GX.Sigma wrote: ↑
Wed Jul 12, 2017 11:48 pm
Furthermore, I am baffled by the notion that DF should somehow be obligated to make it easier/cheaper for the uber-fans to collect absolutely everything. That's just not how it works.
I'm a big fan of Magic: The Gathering. You don't see Wizards of the Coast going "Hey, people complained that they couldn't collect every Magic card, so we're releasing a box that has every Magic card, so that everyone can easily have every card." No! The very fact that they're difficult to collect
is what gets customers to pay more money
to build up their collection. Also, because no one can realistically collect them all, everyone has a unique and personalized collection. More choice = more fun!
I feel this is a strawman and also missing the point. Nobody sensible is saying that everyone should be able to get everything ever. However, my take on the DF mission statement is making incredible terrain for gamers, and some people are simply recognizing that having expensive 'rare chase pieces' is leveraging a form of artificial scarcity. Yes, the goal is to incentivize backers to pledge more and for higher tiers to drive up contributions, but as many people have pointed out, paying tens or hundreds of thousands of dollars in molds for items that only a few hundred people will get seems at odds with this. We often hear talk of leveraging economy of scale, and with full recognition that I don't have access to DF's books and business model, this seems like the opposite of it. Like... big buyers pay big to get access to some rare pieces made in molds that could pump out tens of thousands but will only need to make a fraction of that. It is a paywall. "You must have THIS much disposable income to join, and that amount is measured in multiple thousands of dollars US".
And that's not wrong, or bad, but it's a choice, and one that people can respectfully ask to have reconsidered.
Comparing to Magic further falls apart in that part of the business model is how the power of ones deck is tied to availability of cards. GM's don't get "+2 to flanking damage" because they have a rare piece. Again, no, nobody is saying that everybody should have everything, but aiming to put as many pieces in as many hands as possible (while being sustainably profitable) seems to be missed if one can drop half a grand and only get maybe 30% of the pieces.
A second way this comparison struggles is that WOTC has been called out on the 'pay to compete/pay to win' aspects of Magic. Yes, there are 'chase rares' (and 'chase mythics'), I imagine competitive decks are still hundreds or thousands of dollars, but $100+ single cards in standard
was viewed controversially back when I played regularly, and meaning no disrespect to the DF team, I'm not sure that's a healthy model to choose.
Apologies if I'm just beating this horse into paste here, but I'd rather not be misconstrued to be on some hippie 'why don't we all just get everything, maaaaan' kick. I'm simply trying to address what I see as a flaw in the counterargument being made, and hope that perhaps KSVI might find a bit more of a middleground.
Nobody sensible is asking the DF team to limit themselves to a couple dozen pieces in massive bulk deals like KS1, but there seems to be reasonable (and respectful) critique that this might have pushed some limits even as it was breaking records. I too went "hell, I can't afford this, I'll go with a Game Room and call it a day" a few times. I am not a big 1-5k spender, never have been, and probably never will be, but going from 3 sets of KS1 to 2 sets (painted) of KS2 to a Hamlet in KS3 (painted) to a Ramparts in KS4 (painted) to a D2 in KS5 (unpainted) has been a trend of feeling like I'm getting a substantial amount of a given theme to use on a table, to 'I can barely even get the lowest offering they have'. The stretch goals for encounters solved a few concerns (some have complained about 'getting random stuff' sent to them), but added others (between said D2 and a Fanatic's Trove I went beyond the budget I wanted to use, and still watched nearly a million dollars blow by without seeing any enhancements, maybe that makes me a greedy entitled so and so, but it was a little disappointed, and I was hoping we might see a little something added for the lower tiers past 3m for that reason).
To reiterate, I loved this campaign, I love what DF does every year, but I am feeling more and more priced out of anything greater than token participation. And that's okay, they don't need to cater to me or those with my budget, but while the efforts to include plenty of options for lower budgets (and they totally did!), the average contribution was still over 1k, and while it'd be crazy to ignore that fact, it also means those of us with 1/2 or 1/4 or less go from feeling like we're at least getting 'what everyone else is, if in smaller quantities' to 'oh... so I get the entrance and the cloakroom...', if that makes any sense.