TileSystem Data Updated

Do you have a question or a suggestion about how to best utilize Dwarven Forge's products? Please post it here.
User avatar
HeroQuestFrance
Ogre
Ogre
Posts: 913
Joined: Wed Dec 28, 2011 4:02 am

Re:TileSystem Data Updated

Post by HeroQuestFrance » Tue Mar 30, 2010 6:11 am

Sorry I do not own Science Fi sets (due to high postage/package & douane tax)
Ask to those who have it to make drawing or photos you can easily rework to add to your program.


Hello, does anybody have the tilesystem updated with the rota 1, 2, and the ab2 included? I don´t know how to update with the new photos.
Thanks.


I think it is explained sooner in this topic. You also have a "read me file" into your first program which explains how to do to add new stuff in some clicks & lines.

By the way I have put in black & white all photos of the rota's (excepted the entrance) since the sets are "grey" without real colours.
The result is good and better than the first pics I didn't reworked.
I used classic dunjeon lines to do the ABS2 so it it 100% excellent now ^^.
Also reworked the hellscape set.(size & some colours)

Ghenghis Ska
Minotaur Lord
Minotaur Lord
Posts: 2266
Joined: Tue Mar 16, 2010 6:59 am

Re:TileSystem Data Updated

Post by Ghenghis Ska » Mon Mar 29, 2010 12:52 pm

So no word on drawings for Gamma?

Ivanriver
Goblin
Goblin
Posts: 54
Joined: Mon Oct 04, 2010 5:39 pm

Re:TileSystem Data Updated

Post by Ivanriver » Sat Mar 27, 2010 4:08 pm

Hello, does anybody have the tilesystem updated with the rota 1, 2, and the ab2 included? I don´t know how to update with the new photos.
Thanks.

User avatar
HeroQuestFrance
Ogre
Ogre
Posts: 913
Joined: Wed Dec 28, 2011 4:02 am

Re:TileSystem Data Updated

Post by HeroQuestFrance » Sat Mar 20, 2010 1:49 pm

For those who want, I have completely finished the photos for

-hellscape set
-ABS2
-rota 1
-rota 2

Only rota 1 & 2 are not good for some pieces but it's better than nothing I guess.

pfworks
Ogre
Ogre
Posts: 544
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by pfworks » Wed Mar 03, 2010 6:45 pm

Code for... been real busy. 8-)

Ghenghis Ska
Minotaur Lord
Minotaur Lord
Posts: 2266
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by Ghenghis Ska » Wed Mar 03, 2010 6:00 pm

uh... what... don't speak/read that...

pfworks
Ogre
Ogre
Posts: 544
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by pfworks » Wed Mar 03, 2010 5:56 pm

Not yet... But I almost have cgilua working on arm... 8-)

Ghenghis Ska
Minotaur Lord
Minotaur Lord
Posts: 2266
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by Ghenghis Ska » Fri Feb 19, 2010 5:07 pm

So er like any progress on Gamma?

Ducks

Ghenghis Ska
Minotaur Lord
Minotaur Lord
Posts: 2266
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by Ghenghis Ska » Sat Jan 23, 2010 1:50 am

try looking through these for some pics

This one has a good one...
http://www.dwarvenforge.com/dwarvenforu ... 798#p31798

http://www.dwarvenforge.com/dwarvenforu ... 779#p31779

These might also work for some of the griffon stuff... :)

pfworks
Ogre
Ogre
Posts: 544
Joined: Tue Mar 16, 2010 6:59 am

TileSystem Data Updated

Post by pfworks » Sat Jan 23, 2010 1:32 am

The only one I really couldn't make out from the pix are the (i thinik) diagonal corner console.

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests