looking for some game rules to use or adapt that will allow me to play dungeon games in 3d terrain without dependance on specific cards or dungeon tiles.

Thanks
Kristof

Kristof,

First, Welcome to the DF Boards! And I am a HUGE fan of the Original Hero Quest Game.

Next I Might Add Another Very Recent Addition to the List of Potential Table Top Dungeon Crawls, Which is Descent: Journeyes In The Dark. (Fantasy Flight Games). This is a Relatively New Game Which has an Obvious HQ Feel to it. I Have Not Had a Chance to Play it yet, (Though I Do Own a Copy), but it is Definitely DF Compatible, though it Does Have its Own Tile System.

Also this Game Comes With A Large Assortment of Miniatures Which are Roughly 25mm, but Are on the Small Side intending to be Used in a 1" Grid rather than the 30mm Common to many Current "War Games" like Mage Knight or the Various Comic Book Based Games on the Market.

The Rules are Designed to have a GM of Sorts but there is Plenty of Room for Adapting it to a Randomized Kind of Play.

Another Possible Option Can be Found on the WotC Web Site www.wizards.com/default.asp?x=dnd/mi/20060126b Which is their First "Solo" Rules based Adventure for Use with D&D Miniatures. There is a Down Load that Has Some Simple Rules For Setting Up GM less Encounter Areas. THough I Have Not Tried this yet, it Seems Pretty Straight Forward.

Alternately, I Suggest Simply Creating A "Random" Room and Corridor Deck with Standard 3x5 Index Cards. Create One Card for Each DF Corridor Piece You Have, and Similarly For Each Shape or Size Room which You Have Enough DF to Create. You Can then Either Mix and Match Rooms and Corridors by Shuffleing these Together, or Have Two Seperate Piles and Coming Up with a Simple D6 System for Decideing Which Pile to Draw From... Then Just Use Your HQ or WHQ Rules From there... (WHQ was Particularly Suited to this as it was Assumed that there would be No GM)...

I Know You Said that You Wanted to Avoid Using "Specific" Cards in Your Game but at least with the Above Idea You Can Customize Your Deck to Fit Your DF Collection.

And Finally, if You Have Never Checked it Out Goto www.aginsinn.com/ This is an Awesome HQ Site with Lots of Optional Rules, Spells, Equipment, Monsters and Even Solo HQ Adventures Trully Worth a Look For any HQ Fan!

What Ever You Ultimately Decide to do, Please Post Your Solution Here so that We Can All Have a Gander at What you Come up with.
MyLordVoid
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"To Succeed We Attack!"
 
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