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TOPIC: Scratchbuilding Pillars
#11124
Scratchbuilding Pillars 8 Years, 10 Months ago  
Phil -

One caution here; DON'T let GW (also known elsewhere in this forum as the "Evil Empire") even BEGIN to think you are copying, progressing from, or getting inspiration from, ANY of their designs. At the very least, they will deride, degrade, and denigrate you in White Dwarf magazine. They will also probably seek litigation (they think they OWN the gaming world!). I wouldn't be surprised to see some of their more belligerent minions trash your car, if they can find you.

In short, GW employees and afficionatos (afficionati?) can be . . . somewhat fanatic?

Be careful, guy; don't give them a single reason, even in their own little minds, to come after you.

I'm not kidding here.

See ya!

Jim
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#11125
Scratchbuilding Pillars 8 Years, 10 Months ago  
Well, actually, I have the 'go ahead, have fun' green light from GW - providing I'm making them purely for my own use*. GW (or at least, the suits and lawyers who 'run' the business) can be complete b'stards when they want to be, but at the Design Studio level, there are a bunch of really nice, reasonable, guys working their butts off - several of whom I know. I asked one of them, who asked one of the grey suits, who okayed it.

*Heck, they even give you a template for making your own on their website. I'm not even copying the template - though what I've done is pretty similar apart from being scaled to fit the DF stuff.

By the way, I have, this morning, almost finished making the first, master, pillar - it needs some stony texture and a few cracks and dings, but is otherwise complete. I'm pretty pleased with it thus far. Once the glue has dried, I'll try to take a couple of happy-snaps of it and stick 'em in the 'Cool Photos [PHOTOS BACK!]' forum. Won't be easy to photograph though, 'cos it's stark white!

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#11126
Scratchbuilding Pillars 8 Years, 10 Months ago  
..., but at the Design Studio level, there are a bunch of really nice, reasonable, guys working their butts off - several of whom I know. I asked one of them, who asked one of the grey suits, who okayed it.
...
Phil

Who is still there Phil?
You are right that there were some good guys there; at least some are when they are sober I must say.
Having the pub right there inside the Lenton facility did lead to some unusual behavior during conferences.

Actually Phil, you are bringing to mind some photos I remember seeing back in the late 80s, maybe earlier in the decade, in a certain magazine.
Glasses, wavey, long, brown or so hair in small B&W pics.
Then again, Dave A. does not have almost any hair any more and he seemed to have all that too back then.
Is that you?
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11127
Scratchbuilding Pillars 8 Years, 10 Months ago  
Nope. I am Phil Hendry, not Dave A: www.lancs.ac.uk/depts/physics/staff/pch.htm
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#11128
Scratchbuilding Pillars 8 Years, 10 Months ago  
Nope. I am Phil Hendry, not Dave A: www.lancs.ac.uk/depts/physics/staff/pch.htm
I am sorry Phil, but I was not thinking you were Dave Andrews.
There was another sculptor at the same time working for the same company whose name was Phil whose last name I cannot remember.
The magazine is somewhere in my garage in a box, but currently unavailable to find the last name.
Due to some of your comments, I thought it might be you, but I asked in an obtuse manner so that you could admit in grand fashion that it was you.
Plus, I screwed up by asking after I had described Dave.
Sorry for the mix up.

So, going back to the other questions I asked, who is still there anyway?

A physicist, eh?
So which do you play more: Fantasy & Sci-Fi?
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11129
Scratchbuilding Pillars 8 Years, 10 Months ago  
There was another sculptor at the same time working for the same company whose name was Phil whose last name I cannot remember.
Off-hand I can't think of a Phil.

Sorry for the mix up.
No worries.

So, going back to the other questions I asked, who is still there anyway?
Dave Andrews, Aly Morrison, the Perrys. Erm, who else? Can't think off-hand of any other 'old-stagers' still working in the studio, though one or two have moved sideways into other roles in the company - for instance Paul Sawyer (who used to edit UK White Dwarf) is now the UK trade sales manager.

