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TileSystem Sreenshots & Example Layouts
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TOPIC: TileSystem Sreenshots & Example Layouts
#13436
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Regarding GIMP I can also confirm that it is pretty easy to get used to it and that the documentation is allready well (something that is not usual with open source stuff).
In fact I just started delving into some program details just with the beginning of this project.
The available documentation (html and pdf, several languages), even though the german version has some typos and errors currently, present all important information on approximately the first 70-120 pages, depending on language (e.g. the english version has 50 pages more than the german one, thus presumably being more detailed).
While reading those pages, one can allready start playing around with the program and should be able to become familiar with it quickly.
The rest of the documentation (~400 pages) describes all program funtions in detail.
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#13437
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
500 pdf pages of documentation????

Holy BatQ@#$%, Batman!

You gotta be kidding me.

Oh well. I guess I'll have my reading cut out for me this weekend (month) (year) (decade).
That's a LOT of document; is that total, or just English?

See ya!

Jim
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Jim Kratzer, a/k/a The Mad Yank
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#13438
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Oh I, think there is normally no need to read that complete documentation.
It has three main parts. In the english version the firts part, which concerns the main program concepts and some basic and often used features is about 30 pages. The second part which has about 50 pages covers more specific topics and features structured by 'experience level'. Here one can just select chapters of interest and skip the other topics, e.g. as long as you just want to do some picture editing, you don't need to know anything about the pontetially powerful scripting language.
The rest and third part (aprox 450! pages) is the complete function reference, which well... is a reference ..., so there is usually no need to consult it, unless one is looking for very specific function descriptions. The remaining pages are index, appendices, GPL, etc.
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#13439
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
status:

- I finished the "copyright on published image" feature.

The text is 0.25 inches tall. The only issue is: If the user creates a map that is too small for the length of the message to appear, the message gets cut off.


- I finished the "tile can be defined so that it does not snap to the grid, or to 90 degree angles" feature.

As I illustrated earlier, just add an attribute named "freeplacement" to a tile and set it to "true". If you set it to "false", or don't add the attribute, the tile will snap like normal.


- I fixed a bug in the "publish to jpg" feature where the dpi value stored in the jpg was always being set to 96 dpi. It now gets set to whatever you specified as your gridsize. Which everyone seems to agree that 100 sounds good.

- I am nearly done with adding printing. I think that, if the image is larger than the papersize, I am going to shrink the image to fit the paper. There would be no use in having a partially printed map.


jkratzer, Ya, I am thinking about the count issue. People can specify count limits currently, but it requires opening a tileset file in notepad and making changes to it, without accidentally breaking anything.

I have a tileset editor program that is almost ready for release, which should be easier and safer than hand-editing the file in Notepad. In either case, it is a lot of work for people to have to go through and supply numbers for every tile they own.

If we did some kind of system where, at the begining, you indicated how many copies of various DwarvenForge kits you own and then the program fills in the tile count numbers in the tileset file for you?

The problem with that idea is: What if you were lucky and an additional door was accidentally included one of your kits? What if the dog ate one of your hallway pieces? What if you ordered a couple extra doors? You wouldn't be able to indicate the true numbers of your pieces, without editing the tileset file yourself.

I will upload the new version of TileSystem (and the tileset editor) probably on Saturday afternoon, or early evening.
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#13440
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Thanks, CRasterImage!
weaverjk
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62 sets and counting. In addition, a boatload of individual pieces or sets of pieces.
 
#13441
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Well that was a fast Update cycle!

Regarding the TileSet editing, I think it's important to still let editing of the file manually be possible. As you mentioned, some adjustments (at least until a sophisticated editor that allows editing of all paramerters is available) may still be done manually.
While me myself and probably some other people here (the computer people :D) may be undeterred by editing xml files (I have to do that so often, that I'd really have a problem when I would fear that; and the complexity of those file is usually way beyond that of the tileset files) it would be a nice feature for the rest of us.

Maybe it would be an Idea to create something like an 'add set' function in the editor for easy adding of whole sets (we should not forget that someone might buy an additional set and of course there will be totally new sets). The function could then just add the appropriate tiles and tilenumbers to the set file. When the resulting data is still editable, e.g. in a list view, one can still add individual pieces or remove lost ones there.
A feature like this would of course require something like an additonal xml file, where information about the contents of all the different DF sets is stored. And this one has to be maintained by someone, who adds new data when new sets come out, and then provides it on the web page for download. In order to get that new information together with the tileset files correctly it would be important, that either the tilenames are precisely the same everywehere or some extra indexing or mapping would be neccesary.
But I think for the first time an editor with a simple view of a tileset file, where one can add tiles and edit all parameters would be sufficient, to avoid editing the xml directly.
After all editing only the numbers is not so time consuming, when you allready have a file set that lists all possible tiles instead off adding all entries from scratch (collecting the images filenames etc. takes much more effort).
Where the 'add set' feature would become handy, is of course for reducing the time one would need to initially count all his tiles, unless he owns so many individual tiles that he has to count a lot anyway :D
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#13442
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
A new version is up:
members.cox.net/shawnriordan/TileSystem_20b.zip

With the following changes:

- If you have a copyright string in your tileset file, it will be printed into any exported jpegs you publish and into printouts.

- You can define a tile as being free moving (no snap to grid or angle) by adding the attribute "freeplacement" and setting it to "true". If a group of tiles are selected and any of them are able to snap, the whole group snaps when moved or rotated. Otherwise they would lose thier relationship to each other, in terms of placement.

- You can print now. If the image is larger (in inches) than the paper, it will be automaticly scaled down so that the whole thing fits inside the dimentions of the paper. I plan to optimize the printing code in the future so that it uses less memory when your map is very large.

The way it works now is:

- It makes an image, in memory, of the whole map at 100% zoom.
- Then it sends this to the printer with scaling instructions telling the printer to shrink it down to fit to the printer's resolution.

With some optimizing, I could take care of the scaling when I generate the image, rather than when I send it to the printer. Using less memory and making a smaller spooler file.

LoneStarr, don't worry, the tileset file format won't change. It will always be an xml file. The editor I wrote is just an easier way to manipulate the file. I am not going to release it yet because it is missing a few things.
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#13443
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
@CRasterImage: I downloaded the new version and checked out the new features.

The free placement and rotation of tiles with freeplacement=true works well (Everyone who likes can check that out with the tileset files below. Just choose the objects group and see how you can place and rotate the graphic tiles there).

The direct printing function works as well, but I noticed that a slight piece on the right border is cut off from the printed picture (that might be printer dependent; mine is a HP LaserJet 4000).

The 'copyright' string is also rendered to image/printout, as you can test as well with the files below.

@everyone:
Now here are my current updates:

First four set files serving as examples and basis for own ones.
Three are dedicated to Fantasy, Cavern and DoE and the fourth is an almost empty file that includes all the three to serve as a 'gimme-all' file. If someone also creates a Sci-FI set he can also put everything in a separate file and then add the name of that file to the list of base files in the 'gimme-all' file in the 'basetilesets' attribute of the <TileSet>-Tag.

Only the Fantasy file allready contains some 'flipimage' attributes to photo tiles. I will provide those pictures (100dpi) in a soon following post.

The files assume that the following directory structure is used for the images and photos within the directory where the TileSystem.exe reside:

MasterMaze
Drawings
Cavern
Basic
Passages
Special
DenOfEvil
Accessories
Basic
Passages
Special
Fantasy
Accessories
Basic
Halves
Narrow Passages
Passages
Special
Traps
Photos
Fantasy
Floors&Walls

NOTE that you have to either create the Cavern folder and its subfolders and move pfworks images from the Fantasy/Cavern folder there or change the set xml to reflect your actual paths!. You also only need the 100 dpi drawings from pfworks drawing collections.

There are maxcount="999" warn="true" attributes for each tile, so tiles are almost unlimited. If you want to enter your number of tiles you just need to replace the 999 by the apropriate number. If you want it totally unlimited because you need more than 999 pieces of a tile you can remove the maxcount and warn attributes completely, but I am not sure if the software might begin to collapse with maps of the resulting size ;)


Fantasy set file (MasterMazeFantasyFlipPhotos.set):

Code:

<?xml version="1.0" encoding="UTF-8"?>
<TileSet xmlns="tileset" version="1" 
    gridsize="100" fontname="Exocet" 
    textscreencolor="0,0,0" textpublishcolor="0,0,0" backcolor="64,128,64" gridcolor="32,32,128" 
    htmltitlebkcolor="#800000" htmltitlecolor="#FFFFFF" 
    backimage="MasterMazegrey-background.png" 
    copyright="TileSystem: 'CRasterImage'; Master Maze: Dwarven Forge; Tile drawings: Proving Ground Productions; Tile photos: Dirk Fuhrmann">

