Re:Game Tiles Passage Pieces 101

Please post your thoughts and reviews of our new line of Dwarvenite Game Tiles here.
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Re:Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 4:20 pm

Stefan rejected these alternative designs because a few of the proposed individual pieces from the Passage Sets could possibly be used for building rooms with full tiled floors. Doing that would not break the modular grid system but potentially could complicate the assembly of large layouts as these pieces, as Passage pieces should be, overlap in adjacent squares.

Here\'s an example:
partial full room 1 wall.jpg
partial full room 1 wall.jpg (97.75 KiB) Viewed 2794 times
To make the bottom wall flush, 1 complete tiled wall and 2 complete tiled corners could be used and the walls from this room would still not be flush:
partial full room 2 walls.jpg
partial full room 2 walls.jpg (107.79 KiB) Viewed 2794 times
If all walls from this room were done using full tiled pieces, the walls would be straight but it could not be connected to the rest of the dungeon and gaps which would not be multiples of 2\" would appear and prevent many regular tile placements:
1 full room.jpg
1 full room.jpg (497.68 KiB) Viewed 2794 times
Attachments
1_full_room.jpg
1_full_room.jpg (320.99 KiB) Viewed 2878 times
partial_full_room_2_walls.jpg
partial_full_room_2_walls.jpg (107.79 KiB) Viewed 2878 times
partial_full_room_1_wall.jpg
partial_full_room_1_wall.jpg (97.75 KiB) Viewed 2878 times
Last edited by biowizard on Sat May 23, 2015 11:34 pm, edited 1 time in total.

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Re:Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 4:00 pm

During Kickstarter 1, we saw a glimpse of what could be Passage pieces in PVC/Dwarvenite (link). Myself and others quickly became enthusiasts in trying to elaborate what could be the most versatile system with the fewest number of pieces to limit the number of required costly molds. I proposed a design that Stefan called the \"windmill\" design (link). More recently, Jackattack proposed an elegant 3 pieces system (link). Finally, a KS2 backer called Nicholas proposed a third system in the comment section of KS2. Proposing possibly better designs made sense last year, but as they have already been sculpted (link & link), these designs now make less sense to produce cost-wize.

Here they are for reference purposes:
Alternative Passage designs.jpg
Alternative Passage designs.jpg (242.61 KiB) Viewed 2856 times
Jackattack\'s 3 beveled system :
intricate passage Jackattack's design.jpg
intricate passage Jackattack's design.jpg (401.36 KiB) Viewed 2856 times
Nicholas\' design:
intricate passage Nicholas design.jpg
intricate passage Nicholas design.jpg (422.28 KiB) Viewed 2856 times
Windmill design:
intricate passage windmill design.jpg
intricate passage windmill design.jpg (410.28 KiB) Viewed 2856 times
Attachments
intricate_passage_windmill_design.jpg
intricate_passage_windmill_design.jpg (230.85 KiB) Viewed 2921 times
intricate_passage_Nicholas_design.jpg
intricate_passage_Nicholas_design.jpg (237.49 KiB) Viewed 2921 times
intricate_passage_Jackattack__s_design.jpg
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Alternative_Passage_designs.jpg
Alternative_Passage_designs.jpg (157.67 KiB) Viewed 2921 times
Last edited by biowizard on Sat May 23, 2015 11:31 pm, edited 1 time in total.

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Re:Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 3:07 pm

Passage pieces have long been used in classical Polystone Resin Sets. As PVC/Dwarvenite molds cannot be made to cast pieces as big as the resin pieces, a new approach to make Passage pieces was designed by Stefan.

To generate a corner section of a Passage, instead of using a single resin piece, 3 PVC/Dwarvenite pieces are being used (1 Corner Passage and 2 Passage (2 beveled edges)):
A Passage Corner section.jpg
A Passage Corner section.jpg (172.93 KiB) Viewed 2856 times
To generate a T section in a Passage, instead of using a single resin piece, 4 PVC/Dwarvenite pieces are being used (1 T-shaped Passage and 3 Corner Passage (2 beveled edges)):
A Passage T section.jpg
A Passage T section.jpg (224.93 KiB) Viewed 2856 times
To generate an intersection (X section) in a Passage, instead of using a single resin piece, 5 PVC/Dwarvenite pieces are being used (4 Passage (2 beveled edges) and 1 2*2 regular floor):
A Passage X section.jpg
A Passage X section.jpg (152.64 KiB) Viewed 2856 times
Using classical Polystone/Resin pieces, this is one of the most intricate Passage you could be doing:
Resin approach to passages plus distances.jpg
Resin approach to passages plus distances.jpg (293.36 KiB) Viewed 2856 times
Note that using the resin system, a minimum of 6 inches is needed between two intersections.

With Stefan\'s 5 beveled pieces, the new system allows much more intricate passages with a minimum of 4 inches between intersections:
intricate passage with Stefan's beveled pieces.jpg
intricate passage with Stefan's beveled pieces.jpg (412.35 KiB) Viewed 2856 times
Attachments
intricate_passage_with_Stefan__s_beveled_pieces.jpg
intricate_passage_with_Stefan__s_beveled_pieces.jpg (232.57 KiB) Viewed 2921 times
Resin_approach_to_passages_plus_distances.jpg
Resin_approach_to_passages_plus_distances.jpg (226.76 KiB) Viewed 2921 times
A_Passage_X_section.jpg
A_Passage_X_section.jpg (124.5 KiB) Viewed 2921 times
A_Passage_T_section.jpg
A_Passage_T_section.jpg (104.05 KiB) Viewed 2921 times
A_Passage_Corner_section.jpg
A_Passage_Corner_section.jpg (81.27 KiB) Viewed 2921 times
Last edited by biowizard on Sat May 23, 2015 11:28 pm, edited 1 time in total.

