Dunjeon : ok /Cavern : ok / Den set of Evil : ok / Medieval : ok AIR ?

crioux
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Post by crioux » Thu Dec 07, 2006 1:00 pm

When I'm done with the roof prototypes I think cityscape will be my next attempt.
Cobblestone streets, well, marketplace, back alley... This is very easy to do. Probably using 4x4 modules.

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Post by Dungeoneer » Mon Nov 27, 2006 10:07 am

Jim,

Thanks for the great suggestions, However I don't think I will ever "have the stomach" to modify DF parts. I think if I ever had the nerve to do something like that, my hand would be shaking, and I would hear voices in head screaming "No No No!!!" . I have no problems to modify armorcast or GW stuff though. DF is just too sacred and too perfect to modify in such a way. Even if I bought a corner piece just for modifying, I still don't think I could take out a Dremel and start cutting. *shudder* :)

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Post by jkratzer » Sun Nov 26, 2006 10:00 pm

Dungeoneer,

Over a year ago, in one of the other forums, I posted a suggestion on how to dirty-up, recolor, and otherwise temporarily "Destroy" DF stuff. I suggested using gloss or semi-gloss acrylic or enamel paints, such as Testors Model Master Acryl clear gloss, to put an even coat on various DF pieces. When that dries, you can use water-based paints such as poster or 'Tempera' paints to put some pretty NASTY-looking dirt, crud, and bloody gunk on your DF pieces, and still scrub them clean with warm water and a little Dawn dish detergent! I did it for a test, using GREEN tempera. I let the clear gloss dry-cure for over 24 hours, then slathered on the green. After it dried, it looked truly horrible, but when I was finished with the test, I scrubbed it off with Dawn, warm water, and a scrub brush I use for cleaning resin castings after demolding them, before painting. The green came right off, except one tiny spot that I didn't get a full coat of gloss on it. That took a bit more scrubbing, so it might be that the tempera doesn't NEED the clear gloss coating - but I'M not going to skip it!

Now, you DON'T have to paint up your MBS, your Master Maze stonework, or your Caverns. BUT, if you want extra flexibility in how you can use the different versions of Dwarven Forge, so that you can buy more of what you regularly use, and not have to invest in single-purpose stuff, then this WILL forward your plans.

Give it a try; you might even enjoy 'kitbashing' your DF!

See ya!

Jim

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Post by David Wasilewski » Fri Nov 24, 2006 7:49 am

Oh, and a hanging tree, a copse of trees, a village pond, ditches, a small stone bridge, a grass lined stream etc etc.

I think that the core of this could be done in two sets and people would have the option of buying 1 or 2 to put out front of their MBS ranges or (as I would) go crazy and buy about 6 sets to do a 'proper' full village.

Dave

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Post by David Wasilewski » Fri Nov 24, 2006 7:44 am

I have always been 'up' for the great outdoors and the cityscape is probably the most practical (and probably going to be the most appealing) for DF to (eventually) do. It is compatible with their existing ranges and would clearly be very useful in expanding MBS range and flexibility. Just to throw another idea out - The Village set: with shacks/shanty town type buildings (with or without rooves?) rutted, water logged tracks with accompanying hedges (Boccage style would effectively enable "wall" sections to exist for this set, field sections (plain and hedged for the edges of fields) - different crops with tracks, scarecrow piece, village well, stocks, cobblestoned area to make town square, water troughs for horses, cows etc, village stone cross, milestone. Could be compatible to butt up to the MBS ranges.

What do you guys think?
Not suggesting this as anything but a long term expansion project if it takes Stefan's fancy and the MBS range grows and grows.

Dave :)

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Post by Wereweasel » Fri Nov 24, 2006 12:32 am

L,

In light of your comments and after due consideration I have done a complete 180 in regards to a DF "city scape" set. -(reasoning to follow...)

In fact, I will now add reasons supporting the viability of this set!

1) By indicating a willingness to purchase such a large quantity you have identified a real need for these items in urban setups.