   <!-- =======================
        =====   Fantasy   ===== 
        ======================= -->
   
   <!-- Basic Floor & Wall tiles -->
   <Tile name="Fantasy basic corner" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanCornerWall.PNG">
      MasterMazeDrawingsFantasyBasica-corner.png
   </Tile>
   <Tile name="Fantasy basic wall" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanWall2x2.PNG">
      MasterMazeDrawingsFantasyBasicb-wall.png
   </Tile>
   <Tile name="Fantasy long wall (6 inch)" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanLongWall6x2.PNG">
      MasterMazeDrawingsFantasySpecialb3-long_wall.png
   </Tile>
   <Tile name="Fantasy basic floor (2x2)" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanFloor2x2.PNG">
      MasterMazeDrawingsFantasyBasicc-floor.png
   </Tile>
   <Tile name="Fantasy 4x6 inch floor" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanFloor6x4.PNG">
      MasterMazeDrawingsFantasySpecialc6-2x3_floor.png
   </Tile>
   <Tile name="Fantasy 6x6 inch floor" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanFloor6x6.PNG">
      MasterMazeDrawingsFantasySpecialc9-3x3_floor.png
   </Tile>   
   <Tile name="Fantasy diagonal floor" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanDiagonalFloor.PNG">
      MasterMazeDrawingsFantasySpecialcd-diagonal_floor.png
   </Tile>
   <Tile name="Fantasy diagonal wall" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanDiagonalWall.PNG">
      MasterMazeDrawingsFantasySpecialad-diagonal_wall.png
   </Tile>   
   <Tile name="Fantasy curved corner" type="0" maxcount="999" warn="true" 
         flipimage="MasterMazePhotosFantasyFloors&WallsFanCurvedWall.PNG">
      MasterMazeDrawingsFantasySpecialac-curved_corner.png
   </Tile>
   
   <!-- Passage tiles -->
   <Tile name="Fantasy standard passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesd-passage.png
   </Tile>   
   <Tile name="Fantasy long passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesd3-long_passage.png
   </Tile>   
   <Tile name="Fantasy short passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesdx-short_passage.png
   </Tile>
   <Tile name="Fantasy right angle passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagese-right_angle_passage.png
   </Tile>
   <Tile name="Fantasy t-shaped passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesf-t-shaped_passage.png
   </Tile>    
   <Tile name="Fantasy 4-way passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesg-4-way_passage.png
   </Tile>       
   <Tile name="Fantasy curved passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesec-curved_passage.png
   </Tile>   
   <Tile name="Fantasy long passage w. sealed doorway" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesd3S-long_passage_with_sealed.png
   </Tile>
   <Tile name="Fantasy dead end passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesde-dead_end_passage.png
   </Tile>    
   <Tile name="Fantasy caved in passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyPassagesdc-caved_in_straight_pass.png
   </Tile>   

   <!-- Halve tiles -->
   <Tile name="Fantasy half corner left" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvesahl-half_corner_left.png
   </Tile>
   <Tile name="Fantasy half corner right" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvesahr-half_corner_right.png
   </Tile>
   <Tile name="Fantasy half wall left" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvesbhl-half_wall_left.png
   </Tile>      
      <Tile name="Fantasy half wall right" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvesbhr-half_wall_right.png
   </Tile>
   <Tile name="Fantasy 1 inch wall" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvesbx-1in_wall.png
   </Tile>
   <Tile name="Fantasy 1 inch floor" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyHalvescx-1in_floor.png
   </Tile>
   