A physicist, eh? So which do you play more: Fantasy & Sci-Fi?
We don't play *any* Sci-Fi! We've tried a few times - Judge Dredd, Star Wars (West End's version), Traveller, etc. It just doesn't work for us - there's too much diversity in the group - there's me with several degrees in physics, and there's Pat, who taught infants, and has to be reminded, frequently, that sound doesn't travel in vacuum. It's hard to pitch things at a level that keeps everyone happy, so we stick to fantasy, which we all like.

Played Spacemaster with a bunch of guys from work at one stage. That was good fun, but would have gone over most people's heads - it got *very* geeky sometimes. No way I could do that with my usual group.

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#11130
Scratchbuilding Pillars 8 Years, 10 Months ago  
So, going back to the other questions I asked, who is still there anyway?
Dave Andrews, Aly Morrison, the Perrys. Erm, who else? Can't think off-hand of any other 'old-stagers' still working in the studio, though one or two have moved sideways into other roles in the company - for instance Paul Sawyer (who used to edit UK White Dwarf) is now the UK trade sales manager.

So Trish is gone?
If she is, who is their beast sculptor now?
Her skills placed her among the best at sculpting in this category.

What about Mike McVey?
His vignettes were very hard to beat.

A physicist, eh? So which do you play more: Fantasy & Sci-Fi?
We don't play *any* Sci-Fi! We've tried a few times - Judge Dredd, Star Wars (West End's version), Traveller, etc. It just doesn't work for us - there's too much diversity in the group - there's me with several degrees in physics, and there's Pat, who taught infants, and has to be reminded, frequently, that sound doesn't travel in vacuum. It's hard to pitch things at a level that keeps everyone happy, so we stick to fantasy, which we all like.

Played Spacemaster with a bunch of guys from work at one stage. That was good fun, but would have gone over most people's heads - it got *very* geeky sometimes. No way I could do that with my usual group.

Phil

That is a shame, but understandable.
Some folks just do not get the SF line of experience.

So are RPGs all y'all do?
Our focus here is wargaming with only campaign storyline assist from RPGs.

Thanks for the answers.
Read you soon.
Have a great weekend!
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11131
Scratchbuilding Pillars 8 Years, 10 Months ago  
So Trish is gone?
If she is, who is their beast sculptor now?
Her skills placed her among the best at sculpting in this category.

What about Mike McVey?
His vignettes were very hard to beat.

Don't know! I don't know either of them, and so don't 'bump into' them at historical wargames shows.

So are RPGs all y'all do?
Our focus here is wargaming with only campaign storyline assist from RPGs.

Nope! Do plenty of wargaming too. My main wargaming interest has always been the Lord of the RIngs - right from the 1970s (Leicester Micro Models 'Wizards and Warfare' rules and Minifigs' 'Mythical Earth' range of 25mm figures) to today and GW's game and range of figures based on the Peter Jackson films (and to a lesser extent, the books). But apart from that, a little bit of Mordheim (with my lad), thinking of doing some smallish Warhammer games too, and then some historicals: Armati - I have six different 'biblical' armies; just started doing some DBA in 6mm with my lad (Romans and Celts at the moment) - DBA looks much better with the elements crammed with loads of 6mm figures (but that's another story); painting 3rd Century AD Romans and Sassanids for WAB; using GW LotR for some Arthurian skirmishing; Napoleonic Naval gamign in 1/1200 scale; wargaming the Peninsular War in 6mm; a spot of WW2, again in 6mm, using Command Decision. That about covers it I think... ;)

As for RGS, well I started with D&D at school and we did do some sci-fi - orignal Traveller. Then came a break while I got my first degree. After the break, MERP/Rolemaster, Bushido, Runequest, tried a few Sci Fi games, but didn't get on with them. What else? Clearly nothing memorable! More MERP, lots of MERP. Then Harnworld and Harnmaster (still one of our faves, and we'll be going back to it very soon). Tried D&D 3rd edition, but didn't like it much. Currently we're playing WFRP2 and having a blast.

Phil
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#11132
Scratchbuilding Pillars 8 Years, 10 Months ago  
So Trish is gone?
If she is, who is their beast sculptor now?
Her skills placed her among the best at sculpting in this category.