2) Urban environments can be easily transitioned to any other type or style of terrain build through the use of straight city walls - with no unsightly drop-offs!

3) Shortened buildings can be overcome -(if desired) by placing unused MM floor tiles underneath the MBS floorings and, as a result not increasing the number of city scape tiles required.

4) As mentioned previously such city encounters would have considerable (70%) building coverage, so the urban terrain requirements would be the most affordable.

5) And finally, being an urban set, I will assume that one main type of roads (cobblestone?) would suffice -perhaps with only the odd variation.


I actually want 5 or 6 sets myself now, so I hope this set does become a reality in the not-so-distant future also.


So, on this set I'm now totally convinced, but on the others I remain totally against - based upon the huge number and variety of pieces required.

Can you tell I'm still in "sticker shock" over the individual Lake pieces? That being said, they're still worth every penny and glad I got them while they're still available.

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Post by Law » Thu Nov 23, 2006 10:48 am

Yeah, I do agree that "to each their own" is the best approach. And for now, DF is so small that they should probably focus on the sets that have broadest appeal and sell the most to as many types of fan as possible.

But ... you know. .. ONE day.... I'd love to see a city accessory set. Just something small and basic... if you get 10 sets, like IO and I are likely to do..., you could make a huge city... Other fans might just get one for a smaller setup, or just a hint of a different kind of layout.

That's the thing about DF - it's just so flexible, you can do almost ANYTHING with it, and Stefan's stuff is so amazing to look at, it's hard to keep yourself from imagining more and more and more and more....!

L
who can't wait for the MBS expansion set....!!!!!

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Post by Wereweasel » Wed Nov 22, 2006 9:35 pm


I posted pics of a little township I made, and for the plazas and streets I just used regular floor pieces -- I didn't need that many, once all the buildings were in place. Maybe people are forgetting that? With MBS and regular dungeon sets you can make the buildings that will eat up 70% of your table. The city set would just be to fill in the gaps between the buildings so you don't have bare table there.

L,

I still remember the Venice posts well, as I thought they were amazing!

In fact, I remembered and considered the "Venice" type of setup when I made my previous post on this topic.

That being said your calculation of 70% sounds spot-on for a compact, urban environment like Venice. The only problem is what happens when someone wants to create an encounter in a town setting that isn't in an area of such high-density development? At this point the building coverage would dip considerably (say, 50-60%).
If other terrain types are considered as well, you will finally get to rural and wilderness encounters with between 0 and 10% of building coverage on your table.

Perhaps a "city" terrain itself set would work for some, but other types would require vastly greater coverage.
That being said, how well would this city terrain transition if this were the only DF terrain type available?

Personally I prefer the idea of using a somewhat flat cobblestone terrain mat that I can cover and transition easily to another terrain type that also leaves me the option of placing my buildings exactly where I want them, (and not in a grid-like fashion).

Add in the costs, the fact that DF-type terrain used in the above mentioned fashion -(whether on purpose or for economy sake) shortens the MBS buildings noticably. To me, with all of these factors considered, IMHO its just not appealing as a terrain option -at all.

I have no doubt you could do some awesome things with such a set, so I'll leave it as...

"To each their own".

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Post by Ghostmage » Wed Nov 22, 2006 5:15 pm

Wow!! Can you say it with me, everyone?...

...a 4th MBS Set!!

NICE!

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Post by Zaltar of Valoria » Wed Nov 22, 2006 4:35 pm


I would really like to see a "run-down" version of the MBS. For example: Dirty walls, cracks in the floor, spider webs, small piles of junk, one wall with a hole in it with bricks laying around everywhere, dead bodies, blood stains. Like a Horror version of the MBS. That would be exactly what I am looking for, because I like horror D&D/RPG's. Sometimes I think that the current MBS is a bit too "clean" for all the adventure scenarios that I can imagine. Think of the possibilities for Ravenloft adventures that a "dirty" MBS would have. Please consider such a set Stefan. To sum it up, an MBS set with a darker image. Please....

There will most likely be some of the things your mentioning here in the 4th MBS set...

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