   <!-- Special tiles -->    
   <Tile name="Fantasy long wall w. mermaid fountain" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialbf-mermaid_fountain.png
   </Tile>
   <Tile name="Fantasy long wall w. demon archway" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialba-demon_arch.png
   </Tile>
   <Tile name="Fantasy sviveling secret door" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialbs-secret_door.png
   </Tile>
   <Tile name="Fantasy wall w. torch" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialbt-wall_with_torch.png
   </Tile>
   <Tile name="Fantasy u-alvoce" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialu-alcove.png
   </Tile>
   <Tile name="Fantasy floor w. stairs down" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialcs-floor_with_stairs_down.png
   </Tile> 
   <Tile name="Fantasy floor w. closed pit" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialcpc-floor_closed_pit.png
   </Tile>   
   <Tile name="Fantasy floor w. open pit" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialcpo-floor_open_pit.png
   </Tile>
   <Tile name="Fantasy floor w. rift (4x6)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialc6r-2x3_floor_rift.png
   </Tile>
   <Tile name="Fantasy floor w. water pool (4x4)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialc4w-water_pool.png
   </Tile>
   <Tile name="Fantasy floor w. lava fountain (4x4)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialc4l-lava_fountain.png
   </Tile>
   <Tile name="Fantasy floor w. pentagram (4x4)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialc4p-pentagram.png
   </Tile>
   <Tile name="Fantasy floor w. sarcophagus (2x4)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasySpecialc2c-sarcophagus_floor.png
   </Tile>                            
   
   <!-- Narrow Passage tiles -->
   <Tile name="Fantasy narrow straight passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesdn-narrow_straight_passage.png
   </Tile>    
   <Tile name="Fantasy narrow right angle passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesen-narrow_right_angl_passage.png
   </Tile>
   <Tile name="Fantasy narrow t-shaped passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesfn-narrow_t-shaped_passage.png
   </Tile>
   <Tile name="Fantasy narrow 4-way passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesgn-narrow_4-way_passage.png
   </Tile>
   <Tile name="Fantasy narrow dead end passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesdne-narrow_dead_end_passage.png
   </Tile>
   <Tile name="Fantasy narrow to wide passage conv." type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyNarrow Passagesdnv-narrow_to_wide_passage.png
   </Tile>            
   
   <!-- Accessories tiles -->
   <Tile name="Fantasy door" type="1" maxcount="999" warn="true" freeplacement="true"
         flipimage="MasterMazeDrawingsFantasyAccessoriesha-door_alternate.png">
      MasterMazeDrawingsFantasyAccessoriesh-door.png
   </Tile>    
   <Tile name="Fantasy wide door" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessorieshw-door_wide.png
   </Tile> 
   <Tile name="Fantasy narrow door" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessorieshn-narrow_door.png
   </Tile> 
   <Tile name="Fantasy raisable portcullis" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesr-portcullis.png
   </Tile> 
   <Tile name="Fantasy lower stairs" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesma-lower_stairs.png
   </Tile> 
   <Tile name="Fantasy upper stairs" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesmb-upper_stairs.png
   </Tile> 
   <Tile name="Fantasy pedestal" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesq-pedestal.png
   </Tile> 
   <Tile name="Fantasy pillar" type="1" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesp-pillar.png
   </Tile>      
   <Tile name="Fantasy spiral stairs" type="0" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriess-spiral_stairs.png
   </Tile> 
   <Tile name="Fantasy ogres den" type="0" maxcount="999" warn="true" freeplacement="true">
      MasterMazeDrawingsFantasyAccessoriesl-ogres_den.png
   </Tile>                            
   
   <!-- Trap tiles -->
   <Tile name="Fantasy 5 ton block" type="1" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapst5b-5_ton_block.png
   </Tile> 
   <Tile name="Fantasy ramp with boulder" type="1" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapstr-ramp_boulder.png
   </Tile>    
   <Tile name="Fantasy arrow loop passage" type="1" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapstal-arrow_loop.png
   </Tile>    
   <Tile name="Fantasy arrow loop wall" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsbal-wall_arrow_loop.png
   </Tile> 
   <Tile name="Fantasy floor with trap door" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsct-floor_trapdoor.png
   </Tile> 
   <Tile name="Fantasy wall with trap door" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsbtr-wall_trapdoor.png
   </Tile> 
   <Tile name="Fantasy rotating wall (end)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsbre-rotating_wall_end_piv.png
   </Tile>  
   <Tile name="Fantasy rotating wall (center)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsbrc-rotating_wall_center_piv.png
   </Tile>    
   <Tile name="Fantasy long rotating wall" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsb2r-rotating_long_wall.png
   </Tile> 
   <Tile name="Fantasy passage with trap door" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsdtd-passage_trapdoor.png
   </Tile>   
   <Tile name="Fantasy passage with falling blocks" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsdtf-passage_falling_block.png
   </Tile>    
   <Tile name="Fantasy passage with log trap" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsd2l-passage_log_trap.png
   </Tile> 
   <Tile name="Fantasy passage with acid pit" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsd3a-long_passage_acid_pit.png
   </Tile> 
   <Tile name="Fantasy trapped left passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsetl-trapped_left_passage.png
   </Tile> 
   <Tile name="Fantasy trapped right passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsFantasyTrapsetr-trapped_right_passage.png
   </Tile>                         
   
