Pure role-play might include:natetaylor wrote: ↑Sat Feb 17, 2018 8:17 amIn KS6, I’ve been putting a lot of emphasis on the narrative - after all D&D is all about storytelling, so let’s make sure we’re giving you guys the tools to tell an awesome story.
To that end, we’ve been playtesting the Encounters for KS6. I’ve run the our office team (Nina, Erin, Tobi, Janet, Selina) through the first 12 Encounters (Elye, Drew, Michelle, Chuck and Stefan were able to join us for the first 3 Encounters). Thus far everything has been pretty enjoyable (I mean it’s D&D, you’ve got to be doing something pretty poorly for it not to be enjoyable, right?). My main focus has been on making sure the Encounters are fun and memorable - do they set the stage for a scene that will excite your players?
Since we haven’t had enough different prototypes back to build anything cohesive yet, I’ve only built about half the rooms with physical terrain (usually an ugly combo of prototypes, foam mocks, random pieces, and paper). The others I’ve just done theater of the mind to see how the Encounter works in general (Is it fun? Is it challenging? Is it memorable? Does it further the story? Will terrain enhance this scene?). We’ll do another pass through once we have a build for each Encounter, to really test them as they’ll exist when you guys get them next year (damn, that’s a long time to wait for this stuff!).
After a first pass, everything still needs some tweaking and refining, but we’re early in the process. While we’re enhancing and improving things, I have a few question for you guys to help with that effort:
- What are the kinds of pure role-play encounters that you love to DM? And what role-play encounters do your PC’s seem to enjoy the most?
- What natural hazards would you use most often in a cavern setting? Any really specific hazards that wouldn’t come out often but would be total showstoppers when they did?
I’m hoping to mine your answers for new ideas, and check our assumptions with what we’ve already made.
- What kinds of puzzle/riddles/challenges do your players enjoy tackling which would also be found in a cavern setting?
Feel free to get as detailed as you want, but if you’re going to write volumes, a few bullet points at the top would help skim value when we need to look back at this stuff multiple times. It’ll help us get the most out of your feedback.
Can’t wait to hear what’s brewing in your fertile and twisted minds...
-interactions with named monsters or NPCs for the players to gain information (location of an item, warning of a risk, a secret to assist them like a passage, etc), secret compartment or a rock that covers a hidy-hole. I love RP'ing filling the chamber with water, but that's just me Or smoke/fog/gas. Erie sounds.
-for role play, I love stuff that bumps players out of their comfort zones, eg, "the party set off the trick, so please exchange player sheets with the person to your left, now each of you inhabits the other person's body!"
Natural Hazards might include:
-rough terrain is #1, rock slides, water, things that fall from the ceiling, fungus/slime, webs (magnetic?), magic-cancelling areas, secret entrance, or obvious entrance that can only be opened under a condition, etc.
Puzzles/Riddles/Challenges might include:
-crossing a rope bridge, over coming a rock slide, shifting walls (magnetic), pits! with a cover?
I love the idea of a large entrance for special chambers. A raised natural looking dais/alter. For that matter, something equivalent to the elevation platforms from KSV would be cool. I would love ruined dungeon wall & corner & pillar pieces for a transition from dungeon to caverns. Some free-standing cavern walls. Crystals that light up.