What about Mike McVey?
His vignettes were very hard to beat.

Don't know! I don't know either of them, and so don't 'bump into' them at historical wargames shows.

....

Phil

Trish was Ally's wife last time I checked.
There have been rumors over the years several times of possible divorce proceedings, but they always made up because Ally usually cannot sculpt a darn without his muse (his words, not mine, back in '97) and GW did not want to lose such an excellent sculpting team.
She is the one who created Marauder Minis company with Ally back in the early '90s until GW bought them out to bring them back; all of those Marauder dwarves still re-sale for a pretty penny.
Back when I left, Trish was resculpting all of the Greater Daemons; Nurgle and Tzeentch were done & out and Khorne was about to come out.
Never did see her Slaanesh one; not that I was desperate to do so either; I had finished serving my time.
It is just rather odd Phil that you have not heard of Trish, but know Ally.

As far as Mike McVey, he started as one of their figure painters, became the lead figure painter and then transferred over to sculpting back in '98.
All the while he was still making specialty vignettes that were shown in GW literature a great deal, at least once every 15 months, plus or minus a quarter.
He had a great deal of skill at this and was showcased often so again I am puzzled of how you have never heard of him.
Life is full of puzzles though, so this is just another one.

Have a great weekend!
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SF: Starter(3), Passage(2), Alpha(7), Beta(2) someday soon;
Cavern: Cavern, Cavernous Passages, many individual pieces, Cavernous River & Wall and Cavernous Lake someday soon;
Fantasy: Room & Passages, Room, Octagonal Room, Wicked Additions I&II, Adv. Builder, Diagonal Walls Set, Dungeon Accessories, Medieval Furniture, many individual pieces.
 
#11133
Scratchbuilding Pillars 8 Years, 10 Months ago  
I've heard of Trish, but I don't know her. Never seen her at a show, but I do bump into Aly. Not as often as the Perrys or Dave Andrews though. And I've heard of Mike, but I don't know him.
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
#11134
Scratchbuilding Pillars 8 Years, 10 Months ago  
Philhendry,

I love MERP, played it a bit as a kid, and am planning on starting a full scale campaign when I finish my masters degree (11 weeks!)
So, for MERP, did you use the rolemaster stuff alot? What did you do with characters after level 10? Just curious. Through EBAY I've been building up some books, any recommendation, I have very little right now... just the rulebook, combat screen, and Dagorland setting.

thanks
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#11135
Scratchbuilding Pillars 8 Years, 10 Months ago  
MERP is a little dated these days, but still a good game. We used all sorts of bits of Rolemaster at one time or another - we gradually added them in, and then gradually took them all out again. The main thing we kept was the critical tables - MERPs critical tables are a bit short, and the players get to know the results off by heart.

We rarely got into 'high level' adventures - we tended to retired character once they got up to tenth level - we found the game more fun when kept at afairly low level, and played in a fairly 'gritty' way. For one thing, it was easier to be 'on the fringes' of great events.

The early adventure models - Bree, Dagorlad, Trollshaws, Shelob's Lair, etc, are better (in my opinion) than the later stuff. I think my favourite module though, has to be Tharbad - I've used every bit of that, and some parts more than once. Really excellent. We had a lot of fun with Moria too - though it can be difficult, because of the incessant danger and the lack of a safe 'refuge' to rest and recuperate. Lothlorien, Rivendell and the Shire modules struck us as 'moneyspinners' for ICE - bound to be popular because of the name, but not obvious adventure material - so we never bothered with them.

Had quite a bit of fun in 'alien' environments too - Harad, Mordor, etc - though again, you have to be careful not to make things too challenging, because there's very little that isn't hostile in those areas - just surviving can be enough of a challenge.
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Medieval Buildings Set, Caverns x2, Cavernous Passages, Room and Passage, Deluxe Room, Octagonal Room, Narrow Passages, Advanced Builder, Wicked Additions I, Wicked Additions II, Traps I, Traps II, lots of individual pieces. I want Cavernous Rivers, and Cavernous Lakes, and Cavernous Ledges. Can you tell that I like caverns?
 
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