</TileSet>


Cavern set file (MasterMazeCavernFlipPhotos.set):
Code:

<?xml version="1.0" encoding="UTF-8"?>
<TileSet xmlns="tileset" version="1" 
    gridsize="100" fontname="Exocet" 
    textscreencolor="0,0,0" textpublishcolor="0,0,0" backcolor="64,128,64" gridcolor="32,32,128" 
    htmltitlebkcolor="#800000" htmltitlecolor="#FFFFFF" 
    backimage="MasterMazegrey-background.png" 
    copyright="TileSystem: 'CRasterImage'; Master Maze: Dwarven Forge; Tile drawings: Proving Ground Productions; Tile photos: Dirk Fuhrmann">

   <!-- ======================
        =====   Cavern   ===== 
        ====================== -->

   <!-- Basic Floor & Wall tiles -->
   <Tile name="Cavern basic corner" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernBasicazc-cavern_curved_floor.png
   </Tile>
   <Tile name="Cavern basic wall" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernBasicbz-cavern_wall.png
   </Tile>
   <Tile name="Cavern basic floor" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernBasiccz4-cavern_floor.png
   </Tile>
              
   <!-- Passage tiles -->
   <Tile name="Cavern passage (2 inch)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesdz-cavern_passage.png
   </Tile>   
   <Tile name="Cavern long passage (6 inch)" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesdz3-long_cavern_passage.png
   </Tile>  
   <Tile name="Cavern curved passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesezc-curved_corner_passage.png
   </Tile>  
   <Tile name="Cavern complex corner passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesez-cavern_comp_corner.png
   </Tile>         
   <Tile name="Cavern t-shaped passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesfz-cavern_t-shaped_passage.png
   </Tile>    
   <Tile name="Cavern t-shaped passage with chasm" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesfzt-cavern_t-shaped_pass_cha.png
   </Tile>   
   <Tile name="Cavern 4-way passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesgz-cavern_4-way_passage.png
   </Tile>  
   <Tile name="Cavern dead end passage" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesdzc-cave_dead_end.png
   </Tile>  
   <Tile name="Cavern twisted conversion 1" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesdzvt-twisted_conversion.png
   </Tile>         
   <Tile name="Cavern twisted conversion 2" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernPassagesdzv-twisted_pass_conversion.png
   </Tile>           

   <!-- Special tiles -->
   <Tile name="Cavern complex corner" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernSpecialaz-cavern_complex_corner.png
   </Tile>
   <Tile name="Cavern dead end" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernSpecialdze-cavern_dead_end.png
   </Tile>
   <Tile name="Cavern corner passage conversion" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernSpecialazv-cavern_pass_corner_conv.png
   </Tile>
   <Tile name="Cavern corner fantasy conversion" type="0" maxcount="999" warn="true">
      MasterMazeDrawingsCavernSpecialazvc-cavern_corner_cor_conv.png
   </Tile> 
   
   <!-- River tiles  * to be added when available * -->
   
   <!-- Lake tiles  * to be added when available * -->
   
   <!-- Accessories tiles * to be added * -->
     
</TileSet>


Den Of Evil set file (MasterMazeDenOfEvilFlipPhotos.set):
Code:

<?xml version="1.0" encoding="UTF-8"?>
<TileSet xmlns="tileset" version="1" 
    gridsize="100" fontname="Exocet" 
    textscreencolor="0,0,0" textpublishcolor="0,0,0" backcolor="64,128,64" gridcolor="32,32,128" 
    htmltitlebkcolor="#800000" htmltitlecolor="#FFFFFF" 
    backimage="MasterMazegrey-background.png" 
    copyright="TileSystem: 'CRasterImage'; Master Maze: Dwarven Forge; Tile drawings: Proving Ground Productions; Tile photos: Dirk Fuhrmann">