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Re:Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 2:40 pm

If we overlay a grid on the previous setup, we can clearly see that a few squares would not be occupied fully by square pieces:
Passage pieces with grid.jpg
Passage pieces with grid.jpg (363.21 KiB) Viewed 2856 times
That is because a new kind of piece is being introduced to Dwarvenite: passage pieces. Unlike regular Dungeon Game Tile room pieces, passage pieces do overlap in adjacent squares:
Passage pieces cut in pieces.jpg
Passage pieces cut in pieces.jpg (289.41 KiB) Viewed 2856 times
This does not mean that the modular grid system is compromised. On the contrary, all the 1\" squares drawn into the flooring still form a perfect grid for movement calculation. The only thing that changes when you use a Passage piece in a layout is that you can no longer place a regular room piece adjacent to some sides of passage pieces without creating misalignments in regard to the grid in huge setups.

The present kickstarter offers the following Passage packs:
Passage Game Tile pieces.jpg
Passage Game Tile pieces.jpg (648.87 KiB) Viewed 2856 times
The pieces included in these packs include the following individual pieces in various amounts:
Passage Nomenclature.jpg
Passage Nomenclature.jpg (176.8 KiB) Viewed 2856 times
Attachments
Passage_Nomenclature.jpg
Passage_Nomenclature.jpg (83.66 KiB) Viewed 2921 times
Passage_Game_Tile_pieces.jpg
Passage_Game_Tile_pieces.jpg (472.71 KiB) Viewed 2921 times
Passage_pieces_cut_in_pieces.jpg
Passage_pieces_cut_in_pieces.jpg (215.36 KiB) Viewed 2921 times
Passage_pieces_with_grid.jpg
Passage_pieces_with_grid.jpg (266.38 KiB) Viewed 2921 times
Last edited by biowizard on Sat May 23, 2015 11:24 pm, edited 1 time in total.

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Re:Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 2:17 pm

Not all dungeons are tightly built. Sometimes, dungeons are \"dug\" and rooms are connected by hallways, also called passages. With the original Game Tiles, this is how you could build a passage between 3 rooms:
passage regular pieces.jpg
passage regular pieces.jpg (295.69 KiB) Viewed 2856 times
This approach displays floors \"outside\" the actual passage. Furthermore, the actual width of the passage is not completely 2\". This is because the wall\'s thickness is occupying some of the passage because of the modular grid system.

It is quite frequent in RPGs that hallways are 10\' wide. That is because it allows more dynamic encounters/combats where two melee fighters could fight side-by-side on the same battle front. Furthermore, with the size of miniatures now being more and more of the so-called \"heroic\" 28 mm scale, it is sometimes desirable to have 2 full inches wide passages to allow easy access to cumbersome miniatures.

This is how you could do a full 2 inches wide passage using original Dungeon Game Tile pieces:
passage regular pieces full tiled.jpg
passage regular pieces full tiled.jpg (355.82 KiB) Viewed 2856 times
This method once again display floors \"outside\" the passages.

Another method many people use is to strictly use floor pieces:
passage regular pieces floors only.jpg
passage regular pieces floors only.jpg (267.84 KiB) Viewed 2856 times
This method necessitates a lot of 2*2 floor pieces which are most of the time in limiting quantities and of course does not display walls where they should be.

Although these 2 last methods work, the perfect solution to display 2\" wide passages is actually the following:
Passage pieces.jpg
Passage pieces.jpg (288.67 KiB) Viewed 2856 times
Attachments
Passage_pieces.jpg
Passage_pieces.jpg (214.02 KiB) Viewed 2921 times
passage_regular_pieces_floors_only.jpg
passage_regular_pieces_floors_only.jpg (196.94 KiB) Viewed 2921 times
passage_regular_pieces_full_tiled.jpg
passage_regular_pieces_full_tiled.jpg (256.03 KiB) Viewed 2921 times
passage_regular_pieces.jpg
passage_regular_pieces.jpg (219.23 KiB) Viewed 2921 times
Last edited by biowizard on Sat May 23, 2015 11:19 pm, edited 1 time in total.

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Game Tiles Passage Pieces 101

Post by biowizard » Sun Mar 30, 2014 1:58 pm

The current Cavern Kickstarter is introducing for the first time Game Tiles Dungeon Passage pieces. I keep reading from new DF customers that they have concerns about the usefulness of these pieces which perhaps mean that they might not quite yet grasp what exactly are passage pieces. The following is therefore a little academic tutorial about what are Passage pieces and how are they intended to be used. I do not work for DF and this thread is not official in any way but I thought it could help Stefan/Jeff deal with other KS concerns as well as possibly help promote the sale of these great pieces.

Dungeon Game Tiles use what I call a modular grid system. Walls, floors and corner pieces can be assembled in multitude of configurations, which is why this system is called modular. Furthermore, when these pieces are seen from above, you quickly see that all these pieces are assembled together as a perfect grid of squares since they all have the same footprint: perfect 2*2 squares.

For example, here’s a very intricate setup of classical Game Tile pieces:
normal layout.jpg
normal layout.jpg (645.72 KiB) Viewed 2857 times
By drawing lines between each individual piece, you can clearly see that all pieces form a perfect grid and that not a single piece overlaps into an adjacent square.
normal layout with grid.jpg
normal layout with grid.jpg (678.08 KiB) Viewed 2857 times
This modular grid system allows building setups easily while helping calculation of movement from several RPG systems that use 1” grids.
Attachments
normal_layout_with_grid.jpg
normal_layout_with_grid.jpg (424.38 KiB) Viewed 2922 times
normal_layout.jpg
normal_layout.jpg (394.66 KiB) Viewed 2922 times

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