   <!-- ===========================
        =====   Den of Evil   ===== 
        =========================== -->

   <!-- Basic Floor & Wall tiles -->   
   <Tile name="DoE basic corner" type="0" maxcount="16" warn="true">
      MasterMazeDrawingsDenOfEvilBasicae-corner.png
   </Tile>
   <Tile name="DoE basic wall" type="0" maxcount="14" warn="true">
      MasterMazeDrawingsDenOfEvilBasicbe-wall.png
   </Tile>
   <Tile name="DoE basic floor" type="0" maxcount="20" warn="true">
      MasterMazeDrawingsDenOfEvilBasicce-floor.png
   </Tile>
   <Tile name="DoE diagonal wall" type="0" maxcount="4" warn="true">
      MasterMazeDrawingsDenOfEvilSpecialade-diagonal_wall.png
   </Tile>
   <Tile name="DoE diagonal floor" type="0" maxcount="4" warn="true">
      MasterMazeDrawingsDenOfEvilSpecialcde-diagonal_floor.png
   </Tile>

   <!-- Passage tiles -->
   <Tile name="DoE standard passage" type="0" maxcount="4" warn="true">
      MasterMazeDrawingsDenOfEvilPassagesdoe-passage.png
   </Tile>
   <Tile name="DoE right angle passage" type="0" maxcount="8" warn="true">
      MasterMazeDrawingsDenOfEvilPassagesee-right_angle_passage.png
   </Tile>
   <Tile name="DoE t-shaped passage" type="0" maxcount="4" warn="true">
      MasterMazeDrawingsDenOfEvilPassagesfe-t-shaped_passage.png
   </Tile>
   <Tile name="DoE 4-way passage" type="0" maxcount="2" warn="true">
      MasterMazeDrawingsDenOfEvilPassagesge-4-way_passage.png
   </Tile>

   <!-- Special tiles * nothing yet * -->

   <!-- Accessories tiles  -->
   <Tile name="DoE door" type="1" maxcount="6" warn="true">
      MasterMazeDrawingsDenOfEvilSpecialhe-door.png
   </Tile>  
   
</TileSet>


'Gimme all' set file (MasterMazeAllFlipPhotos.set):
Code:

<?xml version="1.0" encoding="UTF-8"?>
<TileSet xmlns="tileset" version="1" 
    gridsize="100" fontname="Exocet" 
    textscreencolor="0,0,0" textpublishcolor="0,0,0" backcolor="64,128,64" gridcolor="32,32,128" 
    htmltitlebkcolor="#800000" htmltitlecolor="#FFFFFF" 
    backimage="MasterMazegrey-background.png" 
    basetilesets="MasterMazeFantasyFlipPhotos.set MasterMazeCavernFlipPhotos.set MasterMazeDenOfEvilFlipPhotos.set" 
    copyright="TileSystem: 'CRasterImage'; Master Maze: Dwarven Forge; Tile drawings: Proving Ground Productions; Tile photos: Dirk Fuhrmann">

   <!-- ================================
        =====   Additional Stuff   ===== 
        ================================ -->
   
   <!-- You may add additional tiles for the 'gimme all' configuration here. -->

   
</TileSet>


First photo tiles for playing around will follow in a second posting...
LoneStarr
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Posts: 266
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#13444
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Here come the photos referenced in the Fantasy set file from the posting above.
Put them in the folder MasterMazePhotosFantasyFloors&Walls and name them like the appropriate filenames in the set xml file.






LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
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#13445
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
And here come the 6x4 & 6x6 floors. I had to blur them a little to make them postable here. The productive files are sharp and of course: None of you needs (new) glasses ;)

LoneStarr
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Posts: 266
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Location: Dortmund, Germany
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#13446
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Finally I have an updated screenshot of the TileSystem with the sample setup and a (shrinked) exported jpg:

LoneStarr
Orc
Posts: 266
User Offline Click here to see the profile of this user
Location: Dortmund, Germany
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#13447
TileSystem Sreenshots & Example Layouts 8 Years, 3 Months ago  
Oh guys oh guys oh guys, I love you... :_) sniff... this is going to give you tons of good karma...

Thank you very much and congratulations!!!!
arsthein
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Posts: 583
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Gender: Male Location: Mordrid - Spain Birthday: 06/22
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I want my DF Spiderweb Accesories Set!!! ^O^U
 
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